finaldooms
2017-02-09, 01:02 AM
Ok so hi again yall! Im currently running a 3.5 game for some mostly new players where i live...but my girlfriend is going to be having a baby soon ( like within the next 5 days..talk about stressful) so im letting a new player who was intrested in being dm run the next game tommrow and probly for. Bit after that .
He needed to know how to make this end fight a bit more challenging. And short of throwing more mobs im just not sure so..here is the team comp and the mobs for this fight ( all i know is lvl and creature lol)
Mobs:
1 lvl 5 orc lieutenant
4 basic orcs ( lvl 1 i assume)
Party comp
http://www.d20srd.org/extras/d20encountercalculator/vl 4 golaith fighter ( mostly set up for tripping with spiked chain. ..its me because this party really needs a good CC just to stay up..but im mostly guna hang back and assist)
1 lvl4 human wizard( mostly utility such as smoke wall and grease)
1 lvl4 human druid( just lost her badger ac and kinda just gets in the way..she is to afraid of dieing )
1 lvl 7 dwarf cleric ( he is just all over the place..but he heals which is good)
1 lvl 7 fighter ( he likes using a longsword and a bow..nothing special there)
1 lvl 4 rock thing ( he is a mineral warrior human with enlarge person perma ...and he wanted to be annoying and has a custom class i made that does monk stuff with small scale magic ( eletric or earth based magic only with sorc castings ) at lvl 4 his con to ac kicks in so he has like an 18 or 20 ..which is kinda meh but he likes it ..oh and he has a special smash that lets him do either 2x or 3x str damage once a fight)
And last but not least....1 lvl 5 human...err..elf....one of them...rogue with nothing special
Any advice would be awsome
He needed to know how to make this end fight a bit more challenging. And short of throwing more mobs im just not sure so..here is the team comp and the mobs for this fight ( all i know is lvl and creature lol)
Mobs:
1 lvl 5 orc lieutenant
4 basic orcs ( lvl 1 i assume)
Party comp
http://www.d20srd.org/extras/d20encountercalculator/vl 4 golaith fighter ( mostly set up for tripping with spiked chain. ..its me because this party really needs a good CC just to stay up..but im mostly guna hang back and assist)
1 lvl4 human wizard( mostly utility such as smoke wall and grease)
1 lvl4 human druid( just lost her badger ac and kinda just gets in the way..she is to afraid of dieing )
1 lvl 7 dwarf cleric ( he is just all over the place..but he heals which is good)
1 lvl 7 fighter ( he likes using a longsword and a bow..nothing special there)
1 lvl 4 rock thing ( he is a mineral warrior human with enlarge person perma ...and he wanted to be annoying and has a custom class i made that does monk stuff with small scale magic ( eletric or earth based magic only with sorc castings ) at lvl 4 his con to ac kicks in so he has like an 18 or 20 ..which is kinda meh but he likes it ..oh and he has a special smash that lets him do either 2x or 3x str damage once a fight)
And last but not least....1 lvl 5 human...err..elf....one of them...rogue with nothing special
Any advice would be awsome