tedcahill2
2017-02-13, 01:51 PM
I know later editions of D&D tackle this to various extents, but I was to homebrew some unique caster classes. Here are my thoughts so far:
The Wizard: instead of a familiar the wizard would receive a grimoire. This grimoire is where his spells are kept, and will have a certain number of pages available depending on his level (so it won't be 100 pages like a standard spell book). The wizard will still have a more limited number of spells per day, but they can cast any spell that is in their grimoire. Flavor-wise the grimoire is an animated object so the wizards hands are free to cast somatic components as the book floats in front of him and flips to whatever page the spell is on that the wizard wants to cast. I was also thinking the grimoire could actually be the reason that the wizard is limited to certain spells per day by level, in that the grimoire burns out as it's used, and higher level spells burn it out faster. Maybe the wizard could attempt to force it to cast a high level spell, in place of lower level spells of equal value, but with a chance that the grimoire will "punish" the wizard for abusing it. Random magic effects, miss chances, stuff like that. (really want to emphasize that spellbooks importance, and I think the "spellbook as a familiar" type of thing sounds cool)
The Witch: this would be very close to core sorcerer, with an animal familiar just like in core, casts spontaneously, but has access to some nature spells, like the plant domain, and lesser access to evocation spells. The witch is more of a utility type mage. (want to keep at least one close to core for those that like it)
The Warlock: as is, no changes
The Sorcerer: redo sorcerer to be more like the warlock. Would not have a familiar, would have an arcane blast, like eldritch blast, but it deals elemental damage, higher hp, higher bab, and more limited spell selection. (looking to imbue with innate casting ability like the warlock has; would gain other abilities depending on bloodline)
The Cleric: no changes but would cast spontaneously, would be able to cast domain spells more easily/frequently than other spells, could access any spell on the cleric list (not sure of exact numbers, but a cleric might have 3+1 level one spells per day. Instead of that meaning 3 + 1 domain spell it would mean, 3 domain spells and any other non-domain spell)
Druid: would reduce the number of spells per day, but give them access to spontaneously cast any spell on the druid list (so LOTS of spells known, very few per day)
Anyone else have some idea as they read these?
The Wizard: instead of a familiar the wizard would receive a grimoire. This grimoire is where his spells are kept, and will have a certain number of pages available depending on his level (so it won't be 100 pages like a standard spell book). The wizard will still have a more limited number of spells per day, but they can cast any spell that is in their grimoire. Flavor-wise the grimoire is an animated object so the wizards hands are free to cast somatic components as the book floats in front of him and flips to whatever page the spell is on that the wizard wants to cast. I was also thinking the grimoire could actually be the reason that the wizard is limited to certain spells per day by level, in that the grimoire burns out as it's used, and higher level spells burn it out faster. Maybe the wizard could attempt to force it to cast a high level spell, in place of lower level spells of equal value, but with a chance that the grimoire will "punish" the wizard for abusing it. Random magic effects, miss chances, stuff like that. (really want to emphasize that spellbooks importance, and I think the "spellbook as a familiar" type of thing sounds cool)
The Witch: this would be very close to core sorcerer, with an animal familiar just like in core, casts spontaneously, but has access to some nature spells, like the plant domain, and lesser access to evocation spells. The witch is more of a utility type mage. (want to keep at least one close to core for those that like it)
The Warlock: as is, no changes
The Sorcerer: redo sorcerer to be more like the warlock. Would not have a familiar, would have an arcane blast, like eldritch blast, but it deals elemental damage, higher hp, higher bab, and more limited spell selection. (looking to imbue with innate casting ability like the warlock has; would gain other abilities depending on bloodline)
The Cleric: no changes but would cast spontaneously, would be able to cast domain spells more easily/frequently than other spells, could access any spell on the cleric list (not sure of exact numbers, but a cleric might have 3+1 level one spells per day. Instead of that meaning 3 + 1 domain spell it would mean, 3 domain spells and any other non-domain spell)
Druid: would reduce the number of spells per day, but give them access to spontaneously cast any spell on the druid list (so LOTS of spells known, very few per day)
Anyone else have some idea as they read these?