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View Full Version : D&D 3.x Class The Sword Prince - PEACH



Jirachi
2017-02-10, 08:25 PM
Sword Prince


"Do you really think that your style can even hold a candle to the inferno of mine?" Tabor Gustav, Sublime Master

Why I made this class: This class was made in response to a comment or two saying that the Sublime Master easily outpowers the ToB Classes as written. This was intended and I am making changes to the Warblade (This class, as it ToB says it is the alternate class name) and Crusader to fit.

Playing a Sword Prince: You are specialized in battle, with any other pursuit simply an extension of the pursuit of battle and Glory. You seek to be able to make supernatural feats of grace, speed, strength and endurance that even the highest level Fighters will not be able to achieve.


Role: The Sword Prince is very good at endurance combat, and is extremely good at melee.

Alignment: Sword Princes often fixate on there public perception and rigid adherence to often ancient disciplines that can become nearly ritualistic, adding a slight tinge of divine power to the sharpness of there blade. From that, you would think that they have a lawful tendency, but they long ago learned that melee combatants can get overshadowed by casters, and like striking out on there own, meaning that they often end up being polarized on the Law-Chaos axis. However, they have a strong tendency to go for the predominant alignment of the place that they originate from on the Good-Evil axis.

Religion: Warblades worship Gods of independence and martial prowess, as well as of prestige and honor.

Background: Many Sword Princes adventure simply because that is the way that you find the most varied and challenging opponents to defeat, though equally often you seek to obtain glory to prove yourself to the world around you. However, you are well aware that there is a limit to what the force of arms can achieve, even for a master of the sublime way such as themselves, and that charm and guile will accomplish much of what they personally need, and that intellectual or religious pursuit should probably be left to be parties primary caster.

Races: There is a great tradition of Hobgoblin Masters of Iron Heart, and Sword Princes are no exception. There is also a bit of a tradition of human glory hounds and elven masters of the sword.
Other Classes: You respect other initiating classes as equals, simply using a slightly different method to achieve much the same tricks. The same is also somewhat true of traditional martial classes, though they often have the feeling that they are not achieving there true potential. There thoughts of casters is mixed, because they know that they are helpful, but they also feel like they are somehow cheating and neglecting there body, even if they go for a Gish archetype.


Adaptation: The Easiest adaptations would be the usage of the ACF's listed at the end of the classes description.
Design intentions This class is intended to be around low tier 2, and viable as a weapon user.
GAME RULE INFORMATION
Sublime Masters have the following game statistics.
Abilities: Constution is very important for you, as charging into battle isn't exactly the best way to avoid taking damage and Strength, which determines most of your Save DCs. For your mental scores, investment in Charisma is probably the choice you are going to make, as being convincing and impressive is valuable.
Alignment: Any
Hit Die: d12
Starting Age: As barbarian.
Starting Gold: 5d4 x 10 Gp

Class Skills
The Sublime Master's class skills: Tumble (Dex), Concentration (Con), Balance (Dex), Hide (Dex), Jump (Str), Diplomacy (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Profession (Wis), Ride (Dex), Swim (Str), Perform (Weapon Drill) (Cha)

Skill Points at First Level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier

CSublime Master


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Maneuvers Known
Maneuvers Readied


1st

+1

+2

+2

+0
Maneuvers, Weapon Aptitude, Stances
3
3


2nd

+2

+3

+3

+0
Uncanny Dodge
4
3


3rd

+3

+3

+3

+1
Bonus Feat, Reputed Warrior +1
5
3


4th

+4

+4

+4

+1
Aggressive charging
5
4


5th

+5

+4

+4

+1
Reputed Warrior +2, Evasion
6
4


6th

+6

+5

+5

+2
Improved Uncanny dodge, Bonus Feat
6
4


7th

+7

+5

+5

+2
Reputed Warrior +3
7
4


8th

+8

+6

+6

+2
Speedy strikes
7
4


9th

+9

+6

+6

+3
Bonus Feat, Reputed warrior +4
8
4


10th

+10

+7

+7

+3
Aggressive movement
8
5


11th

+11

+7

+7

+3
Reputed Warrior +5
9
5


12th

+12

+8

+8

+4
Bonus Feat
9
5


13th

+13

+8

+8

+4
Reputed warrior +6
10
5


14th

+14

+9

+9

+4

10
5


15th

+15

+9

+9

+5
Bonus Feat, Reputed Warrior +7
11
6


16th

+16

+10

+10

+5

11
6


17th

+17

+10

+10

+5
Reputed Warrior +8, Improved Evasion
12
6


18th

+18

+11

+11

+6
Sublime Flurry, Bonus Feat
12
6


19th

+19

+11

+11

+6
Reputed Warrior +9
13
6


20th

+20

+12

+12

+6
Supernatural Speedy strikes
13
7



Class Features
All of the following are class features of the Sword Prince.

Weapon and Armor Proficiencies: The Sublime Master is proficient in all melee martial and simple weapons, as well as discipline weapons of disciplines they possess. They are also proficient in light, medium and heavy armor and shields (but not tower shields).

Maneuvers (Ex): You gain the ability to initiate maneuvers from the Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw and White Raven disciplines (as well as homebrew disciplines as appropriate). Once you know a maneuver, you must ready it before you can use it. Warblade maneuvers are Extraordinary abilities unless otherwise noted. At every even level, you may change a maneuver you know to another manuever you are elgible for.
A Sword Prince can recover there maneuvers by expending a swift action and making any attack action that does not involve a maneuver.
Stances (Ex): You learn stances at first, fourth, tenth and sixteenth levels.
Weapon Aptitude (Ex): At first level, your weapon training is such that it rivals even the training of a fighter. You gain the ability to qualify for any feat with a Fighter level prerequisite as a fighter of there Sword Prince levels + Any fighter levels. In addition, you may spend one minute retraining what any weapon specific feat applies to at any time, though it must meet prerequisites at all times.
Uncanny dodge (Ex): At second level, you gain the swordsage class feature.
Reputed Warrior (Ex): You take care to foster your reputation, and it pays off. At third level and every two levels, you gain a +1 competence bonus to Diplomacy, Gather Information, Intimidate and bonus half that to your Leadership score.
Bonus Feat: At third level and every three levels thereafter, you gain a fighter bonus feat or a Feat that requires knowing a maneuver of a discipline that you possess.
Aggressive Charge(Su): At fifth level, you have gained a supernatural competence in your ability to charge into danger, giving you a Competence bonus to speed as a monk half your level.
Evasion (Ex): At fifth level, you gain the swordsage class feature.
Improved Uncanny dodge (Ex): At sixth level, you gain the swordsage class feature.
Speedy Strikes (Ex): At eighth level, you can strike with such speed that attacks that normally only allow a single attack can gain iterative attacks. When making an attack of Opportunity or standard attack action, you can make iterative attacks with -7 iterative attacks.
Agressive Movement(Su):At tenth level, your ability to move with supernatural efficiacy no extends to a variety of movements, giving you a competence bonus equal to your speed bonus to Balance, Tumble and Climb check.
Improved uncanny dodge(Ex): At tenth level, you gain the Rogue class feature.
Improved Evasion (Ex): At seventeenth level, you gain the swordsage class feature.
Sublime Flurry: You gain the Sublime Furry Strike manuever
Sword prince 9
Initiating action: 1 full round action
Range: Personal
Target: You
You have reached the pinnacle of speed and efficacy in your melee attacks, allowing you to make a huge number of iterative attacks. For one turn, you can make attacks at a -2.5 iterative attack penalty (rounded down).

Supernatural Speedy Strikes (Su): At twentieth level, your speed has grown to the point where you can make successive attacks that retain there enhancements. You gain an iterative at -9, that allows you to treat multiple attacks as effected by a strike maneuver.
Alternate Class Features:
Samurai: You are a highly skilled warrior of law, obeying your feudal lord unquestioningly.
You gain Iaijitsu focus and sense motive as a class skills, but lose move silently and perform (weapon drill) as skills.
Replace Reputed Warrior with the following: Honorable Warrior: you have taken care to cultivate your skill and professionalism in combat, and it has paid off. You gain a +1 bonus at every two levels after third to Iaijitsu Focus, Intimidate and Sense motive checks.
You gain the Ancestral daisho class feature at first level, giving you the same benefit it does OA Samurai. However, Samurai stand and fight irregardless of how many fireballs are lobbed at them, meaning that you do not gain Evasion or Improved Evasion from this class.
Samurai are not as reckless as typical Sword Princes, losing aggressive charging and aggressive movement.
At fifth level, you gain Quick Draw as a bonus feat.
At tenth level, you have progressed enough that there is no real limit to the power of your quick strike. You gain Epic Iaijitsu focus as a bonus feat.
Benefit: The extra damage you inflict when you make an Iaijutsu Focus check no longer has a maximum die cap. The progression of extra damage continues indefinitely, increasing by +1d6 for every 5 points over a result of 10 you receive on the check. For example, an Iaijutsu Focus check of 76 would inflict +14d6 points of damage. (Note that this was found on a wizard website archive, so I obviously didn't create it)