Prince_Vorrel
2017-02-17, 11:31 PM
Basically i want to make a Sorcerer/Warlock who's daddy was a Stygian demon which is how he has then strangely powerful connection to ice that is fueled by his personal wellspring of magic.
For the warlock part im just going fiend pact but pretty much just switching the elements of a few spells around. Because his patron is gonna be his dad who is a ice demon instead of the normal fire one. Otherwise fiend pact works just fine since the low level thing just gives me temp hp when i kill **** (always nice).
The real issue is getting a non-homebrewed sorcerer origin to translate into a proper ice thing. From what ive seen the draconic origin works wonders for the 6th level perk and below. Mechanically it works great and flavor is EASILY adjusted. Just switch the dragon persuasion stuff into Ice creatures. Dragon scales to be shards/sheets of super hard Stygian ice. Elemental Affinity doesn't even need a flavor change or mechanical.
BUUUUUT i run into issues with the level 14 ability and 18.
18 i honestly dont even need to worry about as ill probably never hit max level on this guy AND i might even go 3 levels in lock for the 2 level 2 recharging spell slots instead of level 1. But it IS possible we may hit the mark where i get level 14. What should that ability be? Im going though all the sorcerer origins and trying to steal a level 14 sorcerer ability that isnt too powerful and thematically fitting. I can easily adjust flavor and minor mechanics (like change fire stuff into ice).
Which origin should i steal the level 14 ability from? Also if anyone wants to discuss how to roleplay a ice-demon descended character I would love to do just that! :D
For the warlock part im just going fiend pact but pretty much just switching the elements of a few spells around. Because his patron is gonna be his dad who is a ice demon instead of the normal fire one. Otherwise fiend pact works just fine since the low level thing just gives me temp hp when i kill **** (always nice).
The real issue is getting a non-homebrewed sorcerer origin to translate into a proper ice thing. From what ive seen the draconic origin works wonders for the 6th level perk and below. Mechanically it works great and flavor is EASILY adjusted. Just switch the dragon persuasion stuff into Ice creatures. Dragon scales to be shards/sheets of super hard Stygian ice. Elemental Affinity doesn't even need a flavor change or mechanical.
BUUUUUT i run into issues with the level 14 ability and 18.
18 i honestly dont even need to worry about as ill probably never hit max level on this guy AND i might even go 3 levels in lock for the 2 level 2 recharging spell slots instead of level 1. But it IS possible we may hit the mark where i get level 14. What should that ability be? Im going though all the sorcerer origins and trying to steal a level 14 sorcerer ability that isnt too powerful and thematically fitting. I can easily adjust flavor and minor mechanics (like change fire stuff into ice).
Which origin should i steal the level 14 ability from? Also if anyone wants to discuss how to roleplay a ice-demon descended character I would love to do just that! :D