HurinTheCursed
2017-02-18, 07:55 PM
I think epic feats for mundane are mostly epically underwhelming.
But in our current campaign, characters should reach epic levels.
My character is a mix of ubercharger / space controller / intimidator. My build should be mostly complete shorly before, I have no space for a feat chain.
I'll be too poor for a permanent freedom of movement so close-quarters fighting seemed a good way to solve the problem of gargantuan creatures with improved grab. But in the end, preventing enemy casters from casting is probably a lot more useful, mage slayer and spellcasting harrier both fill the role and go very well with my roleplay. I've read everywhere that people find mage slayer better, I don't get why.
Mage slayer:
- is not an epic feat, good point but if you have access to epic feats it's not a criteria
- its requirements are useless for mundane
- there is a side effect (latest version from MM5) that is nasty for casters (who would have spellcraft ranks), limiting its use to mundane
- enemies are aware and will not stay in your range unless they feel confident enough not to cast defensively, provoking multiple AOO
- brings a nice +1 will in all circumstances
Spellcasting harrier (http://www.d20srd.org/srd/epic/feats.htm#spellcastingHarrier):
- is an epic feat, limiting its scope to very few characters
- has a feat as requirement, further limitating its use, but it's a good one for controllers
- has no side effect
- enemies are not aware, provoking AOO from everyone around, probably causing a spell to be lost
- only brings a bonus to hit in this circumstance, but +4 against a buffed mage or a dragon is pretty useful !
If you had an epic character, which would you prefer and why ?
But in our current campaign, characters should reach epic levels.
My character is a mix of ubercharger / space controller / intimidator. My build should be mostly complete shorly before, I have no space for a feat chain.
I'll be too poor for a permanent freedom of movement so close-quarters fighting seemed a good way to solve the problem of gargantuan creatures with improved grab. But in the end, preventing enemy casters from casting is probably a lot more useful, mage slayer and spellcasting harrier both fill the role and go very well with my roleplay. I've read everywhere that people find mage slayer better, I don't get why.
Mage slayer:
- is not an epic feat, good point but if you have access to epic feats it's not a criteria
- its requirements are useless for mundane
- there is a side effect (latest version from MM5) that is nasty for casters (who would have spellcraft ranks), limiting its use to mundane
- enemies are aware and will not stay in your range unless they feel confident enough not to cast defensively, provoking multiple AOO
- brings a nice +1 will in all circumstances
Spellcasting harrier (http://www.d20srd.org/srd/epic/feats.htm#spellcastingHarrier):
- is an epic feat, limiting its scope to very few characters
- has a feat as requirement, further limitating its use, but it's a good one for controllers
- has no side effect
- enemies are not aware, provoking AOO from everyone around, probably causing a spell to be lost
- only brings a bonus to hit in this circumstance, but +4 against a buffed mage or a dragon is pretty useful !
If you had an epic character, which would you prefer and why ?