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Blu
2017-02-22, 11:57 AM
So, i will play at a new table and was thinking of playing a gish. But i'm thinking about what combination of classes i should go for.
For stats i rolled: 12, 16, 18, 14, 14, 14

So this are the options i tought until now:

A) Standard Sorcadin, Paladin 2/Sorcerer 4/Spellsword 1/Abj. Champion 5, my casting and saving throws receibe bonus from CHA.

B) Duskblade 2/Sorcerer 4/Spellsword 1/Abj. Champion 5, now i cast a little with int, but mostly on CHA, besides armored mage(light) and free combat casting.

C) Dusblade 2 or 3/Wiz 4/Spellsword 1/Abj. Champion 5, now i'm casting only of int and have more spells know. But arcane strike suffers from less spell slots.

I'm also on doubt about what races to pick. What toughts can you guys share about this builds?

barakaka
2017-02-22, 07:58 PM
Build 2 and 3 lose out on the CHA synergy which is really important. It'd probably just be best to do build 3 subbing the Duskblade levels for Warblade to get INT synergy and strong maneuvers for the investment. Take the Warblade levels after the Wizard levels or else you're being wasteful.

Blu
2017-02-23, 07:36 AM
Forgot to mention, we are starting at level 1.
That is why i was thinking would be ideal to get a good chassis first. But, what would you think?
So CHA to saves really outweights armored mage and combat casting?

thoroughlyS
2017-02-25, 02:07 AM
A) Standard Sorcadin, Paladin 2/Sorcerer 4/Spellsword 1/Abj. Champion 5, my casting and saving throws receibe bonus from CHA.

B) Duskblade 2/Sorcerer 4/Spellsword 1/Abj. Champion 5, now i cast a little with int, but mostly on CHA, besides armored mage(light) and free combat casting.

C) Dusblade 2 or 3/Wiz 4/Spellsword 1/Abj. Champion 5, now i'm casting only of int and have more spells know. But arcane strike suffers from less spell slots.

I'm also on doubt about what races to pick. What toughts can you guys share about this builds?First, it's important to note why the "standard" is 2 levels of Paladin, then analyze what changing that out gives you. Paladin 2 gives Divine Grace (+CHA to all saves). That synergizes especially well with Sorcerer. In addition, the 18 levels of Sorcerer means they are juuust able to get 9th level spells. Taking Spellsword 1/Abjurant Champion 5 gives a slight BAB bump, and eventually picking up dismissal allows access into Sacred Exorcist (Complete Divine). Finishing this out gets you +16 BAB and 9th level spells, which is "The 'standard' CO gish benchmark" (http://www.giantitp.com/forums/showthread.php?321715-The-Gish-Handbook).

If you pick up Duskblade instead, you're not really gaining much, especially if you only go with 2 levels. Duskblades don't even get their best toy - Arcane Channeling - until 3rd. However, going with Duskblade, also gets you Armored Mage(light) right off the bat, which is pretty much better than taking any levels of Spellsword. Needing 3 levels hedges out Sorcerer, and casting off INT makes the Wizard a better pairing. If you're worried about spell slots, just become a focused specialist (Complete Mage), which nets you basically as many slots as a Sorcerer at the cost of prohibiting 3 schools of magic. Duskblade 3/Wizard 4 leads right into Abjurant Champion. Picking up dismissal means you can now get into Sacred Exorcist.

If you want to incorporate maneuvers, you'll want to do Warblade 1/Wizard 4, which gets you into Jade Phoenix Mage (Tome of Battle) at 6th. Taking 2 levels sets you up for entry into Abjurant Champion. Finish that out, then return to and finish out Jade Phoenix Mage. This gets you +18 BAB, 9th level spells, and 8th level maneuvers. Starting with Warblade means you'll be slightly tougher, and you'll always have something to do in combat.

To recap, your choices are:

Paladin 2/Sorcerer 4/Spellsword 1/Abjurant Champion 5/Sacred Exorcist 8
Duskblade 3/Wizard 4/Abjurant Champion 5/Sacred Exorcist 8
Warblade 1/Wizard 4/Jade Phoenix Mage 2/Abjurant Champion 5/Jade Phoenix Mage +8