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theperfect25
2017-02-19, 01:36 AM
Kyudo Master

Description: The world is filled with dangers. Horrid events and beasts plague the world like ants to food. Within the holdings of reality are those who have found their peace of mind. They hold their minds at peace and find comfort in meditation and practice. Though they live with peace in their own bodies of the world. Theses individuals live by the bow, speaking of Truth, goodness, and Beauty. Striving and combating the worlds corruptions and monstrosities, seeking purity of mind and body.

Combat: A Kyudo master focuses on ranged attacks. Striking their opponents from unknown angles and using their own soul to empower the abilities of their own arrows.

Alignment: any lawful alignment, they find reason in the world and strive to further bring order to it.

Attributes:A Kyudo master is primarily a ranged fighter, focusing on dexterity. But the need for Wisdom and even strength is also their for their many soulful abilities

Starting gold: 2d8 (average 9 gold) and a basic Storm Bow

Starting age: moderate

Health: d8


level
BAB
Fort
Ref
Will
Special


1
1
0
2
2
Storm Bow, Focus(self)


2
2
0
3
3
wall climb


3
3
1
3
3
Eye of the arrow


4
4
1
4
4
fast movement, bonus fighter feat


5
5
1
4
4
focus,clear thoughts


6
6/1
2
5
5
Scattering arrow


7
7/2
2
5
5
Archers prowess


8
8/3
2
6
6
dragons spirit, bonus fighter feat


9
9/4
3
6
6
sound of the arrow


10
10/5
3
7
7
Focus, no illusions


11
11/6/1
3
7
7
Improved Scattering arrow


12
12/7/2
4
8
8
bonus fighter feat


13
13/8/3
4
8
8
soul of the arrow


14
14/9/4
4
9
9
focus(spiritual)


15
15/10/5
5
9
9
Path's Chosen(beginner)


16
16/11/6/1
5
10
10
greater Scattering arrow, bonus fighter feat


17
17/12/7/2
5
10
10
The Dragon Soul


18
18/13/8/3
6
11
11
Path's Chosen(journeyman)


19
19/14/9/4
6
11
11
focus(soul)


20
20/15/10/5
6
12
12
Path's Chosen(master), bonus fighter feat


Class skills: (6+int, x4 first lvl.)
Balance (Dex), Climb (Str), Concentration (Con), Craft (bow making)(Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str),knowledge(religion)(Int), knowledge(Geography)(Int), knowledge(nature)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Weapon and Armor Proficiency
A Kyudo Master is proficient with all simple weapons and all strung ranged weapons and the storm bow. They are not proficient with any armor.

Main class features

Storm bow
Passed down from distant ancestors or created from their own hands is a specialialy crafted bow. The bow is feared by many for its lethality and very little know how to reproduce it. The Storm bow is a massive bow that is roughly 6 feet in length and incredibly powerful sturdy. The weapon deals 1d10 piercing damage with a 19-20x2 crit, range of 60ft. The bow is unique because the drawing force required to fire it makes it a particularly dangerous weapon to those of great strength. Able to add their strength modifier to damage as well as adding +10ft to its range per strength modifier.

focus, self
Life of a Kyudo master is requires more then just combat, it requires inner focus. To realign oneself to their own world and abilities. Every day they must spend a chosen hour on meditation where the would not be disturbed. As long as they do this meditation daily they gain an insight bonus to their ac and saves against enchantment equal to their wisdom modifier +1 for every three levels they are in this class.

wall climb
A Kyudo Master is a master of their environment, using all that is around them to their advantage. Starting at level 2 they gain a climb speed equal to half of their normal movement.

eye of the arrow
Starting at level 3 a Kyudo master may prepare an arrow with a piece of their own soul. Preparing such an arrow requires a full round action and may only ever have one such arrow prepared at a time. The Kyudo master may concentrate and look at the world around them as if they occupied the area where the arrow is. Allowing them to shoot the arrow and look at the surroundings where the arrow is. The concentration check needed to see from the arrow is equal to the distance the arrow is from the Kyudo master in feet divided by 5.

Fast movement
Starting at level 4 a Kyudo master gains a +10ft enhancment bonus to their movement speed for every 4 levels they have of this class.

Focus, clear thoughts
After focusing for the day a Kyudo master may clear their mind while aiming their bow. Eliminating all stray thoughts as if under the affect of a mind blank spell. While doing so they may only think of the target in which they are choosing to fire upon. Doing so requires a movement equivalent action to prepare the arrow upon your bow and completely empty their mind. For one round, all ranged strikes gain an additional +1d8 piercing damage and a +2 bonus to hit. All bow attacks are considered focused shots for this round.

Scattering arrow
A Kyudo masters arrows are part of themselves, they are one and the same. their connection with the world around them allows them to use their souls to bend reality. When firing a focused shot from the storm bow a Kyudo master may choose to fire the arrow as if they were firing from a previous arrow they had shot from. Using this ability requires a full round action and must still have line of sight towards their intended object. When firing the arrow from the storm bow, the arrow immediately disappears in a light of soul energy, appearing from a chosen arrow that was shot from a focused bow attack. This attack must be done withing 1+wisdom modifier amount of rounds after the original arrow was fired.

Archers prowess
Starting at level 7 a Kyudo master has become so attuned with bows that they now automatically gain weapon focus with all bow like weapons. As well as learning how to fire to targets in close proximity, not triggering attacks of opportunity while firing their bow.

The Dragon's Strike
At level 8 a Kyudo master has learned to turn their souls energy into a divine strike. By preparing a focused arrow shot, the Kyudo master may unleash their inner essence into a destructive spiritual beam of energy. This beam is a total of 15ft wide and 40ft lon, the beginning of the beam starts directly in front of the Kyudo master and will continue to move forward at a pace of 10ft a round, continuing to grow from its origin starting location until it has reached its full size 4 rounds later.
If a living creature were to be caught within the area of the beam as it passes through then they will take 2d6 force damage for every 5ft square they are on or adjacent to that is within the beam. The beam continues forward for a number of rounds equal to their level +wisdom modifier or until dispelled by the Kyudo master.
A Kyudo master may only ever have one dragon strike active at a time and may not access any Focus abilities while the Dragon strike is active.

Sound of the arrow
Starting at level 9, While preparing the Eye of the arrow ability, a Kyudo master may now hear from the arrow as well as see.

Focus, no illusions
After focusing for the day a Kyudo master may further focus their mind and body on their bow. While taking a standard action to focus themselves their mind becomes clear, visioning the truth of their suroundings. This granting them the ability to reroll any enchantment or illusion effect that they may see or are currently under the effect of. The next round that they fire their storm bow they gain a +4 attack bonus and deal an additional +2d8 damage with their bow. All bow attacks are considered focused shots for this round. As well as from now on, when using the Storm bow and after focusing for the day, the storm bow deals 2d8 damage instead of 1d10.

Improved Scattering arrow
Starting at level 11 whenever a Kyudo master uses their scattering arrow ability, they may choose to do it from any focused arrow shot from within the last 1+wisdom modifier minutes. As well as the bow shot may benefit from a full round attack, as long as a single arrow is fired at a time.

Soul of the arrow
Starting at level 13, While preparing the Eye of the arrow ability, a Kyudo master gains blind sense equal a 30ft radius from the point of impact.

focus(spiritual)
reflection on inner self has enabled a Kyudo master to contact and influence the spiritual energies around them. Starting at level 14 a Kyudo Master has gained the ability to Meditate and talk to the recently dead, gaining the ability to speak to the dead as if they were a cleric of equal level, using their wisdom for their base save. As well as all weapons wielded by the Kyudo master gain the ghost touch ability.

greater Scattering arrow
Starting at level 16, Whenever a Kyudo master uses their scattering arrow ability they may choose to do it from any focused arrow shot from within the last 1+wisdom modifier hours. As well as the bow shot may benefit from the many shot feat.

The Dragon's Soul
Mastery of the dragon's strike has given the Kyudo master the ability to further empower the abilities of their ability. Whenever they use their dragon strike ability, a living target now takes 3d6 force damage for every 5ft square adjacent to them. As well as their attack is no longer bound by physical objects barring them. the beam attack continuing forward even if it hits a physical barrier, as long as the ability still has duration.

Focus(soul)
After a lifetime of contemplation and practice a Kyudo master has mastered the art of focusing on not only the world around them, but also on themselves. After focusing for the day a Kyudo master may further focus as a full round action. This Imbuing your bow with your own soul, gaining the ability to guide and preserve the arrows you fire with extreme accuracy, giving the ability to roll two 20 sided dice instead of one for every attack, taking the highest roll. The next round they fire their storm bow they gain a +6 attack bonus to all attacks as well as deal an additional +3d8 damage. All bow attacks are considered focused shots for this round.

Path Chosen
At level 15 a Kyudo Master may choose to specialize down a specific path. Once a path has been chosen then they will receive all of the benefits of that path at the specified level. Once a path has been chosen they may not switch paths unless they undergo a special meditative ritual to realign themselves that requires 200gp/level in supplies, which is expended during the ritual. The ritual itself only takes 24 hours, interruption of it will cause the ritual to fail. A Kyudo Master gains additional abilities from the path that they have chosen at the levels of 15, 18, and 20. As they progress through the understanding and capability of the path that they have chosen.

Pack leader
Journeyman: As a Kyudo master, masters themselves they may also learn to commune and become one with nature. As their ties with nature grows, nature gives in return. At level 15 a Kyudo master gains the leadership feat(even if already aquired) except that all followers and Cohorts must be animals. The Leadership score for these animals uses their Wisdom score instead of Charisma and is considered half of what it would normally be. These animals are naturally friendly towards you and will understand and follow commands as if you were their natural leader.
Expert:Learning alongside nature has given a better understand of how it works. At level 18 a Pack leader gains animal empathy as well as the ability to commune with all animals and plants and to be considered under the freedom of movement spell while in a forest or overgrown natural area.
Master: A master pack leader has learned how to control the very animals of nature to obey their command, using them on their quest. At level 20 a pack leader does not suffer a 1/2 penalty to determine their leadership score for animals as well gain the ability to use the dominate monster spell as if they were a druid of equal level as an at will ability. The Pack leader may use this ability on animals, vermin, and magical beasts only.

True dragon
Journeyman: Determination and self preservation has taught a Kyudo master to become a near master of the bow. But, one that chooses the path of a True dragon learns to extend themselves to affect the world with much greater ability. At level 15 a True dragon may activate scattering arrow with any arrow they have fire from their storm bow. The arrow does not need to focused and as long as the arrow has not been destroyed, their is no time limit.
Expert:Learning to further use their own soul to mount attacks towards their enemies, at level 18 a true dragon has learned how to activate their dragon strike from their scattered arrow ability. Choosing the direction it moves towards on ability activation.
Master: A master of the True dragon has learned how to fragment their power. Learning how to fragment their own soul and power with their shots. Starting at level 20 a True dragon may activate Dragon strike from multiple sources. Limited to the amount of arrows they may fire at once. When activating dragon strike in this matter the dragon strikes beam is only 5ft wide and 60ft long. Each beam able to go a different direction as well as now dealing 4d6 force damage for every 5ft square the target occupies or is adjacent to.



Notes: This is a class based off of the video game character Hanzo from Blizzards: Overwatch. I have made a number of the characters into dnd 3.5 form, basing them mostly off of team work and tactical use on a battlefield. If you would like to see more from the overwatch cast, comment or message me. -theperfect25


Other Overwatch classes:
Genji:http://www.giantitp.com/forums/showthread.php?515197-Overwatch-Classes-genji-theperfect25&p=21704513#post21704513
Tracerhttp://www.giantitp.com/forums/showthread.php?507332-Overwatch-Classes-Tracer-theperfect25
Zenyatta: http://www.giantitp.com/forums/showthread.php?508838-Overwatch-Classes-Zenyatta-theperfect25
Reaper: http://www.giantitp.com/forums/showthread.php?507428-Overwatch-Classes-Reaper-theperfect25
Mercy: http://www.giantitp.com/forums/showthread.php?507439-Overwatch-Classes-Mercy-theperfect25
Pharah: http://www.giantitp.com/forums/showthread.php?508058-Overwatch-Classes-Pharah-theperfect25
McCree: http://www.giantitp.com/forums/showthread.php?507534-Overwatch-Classes-McCree-theperfect25

theperfect25
2017-02-19, 08:46 PM
Finished lvl10+ abilities as well as the Paths chosen. Now doing play testing.

Mcdjangali
2017-02-25, 03:06 PM
Storm bow seem a bit OP. Maybe have it improve over a few levels?

Mcdjangali
2017-02-25, 03:17 PM
Storm bow seem a bit OP. Maybe have it improve over a few levels?

I just realized this is for 3.5! lol. My brain has been locked into 5e and I was skimming over the class. It's funny, I was thinking to myself that the ability descriptions sounded more like 3.5 than 5e. Now I know why. lol

theperfect25
2017-02-25, 08:24 PM
I just realized this is for 3.5! lol. My brain has been locked into 5e and I was skimming over the class. It's funny, I was thinking to myself that the ability descriptions sounded more like 3.5 than 5e. Now I know why. lol

I can agree with that, after looking over once more i decided to change it to a 1d10 as well as make it go to a 2d8 about half way through progression. Making the damage come up after doing the focus for a day.