Krimm_Blackleaf
2007-07-25, 12:19 AM
Some times, pieces of golems are made and attached to humanoids. Alot of the time it drives them mad, and into vicious half-golems. Some other time, however, grafts are made in ways that do not concede madness. Construct grafts follow all the same rules as other grafts unless noted otherwise.
Clockwork Arm
This mechanical arm is made up of many cogs ranging from centimeteres to several inches across and are often encased in solid metals such as iron or steel. Some grafts can be etched with silver or gold if the buyer so chooses. Clockwork arms are treated as having a strength score 4 above the normal bearer's regular strength score, such as Str checks to bash down doors or attack rolls made with the arm. The arm also grants a natural slam attack that deals 1d4 damage for medium creatures(and more or less depending on the bearers size). The arm also gives the bearer a +1 shield bonus to Armor Class if not attacking using that arm in the same round. The slam attack and shield bonus are both treated as masterwork, so they may be enhanced as normal weapons or shields, but only separately.
Prerequisite: Graft Flesh; Market Price: 12,450 gp.
Golem Visor
This metal plate replaces the eyes and sockets of the bearer and is bolted right to the skull. The visor itself consists of a metal plate with a slit running vertically along it, or with two holes, or however the designer so chooses to make it. The person attaining this graft is granted permenant Darkvision out to 60 feet and low-light vision, but suffer a -2 to search and spot checks and the wearer cannot close his eyes if he wants to.
Prerequisite: Graft Flesh; darkvision; Market Price: 18,000 gp.
Jaws of Death
This contraption, similar to the construction of a bear-trap replaces the upper and lower jaws. They can either be built to hide under the lips and skin, or over them. These jaws grant the bearer a natural bite attack that deals 1d6 points of damage(or more or less depending on the bearers size) and are considered masterwork. These jaws can be enhanced just as a weapon can. These jaws also provide a +2 bonus to Intimidate checks to all who can see your jaws.
Prerequisite: Graft Flesh; Market Price: 11,300 gp.
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These are what I've come up with so far. The arm's likely been done a million times before, but I thought I'd contribute my idea.
Clockwork Arm
This mechanical arm is made up of many cogs ranging from centimeteres to several inches across and are often encased in solid metals such as iron or steel. Some grafts can be etched with silver or gold if the buyer so chooses. Clockwork arms are treated as having a strength score 4 above the normal bearer's regular strength score, such as Str checks to bash down doors or attack rolls made with the arm. The arm also grants a natural slam attack that deals 1d4 damage for medium creatures(and more or less depending on the bearers size). The arm also gives the bearer a +1 shield bonus to Armor Class if not attacking using that arm in the same round. The slam attack and shield bonus are both treated as masterwork, so they may be enhanced as normal weapons or shields, but only separately.
Prerequisite: Graft Flesh; Market Price: 12,450 gp.
Golem Visor
This metal plate replaces the eyes and sockets of the bearer and is bolted right to the skull. The visor itself consists of a metal plate with a slit running vertically along it, or with two holes, or however the designer so chooses to make it. The person attaining this graft is granted permenant Darkvision out to 60 feet and low-light vision, but suffer a -2 to search and spot checks and the wearer cannot close his eyes if he wants to.
Prerequisite: Graft Flesh; darkvision; Market Price: 18,000 gp.
Jaws of Death
This contraption, similar to the construction of a bear-trap replaces the upper and lower jaws. They can either be built to hide under the lips and skin, or over them. These jaws grant the bearer a natural bite attack that deals 1d6 points of damage(or more or less depending on the bearers size) and are considered masterwork. These jaws can be enhanced just as a weapon can. These jaws also provide a +2 bonus to Intimidate checks to all who can see your jaws.
Prerequisite: Graft Flesh; Market Price: 11,300 gp.
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These are what I've come up with so far. The arm's likely been done a million times before, but I thought I'd contribute my idea.