View Full Version : Ancestral Guardian Primal Path Tweak

2017-02-13, 01:56 PM
After looking over the barbarian unearthed arcana I saw the ancestral guardian and was immediately intrigued. However, after looking over the features I wasn't fully satisfied. So I tweaked a few of features, and here ya go.

Ancestral Protectors
At 3rd level, while you are raging you can use your bonus action to send the spirits of your ancestors to harass one creature within 15 feet. That creature has disadvantage on attacks against any creature beside you, and cannot willingly move more than 30 feet away, from you unless they disengage, until the start of your next turn.

Ancestral Shield
At 6th level, as a bonus action you can send the spirits of your ancestors to protect one creature within 30 feet. That creature gains a bonus to their AC equal to your rage damage bonus until the start of your next turn.

Consult the Spirits
At 10th level, you can cast commune, but only as a ritual.

(I thought vengeful spirits was already just fine as it was)

Tell me if it's overpowered or underpowered or whatever.