Das_Tabby
2017-02-17, 09:56 AM
So, the title says it, are there any?
I'm asking because I just got my Shadow Sun Ninja back, and I really enjoyed that one time Comet Throw actually worked against someone larger than him
I know the basics, increase your size, reach and usually strength, but are there ways to improve dexterity(-checks), too?
I'm especially looking for Items, and maybe spells if it's possible to get them on a wand (so I can nicely ask our Wizard, Sorcerer or Favored Soul to acticate it for me) or as a potion (I'll probably do that with enlarge person, but is there anything else?)
Here my build so far if you want to see it:
Human (Ex-Necropolitan) Sleeping Tiger Monk 2/Swordsage 4/Shadow Sun Ninja 3
Str 8
Dex 17
Con 10
Int 14
Wis 16
Cha 13
Feats:
Weaponfinesse (ST Monk Bonus)
Improved Initiative (ST Monk Bonus)
Imp. UA Strike (guess what)
Stunning Fist (UA Swordsage bonus per DM ruling)
Weaponfocus UA Strike (Swordsage Bonus)
Adaptive Style (1st)
Shadow Blade (Human Bonus)
Darkstalker (Flaw)
Skill-Focus: Bluff (Flaw | We have a houseroule that you get a skill as class skill if you choose Skill-Focus and it fits his story, that's why XP)
Improved Toughness (3rd)
Twin Dragon Disciple (6th | It's a homebrew feat I found somewhere and my GM allowed using it, basically it stacks SS and Monk levels for UA damage, Flurry of Blows penalty and Initiator lvl)
We just hit 9th lvl and I'm not sure if I should get Improved Natural Attack, Acrobatic Strike (I know, it's usually considered useless, but I got a hard time hitting anything, and as most of my maneuvers and class features are standart actions anyway, it doesn't matter if I move) or Combat Expertise, so Improved Trip could follow at lvl 12, then again I don't want to be focused to much on tripping)
Maneuvers and Stances:
Island of Blades
Child of Shadow
1st:
Counter Charge
Moment of Perfect Mind
Sapphire Nightmare Blade
Distracting Ember
Shadow Blade Technique
2nd:
Shadow Jaunt
Mountain Hammer
3rd:
Shadow Garrote
Mind over Body
4th:
Comet Throw
5th:
Bloodletting Strike
Banned sources: 3.0 material, BoED, BoVD, probably most 3rd party sources (I never asked) EDIT: Oh and most important: every setting specific source except Eberron
Homebrew and Dragon Magazin need GM approval
I'm asking because I just got my Shadow Sun Ninja back, and I really enjoyed that one time Comet Throw actually worked against someone larger than him
I know the basics, increase your size, reach and usually strength, but are there ways to improve dexterity(-checks), too?
I'm especially looking for Items, and maybe spells if it's possible to get them on a wand (so I can nicely ask our Wizard, Sorcerer or Favored Soul to acticate it for me) or as a potion (I'll probably do that with enlarge person, but is there anything else?)
Here my build so far if you want to see it:
Human (Ex-Necropolitan) Sleeping Tiger Monk 2/Swordsage 4/Shadow Sun Ninja 3
Str 8
Dex 17
Con 10
Int 14
Wis 16
Cha 13
Feats:
Weaponfinesse (ST Monk Bonus)
Improved Initiative (ST Monk Bonus)
Imp. UA Strike (guess what)
Stunning Fist (UA Swordsage bonus per DM ruling)
Weaponfocus UA Strike (Swordsage Bonus)
Adaptive Style (1st)
Shadow Blade (Human Bonus)
Darkstalker (Flaw)
Skill-Focus: Bluff (Flaw | We have a houseroule that you get a skill as class skill if you choose Skill-Focus and it fits his story, that's why XP)
Improved Toughness (3rd)
Twin Dragon Disciple (6th | It's a homebrew feat I found somewhere and my GM allowed using it, basically it stacks SS and Monk levels for UA damage, Flurry of Blows penalty and Initiator lvl)
We just hit 9th lvl and I'm not sure if I should get Improved Natural Attack, Acrobatic Strike (I know, it's usually considered useless, but I got a hard time hitting anything, and as most of my maneuvers and class features are standart actions anyway, it doesn't matter if I move) or Combat Expertise, so Improved Trip could follow at lvl 12, then again I don't want to be focused to much on tripping)
Maneuvers and Stances:
Island of Blades
Child of Shadow
1st:
Counter Charge
Moment of Perfect Mind
Sapphire Nightmare Blade
Distracting Ember
Shadow Blade Technique
2nd:
Shadow Jaunt
Mountain Hammer
3rd:
Shadow Garrote
Mind over Body
4th:
Comet Throw
5th:
Bloodletting Strike
Banned sources: 3.0 material, BoED, BoVD, probably most 3rd party sources (I never asked) EDIT: Oh and most important: every setting specific source except Eberron
Homebrew and Dragon Magazin need GM approval