PanosIs
2017-02-15, 09:08 AM
Greetings travellers,
I've been DMing 5e for some 2 years now, and I am in the proccess of heavily homebrewing altering the system. Yes I will start posting stuff here for you enjoyment when I feel its in a good enough state. In any case. I've been running a campaign for some months using my alterations to the system, and I've been reworking some of the classes that I feel are not distinctive enough from other ones.
I've done Monk and Sorcerer so far, who were the biggest offenders in my eyes, and now its time for the Warlock. Who, altho quite unique, does not really fill the role of a Warlock in my mind. The powers a Warlock uses are beyond his grasp, understanding or even perception. I've been reading around on the new Warlock UA posts over in the 5e subforum and someone had the idea of a Warlock not having spells, but being designed in some other fashion.
I liked that idea so I've been brainstorming on it. But I wanted to ask how would you go about this? One idea I had was to go all in on invocations, as per the 3.5 Warlock. One thing I certainly want to do is leave some levels open for patron specific features, meaning your patron may be a fiend, but Baalzebul would grant different abilities than Mammon, or Dagon.
In either case, what would your take be on such an attempt? Do you like the concept? And how would you go around designing it.
I've been DMing 5e for some 2 years now, and I am in the proccess of heavily homebrewing altering the system. Yes I will start posting stuff here for you enjoyment when I feel its in a good enough state. In any case. I've been running a campaign for some months using my alterations to the system, and I've been reworking some of the classes that I feel are not distinctive enough from other ones.
I've done Monk and Sorcerer so far, who were the biggest offenders in my eyes, and now its time for the Warlock. Who, altho quite unique, does not really fill the role of a Warlock in my mind. The powers a Warlock uses are beyond his grasp, understanding or even perception. I've been reading around on the new Warlock UA posts over in the 5e subforum and someone had the idea of a Warlock not having spells, but being designed in some other fashion.
I liked that idea so I've been brainstorming on it. But I wanted to ask how would you go about this? One idea I had was to go all in on invocations, as per the 3.5 Warlock. One thing I certainly want to do is leave some levels open for patron specific features, meaning your patron may be a fiend, but Baalzebul would grant different abilities than Mammon, or Dagon.
In either case, what would your take be on such an attempt? Do you like the concept? And how would you go around designing it.