SangoProduction
2017-02-10, 03:07 AM
Can I get some help building a character for a campaign? Basic Synopsis of my character: Human raised in a cult of secrets, deceit, and knowledge. His primary job was as an infiltrator to collect more knowledge for the cult, and for his good job, he was transformed into a Changeling. Cult was burned down on one of his jobs when he got back, but has yet to find the culprits. So he wanders (adventures) to find them.
So....yeah. I was wondering how to build them. I was thinking going with Beguiler, because...well, it seems to fit the job. But like...Illusions are always iffy at the best of times, and I don't really know this DM very well. Might not have much buy in from him, which would ruin the entire thing. Also, I rarely run in to groups that optimize well for damage, so not having any damaging options could be ruinous as well.
And Psionics are banned, so nope to that (was going to look toward Telepath). But, I was already thinking of a Cleric dip for Trickery Devotion (because I find it thematic, and I think the character would have use of the feat), but I am already going to want Intelligence for skill points (considering the base skill points) and Charisma for...well, the bonus to skills. I guess it's not all that important.
It's supposed to be a spy. But rogue...ew. Martial class. I could dip in to Dragonfire Adept for that invocation that gives bonus to social skills....but I can't find a story justification for taking that.
Perhaps I should just be Cleric of Charm and Trickery and call it a day? I mean, spells can probably do what I need... Also, can you take both the domain and the Devotion feat? I say this because we are getting double the feats from levels, so it's probably worthwhile to take them as a feat...
I am so torn! I need help!
Prefered skills:
Bluff (Because obviously.)
Decipher Script (Low priority. No one ever takes it, and is rarely used, and the DCs are insane while debatably not being able to take 20)
Disguise (Already got +10 to +20 depending on reading of Changeling's ability. Might not need)
Diplomacy (is always nice)
Forgery (who takes that? Exactly! That's why. Might not be the highest priority, but would be great for the character.)
Gather Information (Eh. I guess this isn't that necessary for in-game purposes.)
Search (how else do you find the documents you're looking for?)
Sleight of Hand (to hide whatever you find)
Here are the rules the DM's laid out. English is clearly not his first language, but I tried and make it readable.
Level 3 Stats: 52 points using the normal points spread out max 18 min -8.
2,700 gp Starting wealth(you can use them anywhere you like even on same item or craft)
Normal Max hp on all levels,
Cross class skills is 1:1 ratio but normal max.
Mounted combat and ride by attack only cost 1 feat for both.
Clerics get improved turning.
Double feats from level
Craft anywhere feat to all.
http://www.dandwiki.com/wiki/Craft_Anywhere_(3.5e_Feat)
No race/class/template that let's you fly in antimagic field (dragonborn is an exception)
no homebrew stuff( ask me if you want some anyways but expect no 99/100 times)
feats from ultimate feats book are most likely allowed, but ask when you take one.
No psionics allowed what so ever and you will never meet anything in the world that have it.
unless Material components cost 101 or more, it's free. Unless you try to sell it, for instance: undercutting id item prices cause you don't have to pay the 100gp pearl
you can with a 10 round action (that can't be faster) transfer gold in to material component
max 2 Flaws for extra feats (you're allowed to abuse this)
2 traits allowed from unearth arcana. else it needs approval
Most maneuvers are allowed
Banned Maneuvers so far:
White Raven Tactic
Banned Spells
Grease, Alter Self Spell,All polymorph spell
Race from players handbook are allowed. Others need to be accepted by DM
Elven cats are allowed as a Race:
https://www.dandwiki.com/wiki/Elven_Cat_(3.5e_Race)
level buyoff is allowed (Assuming i can figure it out)
Divine metamagic does not work with the metamagic feat persist
Savage Species book is banned
Bardic Lore is banned(if you would get this: gain the ability to use half your Bard level in place of skill ranks )
ALL Dragon magazine are banned but you can ask for something and if i think it's good for the campaign I'll allow it. I will NOT allow something just cause it's weak. it have to be useful in my eyes.
special weapon meterials (might not work on all weapon):
https://www.dandwiki.com/wiki/Mercurial_Weapons_(3.5e_Equipment)
Note: this is inside a weapon so you can still make the weapon out of other materials like cold iron.
Meteorite:
cost the twice the Adamantium Prices and follows the as Adamantium and give +2 Hit/Damage Even when it's Magical also it's Immune to spells/abilities that effect metal like a rust spell or monster
Vile deed(book) you have to just be evil to get the feats
Book of Exulted deeds (book) you have to be more then just good to take feats from there.(you will most likely lose acces to stuff by during to many evil deeds
feats that needs Location as a Req don't have that Req
Book of Erotic deeds are banned.
So....yeah. I was wondering how to build them. I was thinking going with Beguiler, because...well, it seems to fit the job. But like...Illusions are always iffy at the best of times, and I don't really know this DM very well. Might not have much buy in from him, which would ruin the entire thing. Also, I rarely run in to groups that optimize well for damage, so not having any damaging options could be ruinous as well.
And Psionics are banned, so nope to that (was going to look toward Telepath). But, I was already thinking of a Cleric dip for Trickery Devotion (because I find it thematic, and I think the character would have use of the feat), but I am already going to want Intelligence for skill points (considering the base skill points) and Charisma for...well, the bonus to skills. I guess it's not all that important.
It's supposed to be a spy. But rogue...ew. Martial class. I could dip in to Dragonfire Adept for that invocation that gives bonus to social skills....but I can't find a story justification for taking that.
Perhaps I should just be Cleric of Charm and Trickery and call it a day? I mean, spells can probably do what I need... Also, can you take both the domain and the Devotion feat? I say this because we are getting double the feats from levels, so it's probably worthwhile to take them as a feat...
I am so torn! I need help!
Prefered skills:
Bluff (Because obviously.)
Decipher Script (Low priority. No one ever takes it, and is rarely used, and the DCs are insane while debatably not being able to take 20)
Disguise (Already got +10 to +20 depending on reading of Changeling's ability. Might not need)
Diplomacy (is always nice)
Forgery (who takes that? Exactly! That's why. Might not be the highest priority, but would be great for the character.)
Gather Information (Eh. I guess this isn't that necessary for in-game purposes.)
Search (how else do you find the documents you're looking for?)
Sleight of Hand (to hide whatever you find)
Here are the rules the DM's laid out. English is clearly not his first language, but I tried and make it readable.
Level 3 Stats: 52 points using the normal points spread out max 18 min -8.
2,700 gp Starting wealth(you can use them anywhere you like even on same item or craft)
Normal Max hp on all levels,
Cross class skills is 1:1 ratio but normal max.
Mounted combat and ride by attack only cost 1 feat for both.
Clerics get improved turning.
Double feats from level
Craft anywhere feat to all.
http://www.dandwiki.com/wiki/Craft_Anywhere_(3.5e_Feat)
No race/class/template that let's you fly in antimagic field (dragonborn is an exception)
no homebrew stuff( ask me if you want some anyways but expect no 99/100 times)
feats from ultimate feats book are most likely allowed, but ask when you take one.
No psionics allowed what so ever and you will never meet anything in the world that have it.
unless Material components cost 101 or more, it's free. Unless you try to sell it, for instance: undercutting id item prices cause you don't have to pay the 100gp pearl
you can with a 10 round action (that can't be faster) transfer gold in to material component
max 2 Flaws for extra feats (you're allowed to abuse this)
2 traits allowed from unearth arcana. else it needs approval
Most maneuvers are allowed
Banned Maneuvers so far:
White Raven Tactic
Banned Spells
Grease, Alter Self Spell,All polymorph spell
Race from players handbook are allowed. Others need to be accepted by DM
Elven cats are allowed as a Race:
https://www.dandwiki.com/wiki/Elven_Cat_(3.5e_Race)
level buyoff is allowed (Assuming i can figure it out)
Divine metamagic does not work with the metamagic feat persist
Savage Species book is banned
Bardic Lore is banned(if you would get this: gain the ability to use half your Bard level in place of skill ranks )
ALL Dragon magazine are banned but you can ask for something and if i think it's good for the campaign I'll allow it. I will NOT allow something just cause it's weak. it have to be useful in my eyes.
special weapon meterials (might not work on all weapon):
https://www.dandwiki.com/wiki/Mercurial_Weapons_(3.5e_Equipment)
Note: this is inside a weapon so you can still make the weapon out of other materials like cold iron.
Meteorite:
cost the twice the Adamantium Prices and follows the as Adamantium and give +2 Hit/Damage Even when it's Magical also it's Immune to spells/abilities that effect metal like a rust spell or monster
Vile deed(book) you have to just be evil to get the feats
Book of Exulted deeds (book) you have to be more then just good to take feats from there.(you will most likely lose acces to stuff by during to many evil deeds
feats that needs Location as a Req don't have that Req
Book of Erotic deeds are banned.