Duke Malagigi
2007-07-24, 02:04 PM
To me wizards should be the scientests of the D&D game. They represent knowledge, insight and a fundemental unerstanding of the world around them. So why don't they get more than two skill points and why aren't their spells dependant on scientific skills? This should include such fields as biology (as organic studies). This is my humble proposal and in addition to the standard eight schools of magic. This would require raising the skill points to either four or six. So, is this a good idea or not? This will also devide Knowledge (Nature) in to two skills, Knowledge (Geology), Knowledge (Meteorology) and Knowledge (Organic Studies).
Cold-based spells
Knowledge (Chemistry)
Example spells: Wall of Ice and Cone of Cold.
Fire-based spells
Knowledge (Chemistry)
Example spells: Fireball, Burning Hands, Wall of Fire and Meteor Swarm.
Light-based spells
Knowledge (General Physics)
Example spells: Dancing Lights, Light and Prismatic Spray.
Sound-based spells
Knowledge (General Physics)
Example spells: Shatter, Shout and Ghost Sounds.
Gravity-based spells
Knowledge (General Physics)
Example spells: Levitate, Fly, Overland Flight and Reverse Gravity.
Electrical spells
Knowledge (General Physics)
Example spells: Shocking Grasp and Lightning Bolt.
Mind affecting spells
Knowledge (Psychology)
Example spells: Charm Person and Dominate Person.
Weather-based spells
Knowledge (Meteorology)
Example spells: Wall of Wind.
Optical illusions
Knowledge (General Physics)
Example spells: Invisibility and Minor Image.
Shadow
Knowledge (General Physics)
Example spells: Shadow Conjuration and Shadow Evocation.
Summoning and teleporting spells
Knowledge (the Planes A.K.A. Astrophysics)
Example spells: All Summon Monster spells, Gate and Mount.
Other conjuration spells
Knowledge (General Physics)
Example spells: Wall of Iron, Fabricate and Genesis (that and Knowledge (Astrophysics)).
Divination
Scry, Knowledge (General Physics)
Knowledge (Any science)
Example spells: Detect Magic, Detect Alignment (any) and True Seeing.
Physical alteration spells
Knowledge (General Physics)
Example spells: The Polymorph spells and Flesh to Stone.
Abjuration
Knowledge (General Physics).
Necromancy
Knowledge (Organic Studies)
They would need to make casting checks with the following formula with the appropriate skill above.
Spell Level DC
0-3rd 5+spell levelx2
4th-6th 10+spell levelx2
7th-9th 15+spell levelx2
10th-12th 20+spell levelx2
13th-15th 25+spell levelx2
16th-18th 30+spell levelx2
Every five points rolled above the DC of the spell counts as a spell level increase for the purpose of metamagic but for that casting only and only using meta-magic feats the wizard knows.
Do any of you think these are good ideas?
Cold-based spells
Knowledge (Chemistry)
Example spells: Wall of Ice and Cone of Cold.
Fire-based spells
Knowledge (Chemistry)
Example spells: Fireball, Burning Hands, Wall of Fire and Meteor Swarm.
Light-based spells
Knowledge (General Physics)
Example spells: Dancing Lights, Light and Prismatic Spray.
Sound-based spells
Knowledge (General Physics)
Example spells: Shatter, Shout and Ghost Sounds.
Gravity-based spells
Knowledge (General Physics)
Example spells: Levitate, Fly, Overland Flight and Reverse Gravity.
Electrical spells
Knowledge (General Physics)
Example spells: Shocking Grasp and Lightning Bolt.
Mind affecting spells
Knowledge (Psychology)
Example spells: Charm Person and Dominate Person.
Weather-based spells
Knowledge (Meteorology)
Example spells: Wall of Wind.
Optical illusions
Knowledge (General Physics)
Example spells: Invisibility and Minor Image.
Shadow
Knowledge (General Physics)
Example spells: Shadow Conjuration and Shadow Evocation.
Summoning and teleporting spells
Knowledge (the Planes A.K.A. Astrophysics)
Example spells: All Summon Monster spells, Gate and Mount.
Other conjuration spells
Knowledge (General Physics)
Example spells: Wall of Iron, Fabricate and Genesis (that and Knowledge (Astrophysics)).
Divination
Scry, Knowledge (General Physics)
Knowledge (Any science)
Example spells: Detect Magic, Detect Alignment (any) and True Seeing.
Physical alteration spells
Knowledge (General Physics)
Example spells: The Polymorph spells and Flesh to Stone.
Abjuration
Knowledge (General Physics).
Necromancy
Knowledge (Organic Studies)
They would need to make casting checks with the following formula with the appropriate skill above.
Spell Level DC
0-3rd 5+spell levelx2
4th-6th 10+spell levelx2
7th-9th 15+spell levelx2
10th-12th 20+spell levelx2
13th-15th 25+spell levelx2
16th-18th 30+spell levelx2
Every five points rolled above the DC of the spell counts as a spell level increase for the purpose of metamagic but for that casting only and only using meta-magic feats the wizard knows.
Do any of you think these are good ideas?