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View Full Version : Pathfinder Vigilante Safe House Talent



Genth
2017-03-02, 08:43 PM
Is it just me, or does the Vigilante safe house talent get ridiculous? For reference:

Safe House (Ex): The vigilante can establish a safe house in his area of renown, and he can change it every time he changes his area of renown. If he doesn’t have the renown talent, he can still select this talent and place the safe house in a single location to which he has access, but he can never move the safe house from its initial location until he gains the renown talent. This safe house must be an area no larger in volume than a cube that is a number of feet per side equal to 10 feet per vigilante level. The safe house can be arranged any way he likes and it can be part of a larger building, like a secret room or an underground cave. Objects within this safe house can’t be located by any effect that is less powerful than a discern location spell. At 7th level, this protection from being located also applies to creatures in the safe house. At 13th level, the entire area is protected from scrying effects (though not mundane snooping) like a mage’s private sanctum.


So at 10th level, a Vigilante can establish a safe-house with 1 million cubic feet of space. Given an average ceiling height of about 8 feet in western countries, that gives a floor space of 125,000 square feet. The average square footage of a house in the US (Where houses are way bigger than most places anyway) is about 2,500 square feet. This is 50 times larger than the average house! Forget the Batcave, this is huge. Is this correct?

tyckspoon
2017-03-02, 09:17 PM
That.. seems right. I suspect the writer may have meant 'the safe house can be anything that fits inside a cube etc etc..' but as written, I think you're right and it just has to be less than that total volume.. which is an awful lot of space if you can redistribute one or more of the dimensions. For a higher-level Vigilante you probably wind up with 'safe houses' that are actually the first and/or second floors or basements of entire town blocks, whole underground cave complexes, and the like. (Although if this class is inspired by city/regional hero figures like Batman or the folklore of Robin Hood, that might be appropriate - Batman's Safe House could be the entirety of Wayne Manor including the Batcave.)

Necroticplague
2017-03-02, 10:12 PM
Yep. At mid or higher levels, a Safe House isn't just a room or a house in the way, it's an entire complex. The most important details about a Safe House is that a vigilante can move through and rest within unseen by magical means. So having the Safe House extend into what the Vigilante might call his 'hunting ground' is perfectly reasonable, if it's a place he may have practice moving unseen through. A tunnel dweller might say that the entire city's sewers are his domain to crawl through, as well as a few entry and exit points into such, while a more rural one might have have the treetops of an entire forest as his safe haven to sleep.