SilverStud
2017-02-07, 12:18 PM
Hey guys, I could really use some general (or specific, I'm not picky) advice on a situation that came up.
So a while back I organized a game on roll20, picking the party and hoping for a DM. One showed up (lucky us!), so we've been playing since then. Homebrew world, fighting elemental surges and fey beasts and stuff. For the most part, it's pretty fun! The party is good, and our characters generally get stuff done.
Now I said for the most part. That little bit that isn't fun comes directly from the DM himself. It started several sessions ago, when he hardcore railroaded us into starting the story. It was a frustrating affair where our party hothead beat some guy up, and it all ended with us having boom-braclets (blow up if we disobey orders) and being sent to kill a fey beast thing as a 'test.' I can kinda forgive that one though, because it usually takes a little railroading to get the story started, and if it was heavy-handed....? Eh, whatever.
But it doesn't end there.
As we have more sessions, it starts to feel like he doesn't want us to succeed. Every mission we go on has fog reducing sight to 15 feet (oh but that fey beast can like smell us at normal vision range or something), and knee-deep water reducing movement to 20 ft. (yes you read that right. It isn't difficult terrain, for some reason, it just reduces movement to 20 ft). That move restriction only seems to apply to us (oh the fey beast is too big for the SWAMP to matter, oh the cultists are attuned to elemental water). When we stop in the village to rest before heading back to the city to report on killing the beast, the Inn gets set on fire. Everyone in the Inn escapes except the party and a little girl (who I'm positive didn't exist until the paladin said he went looking for others in the blaze). We jump out a window just as the building collapses, only to find the ENTIRE TOWN disappointed that we didn't die. Apparently the ENTIRE TOWN hates us (no reason. first time in town, ever, and our creepy fiendlock didn't do his usual shenanigans) enough to burn down someone's establishment and leave a child to die with us. We then rid the town of their oppressive slaver dictators by assaulting the slaver's main base. Apparently "my base and leader are under attack" means "start hurting villages for no reason," because our assault "caused" the slavers throughout town to start killing indiscriminately. So the town still hates us, because they somehow figured out that the slavers attacked them in retribution for an ongoing attack????
Anyway, after that garbage we decide that "hey, we better report on our success with the fey beast so we DON'T GET OUR ARMS BLOWN OFF," but we're intercepted by the only person in the village who doesn't hate us. During the conversation, her background goes from "captain of the local guardsmen" (we asked specifically who she was) to "someone assigned by our (the party) boss to investigate the same things" to "high enough in the boss's organization to bribe us with removing the bracelets" as we keep insisting on traveling back to the city. Eventually we (the players, OOC) finally cave and just go with it.
So then we find ourselves in more knee-deep water and 15-foot-visibility fog! Yay! We're left to "explore" with little to no direction on where to go (despite the desperate railroading). We are required to pass an absurd amount of Survival checks to.... I dunno, actually. Accidentally wander in the right direction? None of our characters have Survival proficiency, and we don't have the resources to hire a guide. Eventually we stumble (literally) upon a flooded ruin thing. Seems cool, so we start exploring it (roll20 fog of war). We hear ominous sounds, so we go in stealthy.
He has us make stealth rolls pretty often, but it seems appropriate. Oh, the rolls are Normal. That'll be important in about three sentences. So we explore around, most of us moving quietly, our paladin staying behind because he doesn't want his armor to hurt our chances. My PC is sneaking around the wall, and another PC casts Invisibility on himself to make things easier. Invisible, he gets within eyesight of a huge monster (slaad), so of course the DM asks for a Stealth roll (makes sense, really). So this guy rolls with Advantage (because Invisible), only to be told "Nope, you make a normal roll"
Me: Why tho
DM: Because *really bad, uncertain excuses about the slaad not being able to see anyway*
Poor Sap who wanted advantage: But it says I have advantage because I'm invisible.
DM: *More bad excuses about hearing and vision*
That was our most recent session. It kinda brought all of my misgivings to a head. Myself and the other player talked about it OOC and decided to talk with the DM about it. We both voiced our problems and concerns, both honestly and civilly. I really really wanted to write a ton of expletives and "spit and bile," but I know that never helps. But despite our efforts, he is refusing to hear us out. He just says "I was gonna let him roll again, but you guys talked over me!" over and over. The problem with that is that the session went on after the incident, and even though we backed off and let him continue, the Invisible PC never got that extra roll.
Anyway, sorry for the rantiness of this explanation. But it is frustrating.
So a while back I organized a game on roll20, picking the party and hoping for a DM. One showed up (lucky us!), so we've been playing since then. Homebrew world, fighting elemental surges and fey beasts and stuff. For the most part, it's pretty fun! The party is good, and our characters generally get stuff done.
Now I said for the most part. That little bit that isn't fun comes directly from the DM himself. It started several sessions ago, when he hardcore railroaded us into starting the story. It was a frustrating affair where our party hothead beat some guy up, and it all ended with us having boom-braclets (blow up if we disobey orders) and being sent to kill a fey beast thing as a 'test.' I can kinda forgive that one though, because it usually takes a little railroading to get the story started, and if it was heavy-handed....? Eh, whatever.
But it doesn't end there.
As we have more sessions, it starts to feel like he doesn't want us to succeed. Every mission we go on has fog reducing sight to 15 feet (oh but that fey beast can like smell us at normal vision range or something), and knee-deep water reducing movement to 20 ft. (yes you read that right. It isn't difficult terrain, for some reason, it just reduces movement to 20 ft). That move restriction only seems to apply to us (oh the fey beast is too big for the SWAMP to matter, oh the cultists are attuned to elemental water). When we stop in the village to rest before heading back to the city to report on killing the beast, the Inn gets set on fire. Everyone in the Inn escapes except the party and a little girl (who I'm positive didn't exist until the paladin said he went looking for others in the blaze). We jump out a window just as the building collapses, only to find the ENTIRE TOWN disappointed that we didn't die. Apparently the ENTIRE TOWN hates us (no reason. first time in town, ever, and our creepy fiendlock didn't do his usual shenanigans) enough to burn down someone's establishment and leave a child to die with us. We then rid the town of their oppressive slaver dictators by assaulting the slaver's main base. Apparently "my base and leader are under attack" means "start hurting villages for no reason," because our assault "caused" the slavers throughout town to start killing indiscriminately. So the town still hates us, because they somehow figured out that the slavers attacked them in retribution for an ongoing attack????
Anyway, after that garbage we decide that "hey, we better report on our success with the fey beast so we DON'T GET OUR ARMS BLOWN OFF," but we're intercepted by the only person in the village who doesn't hate us. During the conversation, her background goes from "captain of the local guardsmen" (we asked specifically who she was) to "someone assigned by our (the party) boss to investigate the same things" to "high enough in the boss's organization to bribe us with removing the bracelets" as we keep insisting on traveling back to the city. Eventually we (the players, OOC) finally cave and just go with it.
So then we find ourselves in more knee-deep water and 15-foot-visibility fog! Yay! We're left to "explore" with little to no direction on where to go (despite the desperate railroading). We are required to pass an absurd amount of Survival checks to.... I dunno, actually. Accidentally wander in the right direction? None of our characters have Survival proficiency, and we don't have the resources to hire a guide. Eventually we stumble (literally) upon a flooded ruin thing. Seems cool, so we start exploring it (roll20 fog of war). We hear ominous sounds, so we go in stealthy.
He has us make stealth rolls pretty often, but it seems appropriate. Oh, the rolls are Normal. That'll be important in about three sentences. So we explore around, most of us moving quietly, our paladin staying behind because he doesn't want his armor to hurt our chances. My PC is sneaking around the wall, and another PC casts Invisibility on himself to make things easier. Invisible, he gets within eyesight of a huge monster (slaad), so of course the DM asks for a Stealth roll (makes sense, really). So this guy rolls with Advantage (because Invisible), only to be told "Nope, you make a normal roll"
Me: Why tho
DM: Because *really bad, uncertain excuses about the slaad not being able to see anyway*
Poor Sap who wanted advantage: But it says I have advantage because I'm invisible.
DM: *More bad excuses about hearing and vision*
That was our most recent session. It kinda brought all of my misgivings to a head. Myself and the other player talked about it OOC and decided to talk with the DM about it. We both voiced our problems and concerns, both honestly and civilly. I really really wanted to write a ton of expletives and "spit and bile," but I know that never helps. But despite our efforts, he is refusing to hear us out. He just says "I was gonna let him roll again, but you guys talked over me!" over and over. The problem with that is that the session went on after the incident, and even though we backed off and let him continue, the Invisible PC never got that extra roll.
Anyway, sorry for the rantiness of this explanation. But it is frustrating.