sage20500
2017-02-22, 01:16 AM
So this is my first homebrew attempt for making an interesting discipline for Tome of Battle that can be used by both players and the DM to have fun with. I haven't fully worked out the history, background or descriptions of the discipline or the maneuvers, but here is the mechanics I've come up with. I would greatly appreciate any issues you might find in regards to syntax so I can get them corrected.
Basic concept though of the discipline is that a fey monk of the Winter Court made this discipline as a way of being able to channel the magics of the fey into a fighting style to mess with his opponents. Every maneuver was designed to leave some form of a debuff against the opponent, and in some ways, allow players or dm's ways to use some of the more fun or interesting spells from earlier in the game that are just not usable past CL 4 or 5.
For right now, this discipline is designed to replace Swordsage and Warblades access to the Diamond School. I've wanted to find a way to give crusader's access to the discipline, but the group that I'm currently play testing this with have made arguments that Unseelie Fey crusaders are not really a thing to where this would happen. The discipline weapons are Unarmed Strike, Natural Weapons, Daggers, Short Swords, and Rapiers. The class skill is Knowledge: Nature. On the whole, every maneuver and stance of this discipline counts as either a Supernatural or Spell Like ability.
Strikes
Lesser Winter’s Bite (SU)- Standard Action, Range = Melee, Target=1 Creature- Make a melee attack, if the attack hits, deal an additional +1d6 Cold Damage. The target then makes a Will Save of 11 + the primary initiator attribute modifier, if they fail the target takes a -2 penalty to Strength or Dexterity for the next minute. Save negates.
Disorienting Strike (SU)- Standard Action, Range = Melee, Target = 1 Creature- Make a single melee attack, on a hit deal damage as normal and the target takes a -2 penalty to all D20 rolls for 1 round.
Counter
Obscuring Snow (SU)- Immediate Action, Range = Melee, Trigger = 1 Attack- The initiator may choose 1 melee attack made against them that would hit them and give the attack a -4 to hit.
Stance
Winter’s Encroachment- Stance, Range = Personal, Swift Action, All adjacent squares are covered in natural ice (Frostburn p12, Snowfields), while in this stance, initiator ignores difficult terrain caused by snow and ice.
Strikes
Pixies Strike (SU)- Standard Action, Range = Melee, Target = 1 Creature- Make a melee attack, if the attack hits, deal damage as normal. The target then must make a Fortitude save of 12 + primary initiator attribute modifier, if they fail, they are affected by the sleep spell for 1d4 rounds regardless of how ever many hit dice they possess. Save negates.
Winter’s Decay (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal damage as normal. The target then must make a Fortitude save of 12 + primary initiator attribute modifier. If they fail, roll a D8, the target contracts that disease with no incubation period, and suffers the initial effects immediately. 1. Blinding Sickness, 2. Cackle Fever, 3. Filth Fever, 4. Mindfire, 5. Red Ache, 6. Shakes, 7. Slimy Doom, 8. Initiator’s choice. Save negates.
Touch of the Hoarfroster (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal an additional 1d6 + primary initiator attribute modifier Cold Damage. The target then makes a Fortitude Save of 12 + primary initiator attribute modifier or becomes Fatigued. If the creature takes no cold damage they do not roll the Fortitude Save. Save negates.
Strikes
Winter’s Bite (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal an additional 3d6 Cold Damage. The target then makes a Will save of 13 + primary initiator attribute modifier or else they suffer a curse that inflicts a -4 penalty to either Strength or Dexterity. This curse may be removed by any kind of magical healing. Save negates.
Glimpse of the Fey Wilds (SU)- Standard Action, Range = Melee, Target = 1 Creature, Make a melee attack, if this attack hits, deal damage as normal. The target then makes a will save of DC 13 + primary initiator attribute modifier or else they are removed from play for 1 round. On their next turn, they make take their turn as normal, except they may not take a full round action. Save negates.
Pixie Prank (SP)- Standard Action, Range= Melee, Target = 1 Creature, Make a melee attack, if the attack hits, deal damage as normal. The target then makes a will save of DC 13 + primary initiator attribute modifier or else they are affected by the reduce person spell for 1d4 + 1 rounds regardless of creature type. Save negates.
Boost
Glaistigs Fang (SU)- Swift Action, Range = Melee, =Target = Next Attack,- On your next attack, if you hit, in addition to the normal effects of the attack the target makes a Fortitude of DC 13 + primary initiator attribute modifier, or else take 2 points of Constitution Drain. Save negates.
Stance
Winter’s Quickening- Stance, Range = Personal, Swift Action,- Creature’s adjacent to you gain cold vulnerability. In addition, your melee attacks deal piercing damage in addition to their normal damage typing.
Strike
Sidhe Madness (SP)- Standard Action, Range= Melee, Target = 1 Creature,- Make a melee attack, if the attack hits, deal damage as normal and the target makes a Will save with a DC of 14 + primary initiator attribute modifier, or else they become confused for 1d4 rounds. Save negates.
Bajang’s Claws (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a melee attack, if the attack hits, deal damage as normal. The target then makes a Fortitude save with a DC of 14 + primary initiator attribute modifier, or else they take 1d6 Strength damage. Save negates.
Strike of the Hoarfroster (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a melee attacks, if the attack hits, deal an additional 3d6 + primary initiator attribute modifier Cold Damage. The target then makes a Fortitude save of a DC 14 + primary initiator attribute modifier, or else they become exhausted. Save Negates. If the creature takes no cold damage, they do not roll a save.
Strike
Greater Winter’s Bite (SU)- Standard Action, Range =Melee, Target = 1 Creature,- Make a single melee attack, if it hits; deal 5d6 extra cold damage, and the target makes a Will Save of DC 15 + primary initiator attribute modifier, or else they are cursed with a –6 penalty to either Strength or Dexterity. This curse can only be removed by remove curse, break enchantment, limited wish, miracle, or the wish spell. Save Negates.
Banish to the Feywilds (SU)- Standard Action, Range=Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal; and the target must make a Will Save of DC 15 + primary initiator attribute modifier. On a failed save they are removed from play for 1d4 rounds. When they return they are staggered for 1 round. Save Negates.
Redcaps Bloodletting (SU) – Standard Action, Range = Melee, Target = 1 Creature,- Make a single melee attack. If you hit, deal an extra 2d6 Cold Damage, and the Initiator gains temporary Hit Points equal to the total damage dealt with this attack. These temporary hit points disappear after 1 hour has passed.
Boost
Glaistigs Bite (SU)- Swift Action, Range=Personal, Target=Self,- On your next melee attack, in addition to it’s normal effect, the target must also make a Fortitude Save of DC 15 + primary initiator attribute modifier. On a failed save they take 4 points of Constitution Drain. Save Negates.
Strikes
Sidhe’s Shackles (SP)- Standard Action, Range = Melee, Target= 1 Creature,- Make a single melee attack. If it hits, it deals damage as normal. The target then makes a Will Save of DC 16 + primary initiator attribute modifier, or else they are cursed with the Slow Spell. This effect will last until removed by Break Enchantment, Limited Wish, Miracle, or Wish. Save Negates.
Rime-Spirit’s Flurry (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a single melee attack. If it hits the attack deals and additional 2d6 + Initiator Level Cold Damage. The target then makes a Reflex Save of DC 16 + primary initiator attribute modifier. On a failed save they are dazed for 1d4 rounds. Save Negates.
Stance
Winter’s Herald- Swift Action, Range = Personal, Target = Self,- While in this stance, centered on the initiator is a 10ft aura of cold. At the start of your turn any creature in the aura takes 1d12 Cold Damage. The Initiator also gains Resist 15 Cold while maintaining this stance.
Strikes
Sidhe’s Scorn (SP)- Standard Action, Range=Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal. The creature then must make a Fortitude Save of DC 17 + primary initiator attribute modifier. On a failed save they are affected by the Baleful Polymorph spell. Save Negates
Whispers of the Fey (SU)- Standard Action, Range= Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal. If the target has an Intelligence score of 3 or greater, it must make a Will Save of DC 17 + primary initiator attribute modifier. On a failed save for the next 1d4+1 rounds the target has a 25% chance of action normally on it’s turn, otherwise it takes no action. Save Negates.
Strikes
Banshrae’s Touch (SU)- Standard Action, Range= Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal an extra 5d6 Cold Damage, and then the target must make a Will Save of DC 18+ primary initiator attribute modifier or suffer the Curse of the Banshrae. On a failure, choose either Strength, Dexterity, or Wisdom. Reduce that ability score to 1. This curse can only be removed by the Break Enchantment, Limited Wish, Miracle, or Wish spells. Save negates.
Nereid’s Touch (SU)- Standard Action, Range = Melee, Target = 1 Creature, - Make a melee touch attack. On a hit, the target must make a DC 18 + primary initiator attribute modifier Fortitude save. On a failed save they begin to drown.
Stance
Winter’s Reckoning- Swift Action, Range=Personal, Target = Self,- While maintaining this stance, any creature adjacent to the Initiator takes a penalty to saves equal to the Initiators primary attribute modifier. This Penalty is a Morale Effect.
Strike
Siabrie’s Rage (SU)- Standard Action, Range = Melee, Target = 1 Creature or Object,- Make a melee touch attack. If you hit, the target must roll a Fortitude Save of DC 19 + primary initiator attribute modifier. On a failure the target’s body is reduced into non magical sand. On a save, the target takes 10d10 points of of damage. This doesn’t affect the creature’s equipment.
Basic concept though of the discipline is that a fey monk of the Winter Court made this discipline as a way of being able to channel the magics of the fey into a fighting style to mess with his opponents. Every maneuver was designed to leave some form of a debuff against the opponent, and in some ways, allow players or dm's ways to use some of the more fun or interesting spells from earlier in the game that are just not usable past CL 4 or 5.
For right now, this discipline is designed to replace Swordsage and Warblades access to the Diamond School. I've wanted to find a way to give crusader's access to the discipline, but the group that I'm currently play testing this with have made arguments that Unseelie Fey crusaders are not really a thing to where this would happen. The discipline weapons are Unarmed Strike, Natural Weapons, Daggers, Short Swords, and Rapiers. The class skill is Knowledge: Nature. On the whole, every maneuver and stance of this discipline counts as either a Supernatural or Spell Like ability.
Strikes
Lesser Winter’s Bite (SU)- Standard Action, Range = Melee, Target=1 Creature- Make a melee attack, if the attack hits, deal an additional +1d6 Cold Damage. The target then makes a Will Save of 11 + the primary initiator attribute modifier, if they fail the target takes a -2 penalty to Strength or Dexterity for the next minute. Save negates.
Disorienting Strike (SU)- Standard Action, Range = Melee, Target = 1 Creature- Make a single melee attack, on a hit deal damage as normal and the target takes a -2 penalty to all D20 rolls for 1 round.
Counter
Obscuring Snow (SU)- Immediate Action, Range = Melee, Trigger = 1 Attack- The initiator may choose 1 melee attack made against them that would hit them and give the attack a -4 to hit.
Stance
Winter’s Encroachment- Stance, Range = Personal, Swift Action, All adjacent squares are covered in natural ice (Frostburn p12, Snowfields), while in this stance, initiator ignores difficult terrain caused by snow and ice.
Strikes
Pixies Strike (SU)- Standard Action, Range = Melee, Target = 1 Creature- Make a melee attack, if the attack hits, deal damage as normal. The target then must make a Fortitude save of 12 + primary initiator attribute modifier, if they fail, they are affected by the sleep spell for 1d4 rounds regardless of how ever many hit dice they possess. Save negates.
Winter’s Decay (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal damage as normal. The target then must make a Fortitude save of 12 + primary initiator attribute modifier. If they fail, roll a D8, the target contracts that disease with no incubation period, and suffers the initial effects immediately. 1. Blinding Sickness, 2. Cackle Fever, 3. Filth Fever, 4. Mindfire, 5. Red Ache, 6. Shakes, 7. Slimy Doom, 8. Initiator’s choice. Save negates.
Touch of the Hoarfroster (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal an additional 1d6 + primary initiator attribute modifier Cold Damage. The target then makes a Fortitude Save of 12 + primary initiator attribute modifier or becomes Fatigued. If the creature takes no cold damage they do not roll the Fortitude Save. Save negates.
Strikes
Winter’s Bite (SU)- Standard Action, Range = Melee, Target = 1 Creature-, Make a melee attack, on a hit, deal an additional 3d6 Cold Damage. The target then makes a Will save of 13 + primary initiator attribute modifier or else they suffer a curse that inflicts a -4 penalty to either Strength or Dexterity. This curse may be removed by any kind of magical healing. Save negates.
Glimpse of the Fey Wilds (SU)- Standard Action, Range = Melee, Target = 1 Creature, Make a melee attack, if this attack hits, deal damage as normal. The target then makes a will save of DC 13 + primary initiator attribute modifier or else they are removed from play for 1 round. On their next turn, they make take their turn as normal, except they may not take a full round action. Save negates.
Pixie Prank (SP)- Standard Action, Range= Melee, Target = 1 Creature, Make a melee attack, if the attack hits, deal damage as normal. The target then makes a will save of DC 13 + primary initiator attribute modifier or else they are affected by the reduce person spell for 1d4 + 1 rounds regardless of creature type. Save negates.
Boost
Glaistigs Fang (SU)- Swift Action, Range = Melee, =Target = Next Attack,- On your next attack, if you hit, in addition to the normal effects of the attack the target makes a Fortitude of DC 13 + primary initiator attribute modifier, or else take 2 points of Constitution Drain. Save negates.
Stance
Winter’s Quickening- Stance, Range = Personal, Swift Action,- Creature’s adjacent to you gain cold vulnerability. In addition, your melee attacks deal piercing damage in addition to their normal damage typing.
Strike
Sidhe Madness (SP)- Standard Action, Range= Melee, Target = 1 Creature,- Make a melee attack, if the attack hits, deal damage as normal and the target makes a Will save with a DC of 14 + primary initiator attribute modifier, or else they become confused for 1d4 rounds. Save negates.
Bajang’s Claws (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a melee attack, if the attack hits, deal damage as normal. The target then makes a Fortitude save with a DC of 14 + primary initiator attribute modifier, or else they take 1d6 Strength damage. Save negates.
Strike of the Hoarfroster (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a melee attacks, if the attack hits, deal an additional 3d6 + primary initiator attribute modifier Cold Damage. The target then makes a Fortitude save of a DC 14 + primary initiator attribute modifier, or else they become exhausted. Save Negates. If the creature takes no cold damage, they do not roll a save.
Strike
Greater Winter’s Bite (SU)- Standard Action, Range =Melee, Target = 1 Creature,- Make a single melee attack, if it hits; deal 5d6 extra cold damage, and the target makes a Will Save of DC 15 + primary initiator attribute modifier, or else they are cursed with a –6 penalty to either Strength or Dexterity. This curse can only be removed by remove curse, break enchantment, limited wish, miracle, or the wish spell. Save Negates.
Banish to the Feywilds (SU)- Standard Action, Range=Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal; and the target must make a Will Save of DC 15 + primary initiator attribute modifier. On a failed save they are removed from play for 1d4 rounds. When they return they are staggered for 1 round. Save Negates.
Redcaps Bloodletting (SU) – Standard Action, Range = Melee, Target = 1 Creature,- Make a single melee attack. If you hit, deal an extra 2d6 Cold Damage, and the Initiator gains temporary Hit Points equal to the total damage dealt with this attack. These temporary hit points disappear after 1 hour has passed.
Boost
Glaistigs Bite (SU)- Swift Action, Range=Personal, Target=Self,- On your next melee attack, in addition to it’s normal effect, the target must also make a Fortitude Save of DC 15 + primary initiator attribute modifier. On a failed save they take 4 points of Constitution Drain. Save Negates.
Strikes
Sidhe’s Shackles (SP)- Standard Action, Range = Melee, Target= 1 Creature,- Make a single melee attack. If it hits, it deals damage as normal. The target then makes a Will Save of DC 16 + primary initiator attribute modifier, or else they are cursed with the Slow Spell. This effect will last until removed by Break Enchantment, Limited Wish, Miracle, or Wish. Save Negates.
Rime-Spirit’s Flurry (SU)- Standard Action, Range = Melee, Target = 1 Creature,- Make a single melee attack. If it hits the attack deals and additional 2d6 + Initiator Level Cold Damage. The target then makes a Reflex Save of DC 16 + primary initiator attribute modifier. On a failed save they are dazed for 1d4 rounds. Save Negates.
Stance
Winter’s Herald- Swift Action, Range = Personal, Target = Self,- While in this stance, centered on the initiator is a 10ft aura of cold. At the start of your turn any creature in the aura takes 1d12 Cold Damage. The Initiator also gains Resist 15 Cold while maintaining this stance.
Strikes
Sidhe’s Scorn (SP)- Standard Action, Range=Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal. The creature then must make a Fortitude Save of DC 17 + primary initiator attribute modifier. On a failed save they are affected by the Baleful Polymorph spell. Save Negates
Whispers of the Fey (SU)- Standard Action, Range= Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal damage as normal. If the target has an Intelligence score of 3 or greater, it must make a Will Save of DC 17 + primary initiator attribute modifier. On a failed save for the next 1d4+1 rounds the target has a 25% chance of action normally on it’s turn, otherwise it takes no action. Save Negates.
Strikes
Banshrae’s Touch (SU)- Standard Action, Range= Melee, Target = 1 Creature,- Make a single melee attack. If it hits, deal an extra 5d6 Cold Damage, and then the target must make a Will Save of DC 18+ primary initiator attribute modifier or suffer the Curse of the Banshrae. On a failure, choose either Strength, Dexterity, or Wisdom. Reduce that ability score to 1. This curse can only be removed by the Break Enchantment, Limited Wish, Miracle, or Wish spells. Save negates.
Nereid’s Touch (SU)- Standard Action, Range = Melee, Target = 1 Creature, - Make a melee touch attack. On a hit, the target must make a DC 18 + primary initiator attribute modifier Fortitude save. On a failed save they begin to drown.
Stance
Winter’s Reckoning- Swift Action, Range=Personal, Target = Self,- While maintaining this stance, any creature adjacent to the Initiator takes a penalty to saves equal to the Initiators primary attribute modifier. This Penalty is a Morale Effect.
Strike
Siabrie’s Rage (SU)- Standard Action, Range = Melee, Target = 1 Creature or Object,- Make a melee touch attack. If you hit, the target must roll a Fortitude Save of DC 19 + primary initiator attribute modifier. On a failure the target’s body is reduced into non magical sand. On a save, the target takes 10d10 points of of damage. This doesn’t affect the creature’s equipment.