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homerjay
2007-07-24, 02:19 PM
Inspired by Marrow from the Marvel universe.

Please PEACH
Sheathe (Medium Humanoid)
• +2 Constitution, and -2 Wisdom.
• Medium size. As Medium creatures, Sheathes have no special bonuses or penalties due to their size.
• A Sheathes base land speed is 30 feet.
• Fast Healing (Ex): A Sheathes heals 1 points of damage each round. The Sheathes Fast Heal stops function if the Sheathe is dead.
• Bone Growth (EX): A Sheathes bones can grow on demand, often protruding from there skin and faces. Painfully a Sheathe can pull these growths from there body and use them as weapons, and they can even cover there body making crude boney armor.
Bone Weapon: As a swift action the Sheathe can cause tiny bone spikes to protrude from all over her body, mimicking the effects of Armor Spikes. This cause pain to the Sheathe dealing 1 point of damage. As a swift action the Sheathe can grow one or two spikes that can be removed, and used as daggers. This deals 2 points of damage per dagger created. As a swift action the Sheathe can grow large piece of bone that mimics a Short sword. This deals 3 points of damage. These weapons are treated as magic weapons for the purpose of overcoming damage reduction.the Bone weapons are permanent, but become dry and brittle after 24 hours, crumbling if used to attack.
Bone Armor: As a move action a Sheathe can grow boney armor that covers most of her body. Providing a Natural Armor bonus equal up to half the Sheathes hit dies rounded down (minimum of 1). This armor does not hinder the Sheathes movement in anyway. Growing the armor causes excruciating pain dealing 2 points of damage per 1 point of natural armor gained. After 24 hours the armor becomes dry and brittle. once this happens, the armor no longer provides a Natural armore bonus and begings to flake off.
• Level Adjustment +2.
• Favored Class: Fighter.


I NEED HELP WITH DESCRIPTION
They will look like humans in shape, completely white eyes, and bones protruding from varies spots.
Please help, I suck at describing things.

ChrisMcDee
2007-07-24, 05:43 PM
Sounds interesting. I think it might be good if the damage caused by pushing out the bone spikes will never take the character to 0HP. I can imagine it being used often as a desperation tactic when the character is weakened, but maybe it's just me :smalltongue:

homerjay
2007-07-27, 12:22 PM
Here what I came up with:

Sheathe (Description help from Lawlicron)

Personality: The Sheathe are brash and act before they think. Their hardy bodies and quick healing abilities let them make many mistakes. They often take the wrong path several times just on principle due to their stubborn nature. This doesn't mean they won't listen to reason and although stubborn at times they can be pretty personable at times.
Physical Description: Sheathe are thick and tall. Standing between 5'10 and 6'5. Along with their height they usually weigh much more than someone of their size normally would. The average weight for a Sheathe is 250 to 300 pounds although, unlike many other people claim, it is solely bone based weight. The Sheathe also posses white swimming eyes and many bony protrusions all over their bodies.
Relations: Sheathe enjoy a good time and don't see many problems with other races, with one exception. Elves. The Sheathe see elves as snobby, up-tight, physically frail, and mentally stunted
Allignment: Sheathe tend towards a chaotic alignment. Most tend to be Chaotic Good.
Religion: Sheathe usually pray to dwarven gods thinking themselves as hardier and more worthy of the deities patronage. This isn't malicious as it is more a healthy competition with dwarves.
Language: Sheathe speak common and undercommon. They use undercommon as a semi-secret language between one another.
Names: Sheathe names tend to be short, most names often have many Ms, As, and Ws (Example: Naawarm, Aamhaw, and Mamwo.)
Adventures: Sheathe adventure out of a sense for righting a wrong or to discover personal truths.

Sheathe (Medium Humanoid)
•+2 Constitution, -2 Wisdom: Sheathe are hardy and tough, but brash and act before they think
• Medium size. As Medium creatures, Sheathes have no special bonuses or penalties due to their size.
• A Sheathes base land speed is 30 feet.
• Fast Healing (Ex): A Sheathes heals 1 points of damage each round. The Sheathes Fast Heal stops functioning if the Sheathe is dead.
• Bone Growth (EX): A Sheathes can grow bones on demand, they normally protrude from their skin and face. Although the process is painful a Sheathe can pull these growths from there body and use them as weapons, and they can even cover there body making crude bony armor.
Bone Spikes: As a swift action the Sheathe can cause tiny bone spikes to protrude from its body, mimicking the effects of Armor Spikes. This cause pain to the Sheathe dealing 1 point of damage.
Bone Weapon: As a swift action the Sheathe can grow spikes that can be removed and used as weapons. By taking 2 points of damage the Sheathe can create, as a swift action, either two daggers or a single short sword. These weapons are treated as magic weapons for the purpose of overcoming damage reduction and count as steel weapons for the purpose of penalties for weapons made of bone. The bone weapons are temporary but become dry and brittle after 24 hours and crumble.
Bone Armor: As a move action a Sheathe can grow bonyy armor that covers most of her body. Providing a Natural Armor bonus equal up to half the Sheathes hit dies rounded down (minimum of 1). This armor does not hinder the Sheathes movement in anyway. Growing the armor causes excruciating pain dealing 2 points of damage per 1 point of natural armor gained. After 24 hours the armor becomes dry and brittle. once this happens, the armor no longer provides a natural armor bonus and begings to flake off.
• Level Adjustment +2.
• Favored Class: Fighter.

Kyace
2007-07-27, 04:45 PM
I dislike the idea of something for nothing. You might consider making the damage from bone growth unhealable until the bone spikes, weapon or armor is retracted back into the body or 24 hours. Otherwise, every morning the Sheathe with make bone spikes, arm fulls of bone daggers and nat armor and let the fast healing fix it. Or, if not unhealable, at least not let fast healing fix it.