Morphic tide
2017-02-22, 09:57 PM
I'll actually have a fixed naming scheme, which I'll start the thread with:
Azure --> Psionic
Beryl ---> Wild/Druid
Cerulean --> Martial/Initiator
Cobalt --> Defensive/Saves
Indigo --> Arcane
Sapphire --> Divine/Cleric
Turquoise --> Miscellaneous Supernatural
So, let us begin with the Feats:
Azure Channelling [Incarnum, Psionic]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may take 2d6 damage while manifesting a power to reduce it's PP cost by the amount of Essentia invested in this feat. (Note: This is not increasing your ML, so stuff reliant on that, including PP cap, are not increased)
Special: This feat counts as Overchannel for feat prerequisites.
Azure Investment [Incarnum, Psionic]
Prerequisites: Con 13, ability to manifest Bestow Power
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Whenever you manifest Bestow Power, instead of restoring PP to a target, you may instead increase the Essentia invested in a feat or soulmeld the target has by half the PP that would be added for one round per Essentia invested in this feat.
Azure Infusion [Incarnum, Metapsionic]
Prerequisites: Con 13, ML 5
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When you invest Essentia into this feat, select a Metapsionic feat that adjusts the Power Point cost of powers it is applied to by a number less than or equal to twice the amount of Essentia invested in this feat. You gain the chosen feat until the next time you may invest Essentia into this feat(Note: You can use this, and it's magic counterpart, to cheese prerequisites to save feats by skipping prerequisites)
Beryl Toughness [Incarnum, Wild]
Prerequisites: One Wild feat, Con 13, Wis 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When in a Wildshape, you have an Enhancement bonus to Constitution equal to twice the Essentia invested in this feat.
Beryl Infusion [Incarnum, Wild]
Prerequisites: Ability to Wildshape, ability to cast Magic Fang as a Divine spell, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Whenever you cast Magic Fang or another spell that gives an enhancement bonus to natural attacks, you may expend a use of Wildshape to increase the bonus by the amount of Essentia invested in this feat. Up to half this added bonus may be exchanged for weapon enhancements of equal effective enhancement bonus(Note: This is a type of Wild feat I find strangely lacking. Feats that expend Wildshape to provide effects)
Beryl Spellcasting [Incarnum, Wild]
Prerequisites: Ability to Wildshape, Con 13, Wis 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may ignore the Verbal and Somatic components of spells up to the level of Essentia invested in this feat while in a Wildshape, and those spells have their DCs increased by the invested Essentia.
Special: This feat counts as Natural Spell for prerequisites. You cannot have both this feat and Natural Spell(Note: Extremely powerful, yes, but it's only letting you use some of your spells)
Cerulean Might [Combat, Incarnum](PF compatibility habit, here)
Prerequisites: Strength 13, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may take a penalty to your attack rolls up to your BAB to increase your damage rolls on weapon attacks by one-half the penalty times the Essentia invested in this feat. Additionally, when an attack you make reduces an enemy to 0HP or less, you may make an additional attack, up to a number of times equal to the Essentia invested per round. (Note: It's equal to Power Attack at two Essentia invested, and keeps going up from there. It's very rarely worse than Great Cleave)
Special: This feat counts as Power Attack and Cleave for prerequisites. A Fighter can select Cerulean Might as one of their bonus feats
Cerulean Critical [Combat, Incarnum]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Increase the critical hit range of your attacks by the amount of Essentia invested in this feat, stacking with one other increase additively. (Note: Three Essentia invested will result in turning a Keen Scythe into a 16-20/x4 weapon)
Special: A Fighter may select Cerulean Critical as one of their bonus feats. This feat counts as Improved Critical for all weapons for prerequisites.
Cerulean Infusion [Combat, Incarnum]
Prerequisites: Con 13, Int 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may add weapon enhancements with a total equivalent enhancement bonus equal to the Essentia invested in this weapon to weapons you use. Changing the weapon enhancements is a Full Round action that provokes Attacks of Opportunity. (Note: Very, very powerful ability to have. Yes, it locks you into a bunch more Incarnum feats, but if you are in a situation where having awesome weapon enhancements is somehow a downside, or you have other effects available that are better than dumping more Essentia into a feat, then you might swap Essentia. The difference between +5 and +6 enhancements likely isn't worth +10 damage)
Cobalt Toughness [Incarnum]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain an Insight bonus to Natural Armor equal to the Essentia invested in this feat. (Note: Just a differently-typed Midnight Dodge. Better due to lack of target restriction)
Cobalt Body [Incarnum]
Prerequisites: Con 13, two Incarnum feats
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain temporary HP equal to the number of Incarnum feats you have multiplied by the Essentia invested in this feat (Note: It looks usable to me. I mean, 3 HP at level 1 is enough to save you in some cases, and it can get to somewhere around 100 at level 20. If nothing else, you can always just grab as many Incarnum feats as you can)
Cobalt Hardness [Incarnum]
Prerequisites: Con 15
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain DR X/-, where X is twice the Essentia invested in this feat.
Indigo Infusion [Incarnum, Metamagic]
Prerequisites: Con 13, Arcane CL 5
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When you invest Essentia into this feat, select a Metamagic feat that adjusts the spell level of spells it is applied to by a number less than or equal to the amount of Essentia invested in this feat. You gain the chosen feat until the next time you may invest Essentia into this feat(Note: Not a metamagic reducer, but rather a flexible metamagic feat)
Indigo Reserve [Incarnum, Reserve]
Prerequisites: Con 13, ability to cast 2nd level Arcane spells
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. As long as you have at least one of your highest level spell slots available, the save DCs of your Soulmelds is increased by the Essentia invested in this feat or the level of the spell slot, whichever is lower.
Indigo Song [Incarnum, Bardic]
Prerequisites: Con 13, Bardic Music
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain an additional number of uses of Bardic music equal to the Essentia invested in this feat. [Note: None of the feat categories here are made up. There really are feats with a Bardic descriptor]
Sapphire Healing [Incarnum, Divine]
Prerequisites: Ability to Turn or Rebuke Undead, Divine CL 3, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. By expending a Turn or Rebuke Undead attempt, you may heal 2d6 HP per Essentia invested in this feat.
Sapphire Channelling [Incarnum, Divine]
Prerequisites: Ability to Turn or Rebuke Undead, Divine CL 3, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain two additional Turn or Rebuke Undead attempts for each point of Essentia invested in this feat. (Note: Held back well by the Essentia investment limit, yet still disgustingly powerful because DMM is a thing)
Sapphire Devotion [Incarnum, Domain]
Prerequisites: One Domain feat, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain a total additional number of daily uses of Domain feats equal to the Essentia invested in this feat.
Turquoise Misfortune [Incarnum, Flaw]
Effect: You gain Essentia equal to your maximum Essentia cap for investing Essentia into feats, but take an Insight penalty to Intelligence, Wisdom and Dexterity equal to the Essentia gained.
Azure --> Psionic
Beryl ---> Wild/Druid
Cerulean --> Martial/Initiator
Cobalt --> Defensive/Saves
Indigo --> Arcane
Sapphire --> Divine/Cleric
Turquoise --> Miscellaneous Supernatural
So, let us begin with the Feats:
Azure Channelling [Incarnum, Psionic]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may take 2d6 damage while manifesting a power to reduce it's PP cost by the amount of Essentia invested in this feat. (Note: This is not increasing your ML, so stuff reliant on that, including PP cap, are not increased)
Special: This feat counts as Overchannel for feat prerequisites.
Azure Investment [Incarnum, Psionic]
Prerequisites: Con 13, ability to manifest Bestow Power
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Whenever you manifest Bestow Power, instead of restoring PP to a target, you may instead increase the Essentia invested in a feat or soulmeld the target has by half the PP that would be added for one round per Essentia invested in this feat.
Azure Infusion [Incarnum, Metapsionic]
Prerequisites: Con 13, ML 5
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When you invest Essentia into this feat, select a Metapsionic feat that adjusts the Power Point cost of powers it is applied to by a number less than or equal to twice the amount of Essentia invested in this feat. You gain the chosen feat until the next time you may invest Essentia into this feat(Note: You can use this, and it's magic counterpart, to cheese prerequisites to save feats by skipping prerequisites)
Beryl Toughness [Incarnum, Wild]
Prerequisites: One Wild feat, Con 13, Wis 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When in a Wildshape, you have an Enhancement bonus to Constitution equal to twice the Essentia invested in this feat.
Beryl Infusion [Incarnum, Wild]
Prerequisites: Ability to Wildshape, ability to cast Magic Fang as a Divine spell, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Whenever you cast Magic Fang or another spell that gives an enhancement bonus to natural attacks, you may expend a use of Wildshape to increase the bonus by the amount of Essentia invested in this feat. Up to half this added bonus may be exchanged for weapon enhancements of equal effective enhancement bonus(Note: This is a type of Wild feat I find strangely lacking. Feats that expend Wildshape to provide effects)
Beryl Spellcasting [Incarnum, Wild]
Prerequisites: Ability to Wildshape, Con 13, Wis 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may ignore the Verbal and Somatic components of spells up to the level of Essentia invested in this feat while in a Wildshape, and those spells have their DCs increased by the invested Essentia.
Special: This feat counts as Natural Spell for prerequisites. You cannot have both this feat and Natural Spell(Note: Extremely powerful, yes, but it's only letting you use some of your spells)
Cerulean Might [Combat, Incarnum](PF compatibility habit, here)
Prerequisites: Strength 13, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may take a penalty to your attack rolls up to your BAB to increase your damage rolls on weapon attacks by one-half the penalty times the Essentia invested in this feat. Additionally, when an attack you make reduces an enemy to 0HP or less, you may make an additional attack, up to a number of times equal to the Essentia invested per round. (Note: It's equal to Power Attack at two Essentia invested, and keeps going up from there. It's very rarely worse than Great Cleave)
Special: This feat counts as Power Attack and Cleave for prerequisites. A Fighter can select Cerulean Might as one of their bonus feats
Cerulean Critical [Combat, Incarnum]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. Increase the critical hit range of your attacks by the amount of Essentia invested in this feat, stacking with one other increase additively. (Note: Three Essentia invested will result in turning a Keen Scythe into a 16-20/x4 weapon)
Special: A Fighter may select Cerulean Critical as one of their bonus feats. This feat counts as Improved Critical for all weapons for prerequisites.
Cerulean Infusion [Combat, Incarnum]
Prerequisites: Con 13, Int 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You may add weapon enhancements with a total equivalent enhancement bonus equal to the Essentia invested in this weapon to weapons you use. Changing the weapon enhancements is a Full Round action that provokes Attacks of Opportunity. (Note: Very, very powerful ability to have. Yes, it locks you into a bunch more Incarnum feats, but if you are in a situation where having awesome weapon enhancements is somehow a downside, or you have other effects available that are better than dumping more Essentia into a feat, then you might swap Essentia. The difference between +5 and +6 enhancements likely isn't worth +10 damage)
Cobalt Toughness [Incarnum]
Prerequisites: Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain an Insight bonus to Natural Armor equal to the Essentia invested in this feat. (Note: Just a differently-typed Midnight Dodge. Better due to lack of target restriction)
Cobalt Body [Incarnum]
Prerequisites: Con 13, two Incarnum feats
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain temporary HP equal to the number of Incarnum feats you have multiplied by the Essentia invested in this feat (Note: It looks usable to me. I mean, 3 HP at level 1 is enough to save you in some cases, and it can get to somewhere around 100 at level 20. If nothing else, you can always just grab as many Incarnum feats as you can)
Cobalt Hardness [Incarnum]
Prerequisites: Con 15
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain DR X/-, where X is twice the Essentia invested in this feat.
Indigo Infusion [Incarnum, Metamagic]
Prerequisites: Con 13, Arcane CL 5
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. When you invest Essentia into this feat, select a Metamagic feat that adjusts the spell level of spells it is applied to by a number less than or equal to the amount of Essentia invested in this feat. You gain the chosen feat until the next time you may invest Essentia into this feat(Note: Not a metamagic reducer, but rather a flexible metamagic feat)
Indigo Reserve [Incarnum, Reserve]
Prerequisites: Con 13, ability to cast 2nd level Arcane spells
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. As long as you have at least one of your highest level spell slots available, the save DCs of your Soulmelds is increased by the Essentia invested in this feat or the level of the spell slot, whichever is lower.
Indigo Song [Incarnum, Bardic]
Prerequisites: Con 13, Bardic Music
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain an additional number of uses of Bardic music equal to the Essentia invested in this feat. [Note: None of the feat categories here are made up. There really are feats with a Bardic descriptor]
Sapphire Healing [Incarnum, Divine]
Prerequisites: Ability to Turn or Rebuke Undead, Divine CL 3, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. By expending a Turn or Rebuke Undead attempt, you may heal 2d6 HP per Essentia invested in this feat.
Sapphire Channelling [Incarnum, Divine]
Prerequisites: Ability to Turn or Rebuke Undead, Divine CL 3, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain two additional Turn or Rebuke Undead attempts for each point of Essentia invested in this feat. (Note: Held back well by the Essentia investment limit, yet still disgustingly powerful because DMM is a thing)
Sapphire Devotion [Incarnum, Domain]
Prerequisites: One Domain feat, Con 13
Benefit: Once per day, you can invest Essentia in this feat. Once the amount of Essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of Essentia. You gain a total additional number of daily uses of Domain feats equal to the Essentia invested in this feat.
Turquoise Misfortune [Incarnum, Flaw]
Effect: You gain Essentia equal to your maximum Essentia cap for investing Essentia into feats, but take an Insight penalty to Intelligence, Wisdom and Dexterity equal to the Essentia gained.