tedcahill2
2017-02-16, 10:51 PM
I'm refluffing the Dragonfire Adept to replace the sorcerer in my upcoming campaign. I have always thought that a sorcerer should embody magic in a much different way than just casting spells spontaneously, magic needed to be part of their very being.
So I'm converting the Dragonfire Adept to a pure arcane theme, instead of a dragon theme. Most of the class is easily converted, I changed the breath weapon to arcane blast, breath effects to blast effect, etc. The invocations work as is, I just won't be referring to them as draconic invocations.
Other abilities work okay, but only if I stick with the, "All sorcerers come from dragon lineage." thing. I would like to not do that though.
I'd appreciate the help with replacing these abilities.
Dragontouched: At 1st level, you gain Dragontouched (see page 18) as a bonus feat.
Was thinking of just removing this. I don't think I need to add anything to balance this loss.
Scales (Ex): At 2nd level, your skin becomes thick and scaly, granting you a +2 bonus to your natural armor. The scales can be of any color or metallic hue; they are often (but not always) of a draconic hue that matches your outlook and alignment. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level.
If you already have a natural armor bonus, use the higher of the two values.
Replace with:
Elemental Barrier (Su): At 2nd level, the constant flow of arcane power flowing through you bends elemental attacks away from you, granting you energy resistance 5 (fire, lightning, and cold). Your barrier strengthens, bending even more energy away from you, providing energy resistance 10 at 8th level, to 15 at 13th level, and 20 at 18th level.
If you already have energy resistance, use the higher of the two values.
Or:
Resist Arcane Magic (Su): At 2nd level the sorcerer can more easily resist the affects of arcane magic, gaining a +2 bonus to all saving throws against arcane magic. This bonus increases to +4 at 8th level, to +6 at 13th level, and +8 at 18th level.
Or:
Barrier: At 2nd level, the magic energy around you can actually deflect attacks away from you. You gain a +2 shield bonus to your armor class. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level.
Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude of dragons or creatures of the dragonblood subtype (see page 4). You are treated as a dragon for the purpose of determining whether frightful presence can affect you.
Like Dragontouched, I feel like this can just go away and doesn't need to be replaced.
Damage Reduction (Ex): At 6th level, you gain damage reduction 2/magic. At 16th level, this improves to damage reduction 5/magic.
Replace with:
Spell Resistance: At 6th level, you gain spell resistance 12. At 16th level, this improves to 22.
Immunities (Ex): At 19th level, you gain immunity to paralysis and sleep.
Replace with:
Ascension: At 19th level, a sorcerers body is so infused with arcane energy that they become a magical creature. They are forevermore treated as an outsider (an extraplanar creature) rather than as a humanoid for the purpose of spells and magical effects. For instance, charm person does not affect her. Additionally, the sorcerer gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the sorcerer can still be brought back from the dead as if she were a member of her previous creature type.
So I'm converting the Dragonfire Adept to a pure arcane theme, instead of a dragon theme. Most of the class is easily converted, I changed the breath weapon to arcane blast, breath effects to blast effect, etc. The invocations work as is, I just won't be referring to them as draconic invocations.
Other abilities work okay, but only if I stick with the, "All sorcerers come from dragon lineage." thing. I would like to not do that though.
I'd appreciate the help with replacing these abilities.
Dragontouched: At 1st level, you gain Dragontouched (see page 18) as a bonus feat.
Was thinking of just removing this. I don't think I need to add anything to balance this loss.
Scales (Ex): At 2nd level, your skin becomes thick and scaly, granting you a +2 bonus to your natural armor. The scales can be of any color or metallic hue; they are often (but not always) of a draconic hue that matches your outlook and alignment. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level.
If you already have a natural armor bonus, use the higher of the two values.
Replace with:
Elemental Barrier (Su): At 2nd level, the constant flow of arcane power flowing through you bends elemental attacks away from you, granting you energy resistance 5 (fire, lightning, and cold). Your barrier strengthens, bending even more energy away from you, providing energy resistance 10 at 8th level, to 15 at 13th level, and 20 at 18th level.
If you already have energy resistance, use the higher of the two values.
Or:
Resist Arcane Magic (Su): At 2nd level the sorcerer can more easily resist the affects of arcane magic, gaining a +2 bonus to all saving throws against arcane magic. This bonus increases to +4 at 8th level, to +6 at 13th level, and +8 at 18th level.
Or:
Barrier: At 2nd level, the magic energy around you can actually deflect attacks away from you. You gain a +2 shield bonus to your armor class. This bonus improves to +3 at 8th level, to +4 at 13th level, and to +5 at 18th level.
Dragonkin (Ex): At 4th level, you gain a +4 competence bonus on Diplomacy checks made to influence the attitude of dragons or creatures of the dragonblood subtype (see page 4). You are treated as a dragon for the purpose of determining whether frightful presence can affect you.
Like Dragontouched, I feel like this can just go away and doesn't need to be replaced.
Damage Reduction (Ex): At 6th level, you gain damage reduction 2/magic. At 16th level, this improves to damage reduction 5/magic.
Replace with:
Spell Resistance: At 6th level, you gain spell resistance 12. At 16th level, this improves to 22.
Immunities (Ex): At 19th level, you gain immunity to paralysis and sleep.
Replace with:
Ascension: At 19th level, a sorcerers body is so infused with arcane energy that they become a magical creature. They are forevermore treated as an outsider (an extraplanar creature) rather than as a humanoid for the purpose of spells and magical effects. For instance, charm person does not affect her. Additionally, the sorcerer gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the sorcerer can still be brought back from the dead as if she were a member of her previous creature type.