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etrpgb
2017-03-03, 02:24 PM
In a game I need to DM a friend of mine would like to play a Healer.
Since only healing is a bit boring, I wanted to add as many as buff as possible in the spell list, also I put some other changes.

Here is the results, what do you think? It's now a credible Tier3/4 class? What is not written is from the original Healer.

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Saves: all good (as Monk).

Skills: Autohypnosis, Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledges (ALL), Profession, Ride, Sense Motive, Spellcraft, Survival, Tumble, Use Magic Device.


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Spellcasting: everything in CHA as Shugenja. The whole spell list is known as Warmage. Spells per day as Shugenja (check the Errata!).

The Healer also may cast any personal-range spell from his list on another character with a touch.

Weapons and armor: proficient with all simple weapons and light armors (no shields). The vow is changed to: thou shall not use shields and you shall heals others before thyself.


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The Class Features
Cleanse paralysis
Cleanse disease
Cleanse fear
Cleanse poison
Cleanse blindness
Cleanse spirit
Cleanse petrification
are now once at encounter* instead per day.

New limb
New life
are now once per day.


*i.e., one minute of focus is needed to renew them


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Extra features

Level 1st
Turn Undead as Cleric of the same level
Domains: Protection, Fate

2nd
Bonus feat: Maximize Spell

5th
Bonus feat: Mastery of Day and Night (no need of prerequisites)

7th
Grow Wings (Su)
As Rainbow Servant, see Complete Divine p. 55
Differences: the wings are pure white and if you are riding your Unicorn (or
another companion for the level 8th feature) you can make it fly too
effortlessly.

11th
Evasion ability

14th
Mettle ability

16th
Improved Evasion ability


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New spell list

0-level: create water, cure minor wounds, dawn, deathwatch, detect magic, detect poison, foraging charm, light, mending, purify food and drink, read magic, resistance, virtue.


1st-level: beastland ferocity, bless water, conviction, cure light wounds, delay disease, delay death, endure elements, enlarge person, expeditious retreat, faith healing, foundation of stone, goodberry, healthful rest, invest light protection, lesser vigor, protection from evil, remove fear, remove paralysis, resurgence, sanctuary, shield of faith, speak with animals. spell flower, touch of jorasco.


2nd-level: balor nimbus, benediction, bite of the wererat, body ward, calm emotions, close wounds, consecrate, cure moderate wounds, delay poison, divine insight, divine protection, ease pain, estanna's stew, false life, gentle repose, ghost touch armor, healing lorecall, heroism, lesser restoration, protection from negative energy, remove addiction, remove blindness/deafness, remove disease, remove nausea, resist energy, shared healing, shield other, soul ward, spectral hand, stabilize, summon elysian thrush, steed of the seas


3rd-level: antidragon aura, attune form, bite of the werewolf channelled divine shield, close wounds, create food and water, crown of protection, cure serious wounds, displacement, energy aegis, heart's ease, invest moderate protection, magic circle against evil, magic vestment, mass conviction, mass lesser vigor, mass resist energy, neutralize poison, prayer, protection from energy, refreshment, remove curse, remove fatigue, restoration, safety, shield of warding, status, tiny hut, vigor, when two become one.


4th-level: astral hospice, channelled divine health, convert wand, cure critical wounds, death ward, delay death, freedom of movement, greater resistance, healing spirit, mass cure light wounds, mass shield of faith, panacea, planar tolerance, positive energy aura, revenance, ruin delver's fortune, secure shelter, seed of life, sheltered vitality, stoneskin, sustain, cure critical wounds, death ward, freedom of movement, mass cure light wounds, panacea, bite of the wereboar, divine power, spell immunity, winged mount


5th-level: atonement, aura of evasion, bite of the weretiger, break enchantment, contingent energy resistance, dance of the unicorn, darts of life, greater heroism, dimension jumper, greater status, greater vigor, healing circle, indomitability, invest heavy protection, life's grace, mass cure moderate wounds, mass sanctuary, raise dead, renewed vigor, revivify, stalwart pact, stone to flesh, true seeing, warding gems.


6th-level: bite of the werebear, energy immunity, greater restoration, heal, heroes’ feast, mass cure serious wounds, regenerate, revive outsider, secure corpse, superior resistance, vigorous circle.


7th-level: energetic healing, fortunate fate, mage's magnificent mansion, mass cure critical wounds, mass restoration, rejuvenating light, renewal pact, repulsion, resurrection.


8th-level: death pact, discern location, greater spell immunity, holy aura, mass death ward, mass heal, protection from spells.


9th-level: absorption, foresight, gate, greater dimension jumper, pavilion of grandeur, prismatic sphere, sublime revelry, true resurrection, undeath's eternal foe, mass death ward, unbinding,

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