Afgncaap5
2017-03-07, 04:02 AM
So... I'm running an Eberron game where some players may well run into a figure much like The Shadow pretty soon (based on some things I've heard about a cancelled character from the setting who's modeled after classic Pulp Heroes. "No evil escapes the eyes of... The Beholder!" *Thunderclap* *Canned Scream*). I'm not expecting this to break out into a fight with the players... but The Beholder *is* a wanted criminal and one of the players *is* a Paladin, and even if he's a reasonable Paladin who knows that lawful good doesn't mean attacking everyone wanted by the law on sight I figure it's good to be prepared.
I've got a few ideas (probably Kalashtar, for starters) but was wondering if anyone had any thoughts on what would make a good expy of The Shadow. The ability to Cloud Men's Minds is a must, of course, and psionic powers feel like the way to go. Also, almost more importantly: how would you go about portraying this figure out of combat to make it obviously different? So far my notes include a sort of "My eyes slide right off of her" feeling, possibly with (non-mechanical) sensations of dizziness or headaches if she's directly stared at for too long. The Shadow's network of helpers comes into play every once in a while, so having meeting places where such helpers are about feels... possibly evocative, though I admit my knowledge of The Shadow starts to get hazy shortly after this. A meeting in a carriage with someone the players can't really look at while a jaded coachman just focuses on the route being taken while offering snide comments is my starting point. Might be my ending point, too, but I'm not sure. Thoughts?
I've got a few ideas (probably Kalashtar, for starters) but was wondering if anyone had any thoughts on what would make a good expy of The Shadow. The ability to Cloud Men's Minds is a must, of course, and psionic powers feel like the way to go. Also, almost more importantly: how would you go about portraying this figure out of combat to make it obviously different? So far my notes include a sort of "My eyes slide right off of her" feeling, possibly with (non-mechanical) sensations of dizziness or headaches if she's directly stared at for too long. The Shadow's network of helpers comes into play every once in a while, so having meeting places where such helpers are about feels... possibly evocative, though I admit my knowledge of The Shadow starts to get hazy shortly after this. A meeting in a carriage with someone the players can't really look at while a jaded coachman just focuses on the route being taken while offering snide comments is my starting point. Might be my ending point, too, but I'm not sure. Thoughts?