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JellyPooga
2017-02-07, 12:01 PM
Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the party, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM ask, "Are you really sure?"


Disclaimer: Wizards of the Coast does not officially endorse the following tactics, which are guaranteed to maximise your enjoyment as a Dungeon Master. First, always keep a straight face and say OK no matter how ludicrous or doomed the players' plan of action is. Second, no matter what happens, pretend that you intended all along for everything to unfold the way it did. Third, if you're not sure what to do next, feign illness, end the session early, and plot your next move. When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, let loose a heavy sigh, and announce that Tiamat swoops from the sky and attacks.


Disclaimer: Any similarities between monsters depicted in this book and monsters that actually exist are purely coincidental. That goes double for Mind Flayers, which absolutely, utterly and completely do not exist, nor do they secretly run the D&D team.Do we really need a disclaimer to tell you that? You shouldn't use your brain to consider such irrational thoughts. They only make the mind cluttered, confused, and unpleasantly chewy. A good brain is nice, tender, and barely used. Go ahead, put down this book and watch some reality TV or internet cat videos. They're really funny these days. You won't regret it. We say this only because we love you and your juicy, succulent gamer brain.

Funny what you notice when you look in unexpected places...

Millstone85
2017-02-07, 12:12 PM
Well, don't stop there.
Disclaimer: Wizards ofthe Coast cannot be held responsible for any actions undertaken by entities native to or currently inhabiting the Forgotten Realms, including necromancer lords of distant magocracies, resident mages of any or all Dales but especially Shadowdale, drow rangers wielding one or more scimitars and accompanied by one or more panthers, mad wizards inhabiting sprawling dungeons accessible via a well in the middle of a tavern, beholders who head up criminal cartels, and anyone with the word Many-Arrows in their name. In the event of a catastrophic encounter with any or all such entities, blame your Dungeon Master. If that doesn't work, blame Ed Greenwood, but don't tell him we told you that. He knows more archmages than we do.
Disclaimer: Wizards of the Coast does not vouch for, guarantee, or provide any promise regarding the validity of the information provided in this volume by Volothamp Geddarm. Do not trust Volo. Do not go on quests offered by Volo. Do not listen to Volo. Avoid being seen with him for risk of guilt by association. If Volo appears in your campaign, your DM is undoubtedly trying to kill your character in a manner that can be blamed on your own actions. The DM is probably trying to do that anyway, but with Volo's appearance, you know for sure. We're not convinced that Elminster's commentary is all that trustworthy either, but he turned us into flumphs the last time we mentioned him in one of these disclaimers.

Finback
2017-02-07, 11:01 PM
Well, don't stop there.

Every time I see the Volo one, I want to add:

"Volo is not in the Dog Park. Do not let Volo into the Dog Park. There is no Dog Park."

gfishfunk
2017-02-07, 11:06 PM
At the end of the MM there are a lot of fun little etching pictures as well that are pretty good. See Monster Manual pgs 351-352.

AvatarVecna
2017-02-07, 11:42 PM
Every time I see the Volo one, I want to add:

"Volo is not in the Dog Park. Do not let Volo into the Dog Park. There is no Dog Park."

Oh wow. Not every day I get to see one of those references. :smallbiggrin:

ShikomeKidoMi
2017-02-07, 11:52 PM
Huh. I'd only noticed the Volo's one of these. Well, time to go check all my books.

Curse of Strahd

Disclaimer: Wizards of the Coast cannot be held liable for any long-term side effects of venturing into the dread realm of Raveloft, such as lycanthropy, vampirism, a fear of dead things, a fear of living things, an inability to sleep without a nightlight on and a +5 holy avenger under your pillow, and the unsettling suspicion that Strahd is too clever to be so easily defeated and that this is all part of some grand scheme of his to extend his power beyond Barovia. You didn't think you could escape unless he wanted you to, did you?

JackPhoenix
2017-02-08, 01:16 AM
Out of the Abyss:
Disclaimer: Before you take on demon lords, consult physician. Do not drink alcohol while taking on demon lords. Taking alcohol and demon lords may increase your risk of death. Other side effects of demon lords may include hallucinations, gluttony, greed, paranoia, self-delusion, bestial urges, nihilism, hedonism, megalomania, a messiah complex, cannibalism, multiple personalities, and homicidal psychosis

RickAllison
2017-02-08, 01:45 AM
From Rise of Tiamat:


Disclaimer: Tiamat does not apologize for TPKs.

Hoard of the Dragon Queen:


Disclaimer: The following adventure contains chromatic dragons. Wizards of the Coast
cannot be held liable for characters who are incinerated, dissolved, frozen, poisoned, or
electrocuted

Princes of the Apocalypse:


Disclaimer: Wizards of the Coast urges adventurers to remember that not all rock creatures are earth elementals. A talking rock that controls boulders is a galeb duhr. A talking rock wearing jewelry is a dao. A silent rock that's resistant to non-adamantine weaponry is a stone golem. A rock with wings is a gargoyle. A rock with a K is a giant bird. A rock that sits there and does nothing could be just a rock or a balor disguised by an illusion. In all cases, proceed with caution.

Storm King's Thunder:


Disclaimer: Creatures and objects in this adventure are bigger than they appear. No giant
beanstalks were damaged and no golden geese were harmed in the making of this book.

Elemental Evil Player's Companion:


Disclaimer: For safe utilization of elemental magic, remember the following guidelines. You can drink water but not fire. You can breathe air but not earth. You can walk on earth but not on
water (unless you have the right pair of boots or spell). You can do a lot of things with fire, but almost all of them are bad ideas.

Nimlouth
2017-02-08, 02:02 AM
You can do a lot of things with fire, but almost all of them are bad ideas.

Lost it on that one xD
...
Time to roll a pyromaniac goblin phoenix sorcerer and do A LOT of bad ideas haha

Finback
2017-02-08, 02:26 AM
You can do a lot of things with fire, but almost all of them are bad ideas.

I'm surprised they didn't use a quote (or paraphrase) from MtG's Jaya Ballard :

Of course you should fight fire with fire. You should fight everything with fire.

or

Some have said there is no subtlety to destruction. You know what? They're dead.

Dr. Cliché
2017-02-08, 05:59 AM
These are amazing. :smallbiggrin: