Zebraoracle
2017-02-07, 07:00 AM
So I have an odd request.
I need to turn my vitalist into a solo-combat capable character because story reasons. Currently level eight.
I took the Soul Thief method and Life Leech archetype, and I took the Expanded Knowledge feat to gain access to Astral Construct.
I'm aware I can force something into my collective, but that never seems to work out well for me. I normally spend as many points as I can to augment Vigor and give myself a ton of temporary hit points and manifest the strongest astral construct I can. However that's usually about the most I can ever do barring a couple of story moments where my character was solo-fighting for a few rounds. However, a possible full one on one fight involving my character may be coming up and I want to be prepared, as this may be the culmination of a long role playing thing my character has been working towards.
Plus, it'll be nice to contribute more to normal full party combat more than manifesting Vigor on people and then spouting out a Construct (though I realize as a Vitalist that's kind of what I'm delegated to).
Is there anything I can do to make myself a bit more combat capable? I know the Vitalist power list isn't chock full of offence, and buying a bunch of Expanded Knowledge feats probably isn't worth it.
I need to turn my vitalist into a solo-combat capable character because story reasons. Currently level eight.
I took the Soul Thief method and Life Leech archetype, and I took the Expanded Knowledge feat to gain access to Astral Construct.
I'm aware I can force something into my collective, but that never seems to work out well for me. I normally spend as many points as I can to augment Vigor and give myself a ton of temporary hit points and manifest the strongest astral construct I can. However that's usually about the most I can ever do barring a couple of story moments where my character was solo-fighting for a few rounds. However, a possible full one on one fight involving my character may be coming up and I want to be prepared, as this may be the culmination of a long role playing thing my character has been working towards.
Plus, it'll be nice to contribute more to normal full party combat more than manifesting Vigor on people and then spouting out a Construct (though I realize as a Vitalist that's kind of what I'm delegated to).
Is there anything I can do to make myself a bit more combat capable? I know the Vitalist power list isn't chock full of offence, and buying a bunch of Expanded Knowledge feats probably isn't worth it.