DragonSorcererX
2017-02-17, 03:40 PM
I was thinking of a Generic Sorcerous Origin and I came up with this, what do you guys think? Too overpowered?
Raw Arcane Magic
Raw Magic Wielding
At 1st level, you gain the ability to attack with raw magical power, choose one of the following
spells, you can cast them as a Sorcerer Spell and without Verbal and Material Components:
- Eldritch Blast: The crackling energy released by the Eldricht Blast is light blue, representing raw magical energy.
- Shillelagh:This version of the Shillelagh can only be cast on an appendage you use to make Unnarmed Strikes, while this spell is active, your chosen appendage shines with a light blue glowing energy as a side effect of the raw magical energy concentrated there.
Arcane Power Up - First Stage
At 1st level, you gain the ability to innately cast one Sorcerer Spell of 1st level or lower that has a duration of 1 minute or higher once per long rest without any spell components, you can only target yourself with this spell and if the spell normally requires concentration, this version of the spell doesn't but it ends if you are knocked unconscious.
Arcane Power Up - Second Stage
At 6th level, you gain the abillity to innately cast a second spell that is different from the previous one, the spell you choose must fulfill the same requirements of the previows ones, except that it can be of 2nd level or lower. When you cast one of the Arcane Power Up Spells, you can cast all of them at once with only one action.
Arcane Power Up - Third Stage
At 14th level, you gain the abillity to innately cast a third spell that is different from the previous ones, the spell you choose must fulfill the same requirements of the previows ones, except that it can be of 3rd level or lower. When you cast one of the Arcane Power Up Spells, you can cast all of them at once with only one action.
Arcane Power Up - Final Evolution
At 18th level, you gain the abillity to cast all the Arcane Power Up Spells at-will and they last until you are knocked unconscious.
Raw Arcane Magic
Raw Magic Wielding
At 1st level, you gain the ability to attack with raw magical power, choose one of the following
spells, you can cast them as a Sorcerer Spell and without Verbal and Material Components:
- Eldritch Blast: The crackling energy released by the Eldricht Blast is light blue, representing raw magical energy.
- Shillelagh:This version of the Shillelagh can only be cast on an appendage you use to make Unnarmed Strikes, while this spell is active, your chosen appendage shines with a light blue glowing energy as a side effect of the raw magical energy concentrated there.
Arcane Power Up - First Stage
At 1st level, you gain the ability to innately cast one Sorcerer Spell of 1st level or lower that has a duration of 1 minute or higher once per long rest without any spell components, you can only target yourself with this spell and if the spell normally requires concentration, this version of the spell doesn't but it ends if you are knocked unconscious.
Arcane Power Up - Second Stage
At 6th level, you gain the abillity to innately cast a second spell that is different from the previous one, the spell you choose must fulfill the same requirements of the previows ones, except that it can be of 2nd level or lower. When you cast one of the Arcane Power Up Spells, you can cast all of them at once with only one action.
Arcane Power Up - Third Stage
At 14th level, you gain the abillity to innately cast a third spell that is different from the previous ones, the spell you choose must fulfill the same requirements of the previows ones, except that it can be of 3rd level or lower. When you cast one of the Arcane Power Up Spells, you can cast all of them at once with only one action.
Arcane Power Up - Final Evolution
At 18th level, you gain the abillity to cast all the Arcane Power Up Spells at-will and they last until you are knocked unconscious.