Xuldarinar
2017-03-03, 11:37 AM
Oath of the Pact
The Oath of the Pact is a strange and diverse oath, committing a paladin to the service of patrons more often held by warlock. Most often this occurs when a paladin follows down the path of their training and calls out to dark powers in desperation, but on occasion this path is one a paladin walks to with intent from the beginning. Pact templars, patron zealots, and knights of the seal are all titles they go by, but more discerning individuals may call them other names based upon their patron.
Upon selecting this pact, you must select a warlock patron to follow. If you later take on any levels of warlock, you must select the same patron. If you already possess levels in warlock before taking on this oath, you must choose the same patron as you previously selected.
OATH OF THE PACT: TITLES BY PACT
Given the diversity of the concept, it is only fitting that there be unique titles for paladins devoted to different patrons. As such, for each patron listed, here are a few possible titles such paladins may go by. Aside from those described below, one can also specify them as a 'Knight' of a particular entity (Knight of Cthulhu/Asmodeus/ect.)
The Archfey. Any title normally given to one with Oath of the Ancients would work.
The Fiend. Hellknight, Demon Aspirant, Knight of the Lower Planes.
The Great Old One. Raving Crusader, Knight Apostate, Cerebrotic Knight.
The Hexblade. Hexblade, Hexen Knight, Witch Knight.
The Raven Queen. Raven Templar, Death Verger, Queen's Blade.
The Seeker. Truth Guardian, Astral Knight, Crusader of Stars.
The Undying Light. Dawn Knight, Templar of the Light, Deathless Knight.
These are of course just ideas and by no means binding. Its your game, and your setting. I mean, you could decide the Raven Queen in your setting is called the Chicken Queen, and call your Paladins who have sworn an oath to her Colonels for all I care. Have fun with it.
Tenets of the Pact
The tenets of the Oath of the Pact are vague, and the specifics are bound the vary from patron to patron, but there are a handful that are universal.
-Serve Your Patron. You have sworn fealty to your patron, so let their will be done.
-Spread Their Message. While the method may vary, you must encourage others to too follow the will of your patron.
-Protect Their Servants. You are not only the sword of your patron, but so too are you their shield. Unless it is your patron's will otherwise, you must strive to protect those in their service.
Oath Spells
You gain oath spells at the paladin levels listed.
OATH OF THE PACT SPELLS
Paladin Level
Spells
3rd
1st-level Patron Spells
5th
2nd-level Patron Spells
9th
3rd-level Patron Spells
13th
4th-level Patron Spells
17th
5th-level Patron Spells
These spells are determined by the patron selected.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
-Initiate of the Pact. You can use your Channel Divinity to invoke the powers of your patron. At 3rd level you gain a Pact Boon of your choice (Chain, Blade, Tome, Star Chain, ect.), as well as a single invocation of your choice. At each level, you may replace this invocation with any other single invocation for which you qualify. For the purpose of selecting this invocation, treat your paladin level as your effective warlock level. At 18th level, you gain knowledge of a second invocation.
-Lesser Patron's Blessing: You use your Channel Divinity to utilize the least of your patron's blessings. You gain the ability normally granted by your patron to warlocks at 1st level. For the purpose of this and subsequent blessings you utilize your paladin spell DC instead of your warlock spell DC, provided a spell DC is referenced by the ability.
LESSER PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Fey Presence
The Fiend
Dark One's Blessing
The Great Old One
Awakened Mind
The Hexblade
Hexblade's Curse
The Raven Queen
Sentinel Raven
The Seeker
Shielding Aurora
The Undying Light
Radiant Soul
Patron's Blessing
At 7th level, you gain the ability normally granted by your patron to warlocks at 6th level.
PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Misty Escape
The Fiend
Dark One's Own Luck
The Great Old One
Entropic Ward
The Hexblade
Shadow Hound
The Raven Queen
Soul of the Raven
The Seeker
Astral Refuge
The Undying Light
Searing Vengeance
Greater Patron's Blessing
At 15th level, you gain the ability normally granted by your patron to warlocks at 14th level.
GREATER PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Dark Delirium
The Fiend
Hurl Through Hell
The Great Old One
Create Thrall
The Hexblade
Master of Hexes
The Raven Queen
Queen's Right Hand
The Seeker
Astral Sequestration
The Undying Light
Healing Light
Otherworldly Paragon
At 20th level, you can invoke the power of your patron to assume the form of an otherworldly paragon. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
Proficiency on all saving throws.
You gain the benefits of the blur spell without concentrating on the spell.
Whenever you cast a spell granted by your patron that has a casting time of 1 action, or by Pact of the Tome if you selected it, you cast it using a bonus action instead. If the spell requires longer, the time required to cast it is cut in half. If the spell requires a bonus action to cast, then it requires no actions at all to cast.
Once you use this feature, you cannot use it again until you finish a long rest.
The Oath of the Pact is a strange and diverse oath, committing a paladin to the service of patrons more often held by warlock. Most often this occurs when a paladin follows down the path of their training and calls out to dark powers in desperation, but on occasion this path is one a paladin walks to with intent from the beginning. Pact templars, patron zealots, and knights of the seal are all titles they go by, but more discerning individuals may call them other names based upon their patron.
Upon selecting this pact, you must select a warlock patron to follow. If you later take on any levels of warlock, you must select the same patron. If you already possess levels in warlock before taking on this oath, you must choose the same patron as you previously selected.
OATH OF THE PACT: TITLES BY PACT
Given the diversity of the concept, it is only fitting that there be unique titles for paladins devoted to different patrons. As such, for each patron listed, here are a few possible titles such paladins may go by. Aside from those described below, one can also specify them as a 'Knight' of a particular entity (Knight of Cthulhu/Asmodeus/ect.)
The Archfey. Any title normally given to one with Oath of the Ancients would work.
The Fiend. Hellknight, Demon Aspirant, Knight of the Lower Planes.
The Great Old One. Raving Crusader, Knight Apostate, Cerebrotic Knight.
The Hexblade. Hexblade, Hexen Knight, Witch Knight.
The Raven Queen. Raven Templar, Death Verger, Queen's Blade.
The Seeker. Truth Guardian, Astral Knight, Crusader of Stars.
The Undying Light. Dawn Knight, Templar of the Light, Deathless Knight.
These are of course just ideas and by no means binding. Its your game, and your setting. I mean, you could decide the Raven Queen in your setting is called the Chicken Queen, and call your Paladins who have sworn an oath to her Colonels for all I care. Have fun with it.
Tenets of the Pact
The tenets of the Oath of the Pact are vague, and the specifics are bound the vary from patron to patron, but there are a handful that are universal.
-Serve Your Patron. You have sworn fealty to your patron, so let their will be done.
-Spread Their Message. While the method may vary, you must encourage others to too follow the will of your patron.
-Protect Their Servants. You are not only the sword of your patron, but so too are you their shield. Unless it is your patron's will otherwise, you must strive to protect those in their service.
Oath Spells
You gain oath spells at the paladin levels listed.
OATH OF THE PACT SPELLS
Paladin Level
Spells
3rd
1st-level Patron Spells
5th
2nd-level Patron Spells
9th
3rd-level Patron Spells
13th
4th-level Patron Spells
17th
5th-level Patron Spells
These spells are determined by the patron selected.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
-Initiate of the Pact. You can use your Channel Divinity to invoke the powers of your patron. At 3rd level you gain a Pact Boon of your choice (Chain, Blade, Tome, Star Chain, ect.), as well as a single invocation of your choice. At each level, you may replace this invocation with any other single invocation for which you qualify. For the purpose of selecting this invocation, treat your paladin level as your effective warlock level. At 18th level, you gain knowledge of a second invocation.
-Lesser Patron's Blessing: You use your Channel Divinity to utilize the least of your patron's blessings. You gain the ability normally granted by your patron to warlocks at 1st level. For the purpose of this and subsequent blessings you utilize your paladin spell DC instead of your warlock spell DC, provided a spell DC is referenced by the ability.
LESSER PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Fey Presence
The Fiend
Dark One's Blessing
The Great Old One
Awakened Mind
The Hexblade
Hexblade's Curse
The Raven Queen
Sentinel Raven
The Seeker
Shielding Aurora
The Undying Light
Radiant Soul
Patron's Blessing
At 7th level, you gain the ability normally granted by your patron to warlocks at 6th level.
PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Misty Escape
The Fiend
Dark One's Own Luck
The Great Old One
Entropic Ward
The Hexblade
Shadow Hound
The Raven Queen
Soul of the Raven
The Seeker
Astral Refuge
The Undying Light
Searing Vengeance
Greater Patron's Blessing
At 15th level, you gain the ability normally granted by your patron to warlocks at 14th level.
GREATER PATRON'S BLESSING
Patron
Ability Gained
The Archfey
Dark Delirium
The Fiend
Hurl Through Hell
The Great Old One
Create Thrall
The Hexblade
Master of Hexes
The Raven Queen
Queen's Right Hand
The Seeker
Astral Sequestration
The Undying Light
Healing Light
Otherworldly Paragon
At 20th level, you can invoke the power of your patron to assume the form of an otherworldly paragon. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
Proficiency on all saving throws.
You gain the benefits of the blur spell without concentrating on the spell.
Whenever you cast a spell granted by your patron that has a casting time of 1 action, or by Pact of the Tome if you selected it, you cast it using a bonus action instead. If the spell requires longer, the time required to cast it is cut in half. If the spell requires a bonus action to cast, then it requires no actions at all to cast.
Once you use this feature, you cannot use it again until you finish a long rest.