Xar Zarath
2017-03-01, 10:42 PM
I created this prestige class just because it rattled in my brain. Try to see if there are any changes for it. Basically I wanted to allow a wizard to be able to use cleric/druid spells but not to actually need those classes.
Basically turn this:
Independent Research
A wizard also can research a spell independently, duplicating an existing spell or creating an entirely new one. into a prestige class. So here goes:
Magick’s Apprentice
Hit Die
d4.
Requirements
To qualify to become a Magick’s Apprentice, a character must fulfill all the following criteria.
Skills
Knowledge (arcana) 15 ranks, Spellcraft 15 ranks, Religion 15 ranks.
Feats
Skill Focus (Spellcraft)
Spells
Ability to cast 7th-level arcane spells
Class Skills
The Magick’s Apprentice class skills (and the key ability for each skill) are Concentration (Con), Knowledge (all skills taken individually) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level
2 + Int modifier.
Table: The Magick's Apprentice
Level Base
Attack Bonus Fort
Save Ref
Save Will
Save Special Spells per Day
1st +0 +0 +0 +2 The Universal Dialect +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 The Universal Sight +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Magick’s Grace +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Magick’s Mind +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 The Universal Power +1 level of existing arcane spellcasting class
Class Features
All the following are Class Features of the Magick’s Apprentice prestige class.
Weapon and Armor Proficiency
Magick’s Apprentices gain no proficiency with any weapon or armor.
Spells per Day/Spells Known
When a new Magick’s Apprentice level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became a Magick’s Apprentice, he must decide to which class he adds each level of Magick’s Apprentice for the purpose of determining spells per day.
The Universal Dialect (Su)
The Magick’s Apprentice gains a permanent Tongues and Comprehend Languages (as the spell, caster level 13th) as a supernatural ability.
The Universal Sight (Su)
The Magick’s Apprentice gains Arcane Sight (as the spell caster level 14th) as a supernatural ability.
Magick’s Grace (Ex)
The Magick’s Apprentice gains the Native Outsider subtype, however the Magick’s Apprentice does not need to eat or sleep and stops aging. Bonuses from aging still accrue.
Magick’s Mind
The Magick’s Apprentice gains a +5 bonus to will save.
The Universal Power
The Magick’s Apprentice is endowed with the gift of pure Magick and now understands the writings of divine and natural sources of Magick. The Magick’s Apprentice can now scribe cleric and druid spells. Moreover he is able to develop arcane versions of druidic and cleric spells.
This does not increase any spell slots he might have or be able to use divine magic items or even gain spellcasting in divine spellcasting classes. Rather, the Magick’s Apprentice must still locate cleric and druid spells to scribe them into his spellbook as arcane versions.
Basically turn this:
Independent Research
A wizard also can research a spell independently, duplicating an existing spell or creating an entirely new one. into a prestige class. So here goes:
Magick’s Apprentice
Hit Die
d4.
Requirements
To qualify to become a Magick’s Apprentice, a character must fulfill all the following criteria.
Skills
Knowledge (arcana) 15 ranks, Spellcraft 15 ranks, Religion 15 ranks.
Feats
Skill Focus (Spellcraft)
Spells
Ability to cast 7th-level arcane spells
Class Skills
The Magick’s Apprentice class skills (and the key ability for each skill) are Concentration (Con), Knowledge (all skills taken individually) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
Skill Points at Each Level
2 + Int modifier.
Table: The Magick's Apprentice
Level Base
Attack Bonus Fort
Save Ref
Save Will
Save Special Spells per Day
1st +0 +0 +0 +2 The Universal Dialect +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 The Universal Sight +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Magick’s Grace +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Magick’s Mind +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 The Universal Power +1 level of existing arcane spellcasting class
Class Features
All the following are Class Features of the Magick’s Apprentice prestige class.
Weapon and Armor Proficiency
Magick’s Apprentices gain no proficiency with any weapon or armor.
Spells per Day/Spells Known
When a new Magick’s Apprentice level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became a Magick’s Apprentice, he must decide to which class he adds each level of Magick’s Apprentice for the purpose of determining spells per day.
The Universal Dialect (Su)
The Magick’s Apprentice gains a permanent Tongues and Comprehend Languages (as the spell, caster level 13th) as a supernatural ability.
The Universal Sight (Su)
The Magick’s Apprentice gains Arcane Sight (as the spell caster level 14th) as a supernatural ability.
Magick’s Grace (Ex)
The Magick’s Apprentice gains the Native Outsider subtype, however the Magick’s Apprentice does not need to eat or sleep and stops aging. Bonuses from aging still accrue.
Magick’s Mind
The Magick’s Apprentice gains a +5 bonus to will save.
The Universal Power
The Magick’s Apprentice is endowed with the gift of pure Magick and now understands the writings of divine and natural sources of Magick. The Magick’s Apprentice can now scribe cleric and druid spells. Moreover he is able to develop arcane versions of druidic and cleric spells.
This does not increase any spell slots he might have or be able to use divine magic items or even gain spellcasting in divine spellcasting classes. Rather, the Magick’s Apprentice must still locate cleric and druid spells to scribe them into his spellbook as arcane versions.