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View Full Version : I need help creating a complete village with everything in it :)



Aleksanderdev
2017-02-28, 06:51 PM
#HI!

I was hoping you could help me create a village that my players will start in, for there session 0.

If you are unfamiliar with session 0 the idea is to play a session before the main story begins. Where the players create their characters with backgrounds and ties to the information given, in this case detailed information about the Village of Home.

That i hope you can help me create in great detail.


A session 0 is a powerful tool for a DM to have the players care about things. They no longer save the town to get a reward, they save the town because its their home, with friends and people they care about.

So if you would be so kind, share your great imagination and ideas for this little village. weather it be a npc family, how the village works, what's it labor, whats its location etc etc etc

Guidelines for the town

* Only humans
* Populace 300
* No more then 6 magic wielders.
* The Village is fairly weak in combat prowess.
* Characters start at lvl 3.

##Contributed work## From reddit

NPC's

Wampasully
>Jona Stantler, 57 year old local farmer. Slightly racist, level 2 fighter. Is proficient in Pitchfork.
Jim has had to protect his farm from local monsters (goblins, other demi-humans, whatever you as the DM want) for nearly his entire life. Due to almost all of his experience with other species being centered around violence, he mostly just sees them as inconveniences and threats to his crops.
Constantly protecting his farm has somehow earned him enough combat prowess to be pretty handy in a fight, but he doesn't realize or care about this. Kicking hordes of goblin-ass is just another day in The Village of Home for ol' Jona.

Draivan
>Dagnar Human son of raeger and eulyse fairly typical childhood. Got his first job with his father helping local farmers with odd jobs eventually becoming just a general handyman not specializing in anything.Every night after work him his father and co workers would go out drinking. Dagnar eventually started feeling the pull of the drink and inevitably just working for enough coin for a drink

ilpalazzo64
>Timothy Timson, 17 year old lvl 1 Bard. Timothy followed in his parent's footsteps as an entertainer. He regularly weaves intricate tales to enrapture the townsfolk in the local tavern or town square and the Timson family are always called upon to recount the towns history at local festivals.
However Timothy has a wild streak and what sets him apart from his family is the tiny bit of magic he's managed to pick up from travelers. He uses his magical talents to prank the locals and sometimes add a bit of flair to his performances.

Kitten_of_Death
>Hubert Frugmont, A 46 year-old widower who lost his Inn and family and fortune to a fire which destroyed his Tavern in a regional city. The Tavern was called The Salamander's Redoubt.
With what he had left he started a new life in the Village of Home.
He works at the Village of Home's Tavern [Unnamed] as the barkeeper and is granted a small room in the basement as part of the terms of his employment.

Herobizkit
2017-03-02, 06:21 AM
Check out this link on Donjon (https://donjon.bin.sh/fantasy/random/#type=town;size=Hamlet) and random generate away.

Also look to the sidebar of that site for the Medieval Demographics Calculator.

And pretty much anything you might want for building help.

Prince Zahn
2017-03-03, 07:20 AM
Graham Freidricson - Age 89, Fisherman. Neurotic old man who never forgets. Graham owns a small fishing boat - sometimes he fishes for days at a time until he has enough fish to take to the market. occasionally, he troubles local adventurers with claims that he saw unusual things by the lakeside at night. most people don't take him seriously, which only frustrates him. sooner or later, he might just investigate himself, even though he is not suited at all for such an adventure.

Corsair14
2017-03-03, 08:43 AM
Doing it the hard way, start with what really starts a town. Why is the town there? A farming village, a mining town, leadership town or a resource town. Pick one.
Farming/fishing Town is likely how most towns and villages spring up. You have an area with good farming ability and the farmers need a centrally located but not too distant location to bring their excess goods to sell. Most people in the middle and dark ages rarely traveled more than a few miles from home, even if they had horses. A centralized market town would spring up with easy access to the surrounding farms and the farmers would trade their goods there. A smith and carpenter or two would be here as well as every person needs metal and wood work done and likely doesn't have the time or space to do it themselves. From here you get other aspects of medieval fields, leather workers, maybe some lumber guys to actually do day labor, clear fields, down trees, a full time merchant might move in to buy goods to sell them elsewhere, someone has to bring the smith metal to work along with other travelers so an inn and tavern would spring up. A priest moves in and builds a small chapel to administer to the community. You hit the 300 person mark very quickly. Even in fantasy, there likely would not be a magic user or weapon smith in this small of a community. Your traveling merchant would be there to sell any weapons larger than the spear or bows the smith can easily make.

Mining Town- same thing roughly as the farming community. You have a resource like say copper or iron in the ground. People come to work the mines. People come to build homes for the miners. Farmers live on the outskirts to provide food for miners. You likely will have more than one or two smiths and their apprentices working on tools and equipment both mining and farming related. 300 people is a very small mining community if the mine is big enough to justify a town in the first place. You likely will have the old company town mentality where the company imports many things and pays enough to keep the workers there but they end up owing so much money for various stuff to the company store they are virtual slaves.

Resource- Water is a great resource. Often towns and villages would spring up around natural resources like a spring. Access to clean water is actually a rare thing in the middle ages, just do a quick search to see how many various plagues and such ravaged Europe over the last 2000 years due to bad drinking water(also a reason alcohol was in such massive use, you don't catch disease from alcolhol). Owning a fresh water spring is a gold mine and villages would of course pop up around them since there is fresh water to be had and a need to support the things around it.

Leadership- The local lord(of whatever title) lives there in his small keep. For one it likely took a decade or more to build the keep, so you have an entire community built up to support construction. Farms, smiths, masons, you name it. This is the focal point for the region, money from taxes flow here along with goods and so forth. Here is the only place you would likely find any magic users in a fantasy village of such small size and even then they would be a hedge wizard serving as the advisor to the lord, making potions and so forth. Likely not going to be a big bad caster. Even the lord of such a small community would be a minor noble of no real stature, probably just an old knight in his retired years or some other person out of favor sent out to BFE to get them out of the way. This one you would also find a smith likely specializing in making a small number of weapon types for the local guard force. If small enough he probably makes the metal parts for the armor and tools and such since he likely isn't making weapons full time for such a small number of guards. Depending on how the guards are armored, and for something this unimportant they likely are not expensively equipped, you might have an armorer who does armor work. You would have a leather worker and a tanner to make the leather and some apprentices there too. It would be easy to hit the 300 mark here.