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View Full Version : D&D 3.x Other Revised Corpsecrafter Feats



Nevershutup
2017-02-19, 06:47 PM
Corpsecrafter Feats - Feats with the [Corpsecrafter] tag allow a spellcast to add bonuses to the undead that they create, making all undead created much more dangerous. The effects of the feats grow as the spellcaster gains more knowledge of how to craft undead.

Special: A wizard that has taken Necromancy has his Specialty School may select on of these feats in place of his bonus metamagic feats.



These feats do seem quite powerful, and I was wondering if anyone could think of an additional cost to use them? Perhaps 5gp/feat applied×HD? Minutes on the time to create the undead? Hours? Perhaps limiting the number of undead that each feat may apply to?
Also, I do know that the fluff needs some work, so if anyone has any recommendations for that, I would appreciate them.


Corpsecrafter [Corpsecrafter]
Prerequisites: Knowledge Religion 6, must be able to create undead, Spell Focus: Necromancy (?)

Any undead you create gains +1hp/HD + 1 hp/2 [Corpsecrafter] feats you possess. Additionally, all undead you create gain a +4 bonus to their strength score.


Destructive Retribution [Corpsecrafter]
Prerequisites: Corpsecrafter, Knowledge (Religion) 9

Any undead you create, upon death, cause a burst of negative energy centered on them. This burst is 10ft. and deals 1d6 negative energy damage + 1d6 per feat with the [Corpsecrafter] tag you have, to a maximum number of d6s equal to the undead's HD.


Deathly Chill [Corpsecrafter]
Prerequisites: Corpsecrafter

The natural attacks of any undead you create deal 1 additional cold damage per feat with the [Corpsecrafter] tag you have.


Nimble Bones [Corpsecrafter]
Prerequisites: Corpsecrafter

Any undead you create gain a +2 bonus on initiative checks plus an additional +1 bonus for every 2 [Corpsecrafter] feats you have. Additionally, any undead you create have a +5ft. bonus to their base land speed plus an additional bonus of 5ft./2 [Corpsecrafter] feats you possess.


Hardened Flesh [Corpsecrafter]
Prerequisites: Corpsecrafter

Any undead you create gain +1 natural armor +1/2 [Corpsecrafter] feats you possess.


Bolster Resistance [Corpsecrafter]
Prerequisites: Corpsecrafter

Any undead you create gain 1 + 1/[Corpsecrafter] feat you possess turn resistance.


Improved Undead Capacity
Prerequisites: Able to control 12HD of undead, Knowledge (Religion) 7

Add +2HD/CL of undead you may control to your maximum limit for the animate dead spell.

Special: This feat may be taken multiple times; it's effects stack.
Special: If you take the Epic Undead Capacity feat, this feat counts as a [Corpsecrafter] feat and gives undead you create a +2 bonus to an ability score that you choose upon taking Epic Undead Capacity. Once chosen, this choice cannot be changed.
Special: A wizard who has selected necromancy as their specialty school may choose this feat in place of one of their metamagic bonus feats.

Should this feat instead be always counted as a Corpsecrafter feat?


Epic Undead Capacity [Epic]
Prerequisites: Improved Undead Capacity, Able to cast 9th level necromancy spells, Knowledge (Religion) 24

There is no longer a HD limit on the spell animate dead for you. Additionally, you may cast plague of undead 1/day as an SLA.

Special: This feat counts as a [Corpsecrafter] feat for purposes of the benefits of those feats.