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Belzyk
2017-02-22, 10:03 PM
Ok guys. So my group fought a clay golem and one of our characters took exactly their max hp in damage. A clay golem makes damage done unhealable by natural means. Does this kill the character or is it basically comatos?

OldTrees1
2017-02-22, 10:11 PM
Good news, they are neither dead nor comatose.

They are Disabled (0hp). Disabled means that they can take 1 action per turn and any Standard Actions deals them 1 damage.

You now have an escort quest until you can get them to some unnatural healing.

Belzyk
2017-02-22, 10:12 PM
Good news, they are neither dead nor comatose.

They are Disabled (0hp). Disabled means that they can take 1 action per turn and any Standard Actions deals them 1 damage.

Oh thank you so much. So wait that means walking would cause damage? I'm trying to figure out if the guy is gonna die or not. They in the middle of nowheres and no way to heal him for several days.

OldTrees1
2017-02-22, 10:14 PM
Oh thank you so much. So wait that means walking would cause damage?

They can use 1 Move Action a round (doing so will not deal them damage).
OR
They can use 1 Standard Action, take 1 damage, and fall unconscious & dying.


So as long as you prevent them from taking any Standard Actions, they can move at half your speed(you can take 2 move actions to their 1)

BananaNomNom
2017-02-22, 10:15 PM
Oh thank you so much. So wait that means walking would cause damage? I'm trying to figure out if the guy is gonna die or not. They in the middle of nowheres and no way to heal him for several days.

no as walking is a movement action not a standard so he should be fine.

Belzyk
2017-02-22, 10:16 PM
Thank you all lol. I was unsure how to handle this situation

OldTrees1
2017-02-22, 10:18 PM
Thank you all lol. I was unsure how to handle this situation

I suggest establishing a perimeter so they are not targeted by any ambushes.
Additionally have people standing by to make Heal checks to stabilize them if they do end up taking further damage(treacherous terrain or wild animal).

Belzyk
2017-02-22, 10:21 PM
I suggest establishing a perimeter so they are not targeted by any ambushes.
Additionally have people standing by to make Heal checks to stabilize them if they do end up taking further damage(treacherous terrain or wild animal).

One last question. This character has wings naturally and can fly. Are they able to do that or no?

OldTrees1
2017-02-22, 10:25 PM
One last question. This character has wings naturally and can fly. Are they able to do that or no?

Yes, but it is more risky. Remember flying usually has a minimum forward movement requirement or else you stall. Being limited to only 1 move action per round makes it harder to ensure they hit that amount. They can still do it no problem, but they are more vulnerable to interruption.


Also flying means increasing potential fall damage(because you went upwards) so it is very risky considering they are 10 damage away from death.

Belzyk
2017-02-22, 10:26 PM
Yes, but it is more risky. Remember flying usually has a minimum forward movement requirement or else you stall. Being limited to only 1 move action per round makes it harder to ensure they hit that amount. They can still do it no problem, but they are more vulnerable to interruption.

This character has good so is able to hover. If I am correct.

OldTrees1
2017-02-22, 10:28 PM
This character has good so is able to hover. If I am correct.

That is good news. They will still want to be cautious, they are 10 damage away from death and even 1 damage puts them in great danger (since they will start taking 1 damage per turn as a result of dying).

Belzyk
2017-02-22, 10:29 PM
That is good news. They will still want to be cautious, they are 10 damage away from death and even 1 damage puts them in great danger (since they will start taking 1 damage per turn as a result of dying).

Awsome. Thank you

weckar
2017-02-23, 06:31 AM
Cursed Wound is a nasty ability for sure. A good deal of magical healing won't even work. Even a 20th level cleric needs to be somewhat lucky.

Zombimode
2017-02-23, 06:52 AM
There are still a lot of options. Several Divine Spirit maneuvers an stances can heal, a Dragon Shaman with the Fast Heal Aura, the Reserve Feat which name eludes me, and the often overlooked Goodberry spell all provide healing that is not hindered by Cursed Wound.

jdizzlean
2017-02-23, 06:55 AM
i would interpret that to be natural (over time) healing doesn't work, but magic isn't natural healing, so have the party medic fire away w/ healing spells and they are right as rain again.

Zombimode
2017-02-23, 07:02 AM
i would interpret that to be natural (over time) healing doesn't work, but magic isn't natural healing, so have the party medic fire away w/ healing spells and they are right as rain again.

Have you even read the Cursed Wound ability?

Vizzerdrix
2017-02-23, 08:11 AM
I think an alchemical item called a healing salve can get around cursed wound. It is neither natural nor magical healing.

Firest Kathon
2017-02-23, 08:17 AM
Have some references:

Clay Golem (D20 (http://www.d20srd.org/srd/monsters/golem.htm#clayGolem)/PF (http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-clay/))
Being at 0 hp (http://www.d20srd.org/srd/combat/injuryandDeath.htm#disabled0HitPoints) (disabled (http://www.d20srd.org/srd/conditionSummary.htm#disabled))

Note that they can only move at half speed now, so any return jorney will likely be much longer. However, any spellcaster with a caster level 6 or higher has at least a chance to succeed at healing the wound. Your party healer, if you have one, could just keep trying with low-level haling speels until they have one success, so that the character is back on a positive hit point total and free to use their own actions.

Several Divine Spirit maneuvers an stances can heal, a Dragon Shaman with the Fast Heal Aura, the Reserve Feat which name eludes me, and the often overlooked Goodberry spell all provide healing that is not hindered by Cursed Wound.

Divine Spirit: Those should indeed work.
Dragon Shaman Aura: Does not work, the draconic aura is grants fast healing, and "fast healing is like natural healing" which does not work at all on the cursed wounds.
Touch of Healing Reserve Feat: Works but requires the caster level check, "Each reserve feat's primary benefit is a supernatural ability usable at will" (Complete Mage, pg. 37) and "Supernatural abilities (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities) are magical", so it is still magical healing. The big advantage, of course, is that you can just retry it until it works without spending any resources (except time).
Goodberry: That depends on DM interpretation, but since the healing is coming (indirectly) from the Goodberry spell I would still classify this as magical healing.

manyslayer
2017-02-23, 08:46 AM
Touch of Healing Reserve Feat: Works but requires the caster level check, "Each reserve feat's primary benefit is a supernatural ability usable at will" (Complete Mage, pg. 37) and "Supernatural abilities (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities) are magical", so it is still magical healing. The big advantage, of course, is that you can just retry it until it works without spending any resources (except time).
Goodberry: That depends on DM interpretation, but since the healing is coming (indirectly) from the Goodberry spell I would still classify this as magical healing.


Cursed Wounds only applies to natural healing and Conjuration(Healing). Touch of Healing requires a Conjuration(Healing) spell held in reserve but does not specify what type the healing from the feat is. I can certainly see ruling it that way, but it does not have anything about damaging undead so seems that it would not fall under that classification.

Goodberry is Transmutation magic so it certainly would work.

Zombimode
2017-02-23, 09:25 AM
Divine Spirit: Those should indeed work.
Dragon Shaman Aura: Does not work, the draconic aura is grants fast healing, and "fast healing is like natural healing" which does not work at all on the cursed wounds.
Touch of Healing Reserve Feat: Works but requires the caster level check, "Each reserve feat's primary benefit is a supernatural ability usable at will" (Complete Mage, pg. 37) and "Supernatural abilities (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities) are magical", so it is still magical healing. The big advantage, of course, is that you can just retry it until it works without spending any resources (except time).
Goodberry: That depends on DM interpretation, but since the healing is coming (indirectly) from the Goodberry spell I would still classify this as magical healing.


Cursed Wound does not really care if a healing effect is magical or not. It cares only about natural healing and Conjuration(Healing) spells and effects.
Touch of Healing and Goodberry are neither so they are fine.

Good catch on the Fast Heal, though.

Firest Kathon
2017-02-23, 10:18 AM
Ah, I see ... I was looking at the Pathfinder version which switched it from "Conjuration (healing)" to all "magical healing". In that case the other magical effects are of course working fine.