Alpha Saiyan
2017-03-06, 02:49 PM
So this is my first time trying to make a race using the advanced race guide, please feel free to let me know if i missed anything or if its too much or is broken.
Racial Traits
+2 Cha, +2 Dex, -2 Str: Succubi/Incubi are charming and attractive as well as ,let's just say maneuverable, but not suited for direct confrontations
Medium: Succubi/Incubi are Medium creatures and have no bonuses or penalties due to their size.
Outsider: Succubi/Incubi are native to several outer planes
Normal Speed:Succubi/Incubi have a base speed of 30 feet.
Dark-Vision 60 ft
Flight:Succubi/Incubi have bat-like wings that allow them to fly 60ft with average maneuverability
Prehensile Tail:Succubi/Incubi have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Tongues:Succubi/Incubi can speak and understand any language of an intelligent creature, this can be turned off as a free action.
Sex Fiend: Succubi/Incubi always treat perform (sex) or Diplomacy (your choice) and bluff as class skills.
Spell-Like Ability:Succubi/Incubi can use suggestion as a spell like ability 1/Day
Language:Succubi/Incubi start with common and either infernal or abyssal. Those with high intelligence may choose any language except secret ones.
Alternate Racial Traits
Change Shape:Some Succubi/Incubi prefer to control things more covertly, you may use Change Shape as the Spell “Greater Change Shape” 1/Day. Changing back to your original form does not take 1 use, however changing to another form does. This Trait replaces the spell like ability
Claws:Some Succubi/Incubi have Deadly Claws instead of graceful digits. You gain a claw attack worth 1D4 points of damage. This trait replaces Prehensile tail, you still posses a tail, its just not as dexterous.
Fiendish Sorcery:Sometimes Succubi/Incubi take a special interest in the arcane.
If a Succubus/Incubus sorcerer has the Abyssal or Infernal bloodline, it treats its caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give early access to level-based powers; it only affects powers that they could already use without this trait. This trait replaces the spell like ability
Fiendish Resistance:Succubi/Incubi, especially those who spend time in hell or the abyss become accustom to the harsh environments. Succubi/Incubi with this trait gain cold resistance 5, electricity resistance 5, and fire resistance 5. This trait replaces the spell like ability.
Seducer: Some Succubi/Incubi are especially good at what they do. Succubi/Incubi with this trait add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, those with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user’s character level). This trait replaces the spell like ability
Object of Desire:Sometimes these fiends are just too tempting to pass up. Succubi/Incubi with this trait add +1 to their caster level when casting charm person and charm monster. This trait replaces prehensile tail.
Nimble Attacks:Some Succubi/Incubi prefer to cause pain rather than pleasure. This trait grants “weapon finesse” as a bonus feat. This trait replaces prehensile tail.
Weapon Familiarity:Succubi/Incubi are infamous for their skill with whips and chains. You gain proficiency with all whips and spiked chains/scourges. This trait replaces the spell like ability
Racial Traits
+2 Cha, +2 Dex, -2 Str: Succubi/Incubi are charming and attractive as well as ,let's just say maneuverable, but not suited for direct confrontations
Medium: Succubi/Incubi are Medium creatures and have no bonuses or penalties due to their size.
Outsider: Succubi/Incubi are native to several outer planes
Normal Speed:Succubi/Incubi have a base speed of 30 feet.
Dark-Vision 60 ft
Flight:Succubi/Incubi have bat-like wings that allow them to fly 60ft with average maneuverability
Prehensile Tail:Succubi/Incubi have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Tongues:Succubi/Incubi can speak and understand any language of an intelligent creature, this can be turned off as a free action.
Sex Fiend: Succubi/Incubi always treat perform (sex) or Diplomacy (your choice) and bluff as class skills.
Spell-Like Ability:Succubi/Incubi can use suggestion as a spell like ability 1/Day
Language:Succubi/Incubi start with common and either infernal or abyssal. Those with high intelligence may choose any language except secret ones.
Alternate Racial Traits
Change Shape:Some Succubi/Incubi prefer to control things more covertly, you may use Change Shape as the Spell “Greater Change Shape” 1/Day. Changing back to your original form does not take 1 use, however changing to another form does. This Trait replaces the spell like ability
Claws:Some Succubi/Incubi have Deadly Claws instead of graceful digits. You gain a claw attack worth 1D4 points of damage. This trait replaces Prehensile tail, you still posses a tail, its just not as dexterous.
Fiendish Sorcery:Sometimes Succubi/Incubi take a special interest in the arcane.
If a Succubus/Incubus sorcerer has the Abyssal or Infernal bloodline, it treats its caster level as 1 higher when casting bonus spells and bloodline powers. This trait does not give early access to level-based powers; it only affects powers that they could already use without this trait. This trait replaces the spell like ability
Fiendish Resistance:Succubi/Incubi, especially those who spend time in hell or the abyss become accustom to the harsh environments. Succubi/Incubi with this trait gain cold resistance 5, electricity resistance 5, and fire resistance 5. This trait replaces the spell like ability.
Seducer: Some Succubi/Incubi are especially good at what they do. Succubi/Incubi with this trait add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, those with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user’s character level). This trait replaces the spell like ability
Object of Desire:Sometimes these fiends are just too tempting to pass up. Succubi/Incubi with this trait add +1 to their caster level when casting charm person and charm monster. This trait replaces prehensile tail.
Nimble Attacks:Some Succubi/Incubi prefer to cause pain rather than pleasure. This trait grants “weapon finesse” as a bonus feat. This trait replaces prehensile tail.
Weapon Familiarity:Succubi/Incubi are infamous for their skill with whips and chains. You gain proficiency with all whips and spiked chains/scourges. This trait replaces the spell like ability