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thedanster7000
2017-03-05, 05:07 PM
Permanence - A Dark Fantasy Campaign Log

Right so, this is a game I'll be running fairly infrequently with a group of RL friends based in a homebrew world we've been working on for a while. I'm not sure how often we'll get to play but I'm putting this up now so I'll remember to write the logs to help improve the sessions/world.

So, first:

The world is pseudo-medieval and has fairly commonplace magic (call it one in sixty). One big feature of the world as a whole is that for a few generations, the Sun has ceased its movement in the sky, there a few legends regarding this phenomena, but all surround a powerful wizard sacrificing himself to end night to subdue a demon of the darkness.
The Sages have deduced that magic works by channeling a type of energy in the very material of being, although this theory is about a decade old and not much practical use has come of it. Spells are cast through specific gestures and hand movements, while the religious use hymns and worship, the otherwise use strange, seemingly random syllables and large, sweeping gestures.
Magic is strongest in the elves, quick and graceful (rather Tolkien-esque) that live on a separate land and sail in from the North to trade. While magic is rare among men, the most powerful magicians in history (and legend) have always been human. Aside from the abominable hobgoblins, the greenskins; orcs (bulky humanoids standing about 7 foot tall) and goblins (small but nimble in mind and foot) have never been known to have magical capability. The hobgoblins are a terrible and rare spawn of orc and goblin, during who's birth the goblin mother is torn apart by the youngling.
The area the stories will focus on is mostly grassy plain and forest surrounded by steep and snowy mountains on all sides except for passes to the North and South that open up to the sea and a desert respectively. The plains are split into two by a range of relatively small mountains which are inhabited by greenskins and sightings of strange creatures in the night... There is a large pass at the far North of this range, but further South the only way across is by climbing the orc-infested hills. A large river several miles wide runs from the central mountain range to the East through the plains, and is normally traversed along a long wooden bridge that many a floating alehouse has taken advantage of.
The land is split into three 'baronies', each governed by a separate blood-line 'baron', these are the North: which has access to the sea and stops at the start of the great river, the East: Everything below the great river, and the West: everything to the North-West of the central range's pass. The Northern Barony is very prosperous due to the great supply of fish and valuable ores, the East is less so due to the river and its Mage's School but has a smaller population so the standard of living isn't incredibly low (for medieval peasantry, that is), but the West is very poor due to constant attacks from the range and the desert and not many valuable materials to harvest (combined with a dense population for immense poverty). The greenskin tribes are mostly savage, but it's not uncommon for goblins to join human society and be successful entrepreneurs, especially in the production of mechanical weapons.

A human Noble from the Eastern capital, he was born with strong magical power and has trained trained at the Mage's School for a three years since turning sixteen.
A lowly farmer from the far South-Eastern town of Drakewater, he's had dreams of adventuring ever since he was a little boy. Now a young man of twenty, he's acquired some fighting skills through practice with passing wanderers, and is eagerly waiting for an opportunity to become a hero.
A talented ex-soldier of twenty-four, who entered early retirement after he suffered a "minor wound", as he put it during an orc raid. Now out to prove he's not useless, he straps a shield to his handless arm and seeks challenge.
A goblin hunter who moves from his tribe to human society and back every so often and has made quite a bit of cash through pickpocketing.