Xuldarinar
2017-03-07, 04:48 PM
Dawn Walker (Ninja)
While most tread in shadow, there are those who have come to walk a different path, one that uses blinding light.
Radiance of Dawn (Su): At 1st level, a dawn walker forever rejects the darkness to become able to hide in the light. A dawn walker always appears to be standing in bright light regardless of the actual light level of their surroundings. This effect does not actually result in an increase in the light level around them, but a dawn walker does treat light levels differently from most;
Darkness: In areas of darkness, a dawn walker can be seen clearly even by creatures lacking darkvision and low-light vision. A dawn walker cannot use Stealth in an area of darkness unless they are invisible or have cover. This remains true even in Deeper Darkness.
Dim Light: Same as darkness.
Normal Light: In areas of normal light, a dawn walker can make a Stealth check to conceal themselves.
Bright Light: In areas of bright light, a dawn walker effectively has total concealment.
This ability replaces poison use.
Just a concept I wanted to throw out there. I know it isn't exactly balanced, and a great deal of work would need taken in order to set everything right with it, but I was inspired and its been nagging at me for a while. Perhaps in the right setting it would work wonderfully.
While most tread in shadow, there are those who have come to walk a different path, one that uses blinding light.
Radiance of Dawn (Su): At 1st level, a dawn walker forever rejects the darkness to become able to hide in the light. A dawn walker always appears to be standing in bright light regardless of the actual light level of their surroundings. This effect does not actually result in an increase in the light level around them, but a dawn walker does treat light levels differently from most;
Darkness: In areas of darkness, a dawn walker can be seen clearly even by creatures lacking darkvision and low-light vision. A dawn walker cannot use Stealth in an area of darkness unless they are invisible or have cover. This remains true even in Deeper Darkness.
Dim Light: Same as darkness.
Normal Light: In areas of normal light, a dawn walker can make a Stealth check to conceal themselves.
Bright Light: In areas of bright light, a dawn walker effectively has total concealment.
This ability replaces poison use.
Just a concept I wanted to throw out there. I know it isn't exactly balanced, and a great deal of work would need taken in order to set everything right with it, but I was inspired and its been nagging at me for a while. Perhaps in the right setting it would work wonderfully.