Harrumphreys
2017-02-16, 03:32 PM
So, Alchemical Casting, what Wizard spells synergise particularly well?
1st level spell slot = simultaneous +2d10 force damage
Magic Missile
For each bolt, that's an additional +2d10 force damage on top of 1d4+1. 5 bolts? 5d4+5+10d10 of automatically hitting damage.
2nd level spell slot = 1 mile range
Find Familiar (+ another spell + lenient DM)
Summon an Owl and have it fly high and spy on an enemy encampment, and elect to surrender your sight and hearing to what the Familiar is able to discern. Depending on how lenient your DM is with direct paths between Wizard and target, your Familiar can 'spot' targets for appropriate spells. Summon a Flaming Sphere in the centre of the enemy camp, and have it roll through anything you like. Reassert your control over a small platoon of Zombies performing a flanking maneuver with Animate Dead. Cast Dominate Person on the cook, and have him poison the food.
3rd level spell slot = +2 spell save DC
Hold Person
Change the enemy spell save to STR or DEX and boost its initial difficulty, because now they auto-fail STR or DEX saving throws due to being paralyzed for the full duration.
1st level spell slot = simultaneous +2d10 force damage
Magic Missile
For each bolt, that's an additional +2d10 force damage on top of 1d4+1. 5 bolts? 5d4+5+10d10 of automatically hitting damage.
2nd level spell slot = 1 mile range
Find Familiar (+ another spell + lenient DM)
Summon an Owl and have it fly high and spy on an enemy encampment, and elect to surrender your sight and hearing to what the Familiar is able to discern. Depending on how lenient your DM is with direct paths between Wizard and target, your Familiar can 'spot' targets for appropriate spells. Summon a Flaming Sphere in the centre of the enemy camp, and have it roll through anything you like. Reassert your control over a small platoon of Zombies performing a flanking maneuver with Animate Dead. Cast Dominate Person on the cook, and have him poison the food.
3rd level spell slot = +2 spell save DC
Hold Person
Change the enemy spell save to STR or DEX and boost its initial difficulty, because now they auto-fail STR or DEX saving throws due to being paralyzed for the full duration.