RabanoDOOM
2017-03-04, 03:05 PM
Hey there! :smallbiggrin: So, I'm fairly certain this homebrew class is terribly broken in at least 1 or 2 ways, probably more. This is The Feral, a class that focuses on being very agile, wielding multiple light weapons, and make a WHOLE BUNCH of small attacks. The archetypes focus on improving aspects of the Feral's 2 unique class features, those being the Low Stance and the Hyena's Bite. Please evaluate my class and tell me what you think needs improving, what you'd add, and what you'd remove to make it better. Thanks!
The Feral
Level
Proficiency Bonus
Features
1st
+2
Hyena's Bite, Low Stance
2nd
+2
Pounce, Agility
3rd
+2
Feral Archetype
4th
+2
Ability Score Improvement
5th
+3
Extra Attack
6th
+3
Agile Warrior, Fearless
7th
+3
Feral Feature
8th
+3
Ability Score Improvement
9th
+4
Aggro, Passing Glance
10th
+4
Extra Attack (2)
11th
+4
Feral Feature
12th
+4
Ability Score Improvement
13th
+5
Evasion
14th
+5
Ability Score Improvement
15th
+5
Feral Feature
16th
+5
Ability Score Improvement
17th
+6
Gale Warrior, Ravager
18th
+6
Feral Feature
19th
+6
Ability Score Improvement
20th
+6
Hellrazor
CLASS FEATURES
As a Feral, you gain the following class features.
HIT POINTS
Hit Dice: d8
Hit Points at 1st Level: 8 + constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + constitution modifier
PROFICIENCIES
Armor: Light
Weapons: Simple, Martial
Tools: None
Saving Throws: Strength, Dexterity
Skills: Select 2 from Animal Handling, Athletics, Intimidation, Perception, Sleight of Hand & Stealth
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
(a) two scimitars (b) two shortswords, or (c) any two martial weapons
(a) a dungeoneer's pack or (b) an explorer's pack.
Leather armor and two daggers
Hyena's Bite
You can hold a light weapon in your mouth, and make a single attack with it as a bonus action. Additionally, if you are dual wielding, you may make two attacks as a bonus action instead of 1, one offhand attack and one Hyena's Bite attack. You may not apply your stat modifier to any damage dealt through Hyena's Bite, except through Hellrazor.
Low Stance
While wearing light armor and not using a shield, you may enter or exit a Low Stance as a standard or bonus action. While in a low stance, attacks made more than 5 feet away from you have disadvantage, attacks made within 5 feet have advantage, and you may cross through the spaces of enemies the same size as you or larger. Exiting a low stance provokes an opportunity attack with advantage from any enemy within 5 feet.
Pounce
While in a low stance, you gain an extra 10 feet of movement speed, difficult terrain doesn't cost you extra movement, and creatures cannot make opportunity attacks against you.
Agility
You gain proficiency in Acrobatics, if you hadn't already. Additionally, if you had proficiency in Acrobatics prior to acquiring this feature, you gain Expertise in Acrobatics.
Feral Archetype
At level 3, you choose an archetype to emulate your feral fighting style through. You may choose between the Razor feral archetype and the Dust Devil feral archetype. These archetypes provide you features at level 3, 7, 11, 15, and 18.
Agile Warrior
You can move up to your movement speed as a reaction after being hit by an attack or spell, and can Dash as a bonus action.
Fearless
You are immune to the Frightened condition and any fear-based effects. Additionally, creatures who attempt to make Intimidate checks against you automatically fail.
Aggro
At the start of an encounter, before anyone has rolled initiative, you may move up to your movement speed.
Passing Glance
While in a low stance, when you cross through the space of an enemy, you may make a single Hyena's Bite attack against that enemy. This attack has disadvantage. You may only hit the same creature once using this feature.
Evasion
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Gale Warrior
You are always treated as being under the effects of a Jump spell.
Ravager
When you take the attack action and succeed on any attack you make, you may make a single Hyena's Bite attack immediately after that attack. This attack has disadvantage.
Hellrazor
You may add either your Dexterity or Strength modifier to any and all melee attack damage you deal. This does not apply to attacks that already have a stat modifier added to their damage.
Razor Fang
At Level 3, you may wield a fourth light weapon, held by another part of your body aside from your hands or mouth. (In your elbow, under your arm, under your knee, etc.) After making a Hyena's Bite attack, you may immediately make an Acrobatics check, with the check's DC equal to the enemy's Armor class. If this Acrobatics check is successful, you may make an attack against that enemy using your extra weapon. If this Acrobatics check is a failure, you provoke an opportunity attack from any enemy within 5 feet, and you immediately fall prone. This feature does not apply to Ravager, and you may not apply your stat modifier to any damage dealt by Razor Fang, except through Hellrazor.
Slicing Whirlwind
At Level 7, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Bladewheel
At Level 11, you may wield a fifth light weapon using Razor Fang, making attacks with both weapons when Razor Fang is used
Iron Curtain
At Level 15, when you're hit by an attack, you may use your reaction to make a single attack contested by the enemy's attack roll. If this attack is successful, the damage their attack deals is reduced by half the damage of your attack. (Rounded down) You always take a minimum of 1 damage.
Walking Armory
At Level 18, you may wield a sixth light weapon using Razor Fang, making attacks with all three weapons when Razor Fang is used.
Desert Wind
At Level 3, you may enter a low stance without expending a standard or bonus action. Getting out of a Low Stance still requires a standard or bonus action, however, and still provokes an opportunity attack.
Black Iguana's Blessing
At Level 7, while in a low stance, you gain a climb speed equal to your movement speed.
Dancing Sands
At Level 11, while in a low stance, you have advantage on all dexterity based skill checks and saves.
Untouchable
At Level 15, while in a low stance, you may ignore the movement-inhibiting effects of any movement-inhibiting spells, and you cannot be grappled or restrained.
Zephyr
At Level 18, you may exit a low stance without expending an action. Additionally, while in a low stance, you are always treated as being under the effect of the Longstrider and Water Walk spells.
The Feral
Level
Proficiency Bonus
Features
1st
+2
Hyena's Bite, Low Stance
2nd
+2
Pounce, Agility
3rd
+2
Feral Archetype
4th
+2
Ability Score Improvement
5th
+3
Extra Attack
6th
+3
Agile Warrior, Fearless
7th
+3
Feral Feature
8th
+3
Ability Score Improvement
9th
+4
Aggro, Passing Glance
10th
+4
Extra Attack (2)
11th
+4
Feral Feature
12th
+4
Ability Score Improvement
13th
+5
Evasion
14th
+5
Ability Score Improvement
15th
+5
Feral Feature
16th
+5
Ability Score Improvement
17th
+6
Gale Warrior, Ravager
18th
+6
Feral Feature
19th
+6
Ability Score Improvement
20th
+6
Hellrazor
CLASS FEATURES
As a Feral, you gain the following class features.
HIT POINTS
Hit Dice: d8
Hit Points at 1st Level: 8 + constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + constitution modifier
PROFICIENCIES
Armor: Light
Weapons: Simple, Martial
Tools: None
Saving Throws: Strength, Dexterity
Skills: Select 2 from Animal Handling, Athletics, Intimidation, Perception, Sleight of Hand & Stealth
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
(a) two scimitars (b) two shortswords, or (c) any two martial weapons
(a) a dungeoneer's pack or (b) an explorer's pack.
Leather armor and two daggers
Hyena's Bite
You can hold a light weapon in your mouth, and make a single attack with it as a bonus action. Additionally, if you are dual wielding, you may make two attacks as a bonus action instead of 1, one offhand attack and one Hyena's Bite attack. You may not apply your stat modifier to any damage dealt through Hyena's Bite, except through Hellrazor.
Low Stance
While wearing light armor and not using a shield, you may enter or exit a Low Stance as a standard or bonus action. While in a low stance, attacks made more than 5 feet away from you have disadvantage, attacks made within 5 feet have advantage, and you may cross through the spaces of enemies the same size as you or larger. Exiting a low stance provokes an opportunity attack with advantage from any enemy within 5 feet.
Pounce
While in a low stance, you gain an extra 10 feet of movement speed, difficult terrain doesn't cost you extra movement, and creatures cannot make opportunity attacks against you.
Agility
You gain proficiency in Acrobatics, if you hadn't already. Additionally, if you had proficiency in Acrobatics prior to acquiring this feature, you gain Expertise in Acrobatics.
Feral Archetype
At level 3, you choose an archetype to emulate your feral fighting style through. You may choose between the Razor feral archetype and the Dust Devil feral archetype. These archetypes provide you features at level 3, 7, 11, 15, and 18.
Agile Warrior
You can move up to your movement speed as a reaction after being hit by an attack or spell, and can Dash as a bonus action.
Fearless
You are immune to the Frightened condition and any fear-based effects. Additionally, creatures who attempt to make Intimidate checks against you automatically fail.
Aggro
At the start of an encounter, before anyone has rolled initiative, you may move up to your movement speed.
Passing Glance
While in a low stance, when you cross through the space of an enemy, you may make a single Hyena's Bite attack against that enemy. This attack has disadvantage. You may only hit the same creature once using this feature.
Evasion
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Gale Warrior
You are always treated as being under the effects of a Jump spell.
Ravager
When you take the attack action and succeed on any attack you make, you may make a single Hyena's Bite attack immediately after that attack. This attack has disadvantage.
Hellrazor
You may add either your Dexterity or Strength modifier to any and all melee attack damage you deal. This does not apply to attacks that already have a stat modifier added to their damage.
Razor Fang
At Level 3, you may wield a fourth light weapon, held by another part of your body aside from your hands or mouth. (In your elbow, under your arm, under your knee, etc.) After making a Hyena's Bite attack, you may immediately make an Acrobatics check, with the check's DC equal to the enemy's Armor class. If this Acrobatics check is successful, you may make an attack against that enemy using your extra weapon. If this Acrobatics check is a failure, you provoke an opportunity attack from any enemy within 5 feet, and you immediately fall prone. This feature does not apply to Ravager, and you may not apply your stat modifier to any damage dealt by Razor Fang, except through Hellrazor.
Slicing Whirlwind
At Level 7, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Bladewheel
At Level 11, you may wield a fifth light weapon using Razor Fang, making attacks with both weapons when Razor Fang is used
Iron Curtain
At Level 15, when you're hit by an attack, you may use your reaction to make a single attack contested by the enemy's attack roll. If this attack is successful, the damage their attack deals is reduced by half the damage of your attack. (Rounded down) You always take a minimum of 1 damage.
Walking Armory
At Level 18, you may wield a sixth light weapon using Razor Fang, making attacks with all three weapons when Razor Fang is used.
Desert Wind
At Level 3, you may enter a low stance without expending a standard or bonus action. Getting out of a Low Stance still requires a standard or bonus action, however, and still provokes an opportunity attack.
Black Iguana's Blessing
At Level 7, while in a low stance, you gain a climb speed equal to your movement speed.
Dancing Sands
At Level 11, while in a low stance, you have advantage on all dexterity based skill checks and saves.
Untouchable
At Level 15, while in a low stance, you may ignore the movement-inhibiting effects of any movement-inhibiting spells, and you cannot be grappled or restrained.
Zephyr
At Level 18, you may exit a low stance without expending an action. Additionally, while in a low stance, you are always treated as being under the effect of the Longstrider and Water Walk spells.