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Giegue
2017-03-07, 06:31 PM
Shrine Maiden


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Ofuda Caster

Your divine magic comes not from being able to interpret the signs of a deity but instead your ability to interact with the Kami. You use your Charisma score in place of your wisdom score for determining what spell levels you can cast and how many bonus spells per-day you recieve for having a high wisdom. Additionally, you use your Charisma modifier in place of your Wisdom modifier when calculating the saving throw DCs for all cleric spells you cast. If a cleric spell specifically uses your wisdom modifier or wisdom score, it instead uses your charisma modifier or charisma score. Also, you cast all your spells through special paper talismans known as Ofuda. Each of your spells gains an ofuda as it's inexpensive material component(s) in place of any inexpensive material components it would have normally. (inexpensive material components are those that cost 1 gp or less.) Additionally, you use oufda in place of divine foci for any spells that would require a divine focus, and in place of a holy symbol for your channel energy feature and any feats tied to it.

This ability alters the cleric’s spellcasting.

Shinto Priestess

Unlike more traditional clerics you are more learned and receive martial training only with a select few weapons as appose to a wide variety of weapons and armor. You lose proficiency with light armor, medium armor, shields and all simple weapons. However, you gain proficiency with daggers, fighting fans, quarterstaffs, wakizashis, shurikins, blowguns and longbows. Additionally, you add Knowledge (Nature) to your list of cleric class skills and receive 2 additional skill points at each cleric level.

This alters the proficiencies and skills of the cleric class.

Spiritual Authority

As a Shrine Maiden you possess divine authority over spirits as well as the undead. You reduce the amount of times you can channel energy per-day to 1 + your charisma modifier. However, you can also effect spirits with your channeled energy. If you channel positive energy you can harm evil-aligned spirits as if they where undead. If you channel negative energy, you can heal evil-aligned spirits as if they where undead. For this feature's effects "spirits" includes all elementals, fey, haunts and kami.

This feature alters the Channel Energy feature of the cleric class.

Servant of the Kami

Shrine Maidens, due to their patrons being the Kami rather than a deity, have a limited choice of domains. You gain 1 domain instead of 2 at 1st level. Additionally, you may only select a domain available to Druids through their nature bond feature, or the Life or Death domain. However, all domain features of your chosen domain that use your wisdom score or wisdom modifier instead use your charisma score or charisma modifier.

This alters the domain feature of the cleric class.

Kami's Blessing (Su)

Starting at 1st level, you can call upon the Kami to protect you from harm. You can conjure invisible armor of divine energy as a standard action that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you Damage Reduction 5/bludgeoning. You can use this armor for 1 hour per day per cleric level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. This conjured armor counts as actual armor for the purpose of cleric spells you cast. (Such as Magic Vestment.), but not any other purposes.

Kami Familiar (Su)

At 3rd level, you fold an origami animal to serve as a temporary ward for a minor shikigami. Initially, the merged minor shikigami can’t leave the paper body and acts in all ways as an ordinary animal familiar of the origami animal’s type, although it still appears to be made of paper. At 5th level, it gains the abilities of a shikigami improved familiar (Bestiary 3 163), even you don't meet the prerequisites for having a shikigami as a familiar. The shikigami treats you as its ward. Additionally, it gains the ability to use change shape to change between its full shikigami form and its origami form at will (as beast shape II).

Exorcism (Su)

Starting at 8th level you can, as a full-round action, force a possessing creature or spirit out of the body it inhabits. To exorcise a possessing creature, you make a caster level check (also adding your Charisma modifier, if any), against a DC of 10 + the possessing creature's HD + its Charisma modifier (if any). If your result equals or exceeds the DC, you succeed in forcing the possessor from the body, with the normal results based on its method of possession. A spirit so exorcised cannot attempt to possess the same victim for 24 hours. To perform an exorcism on a creature it must be within 60ft and in your line of sight.

Seal (Su)

Starting at 10th level, you can cast a special version of the Magic Circle spells. To cast a Magic Circle in this way you must prepare it with a +2 spell level adjustment. (This does not count as a metamagic effect.) When cast you throw 5 talismans in a circle around a target location (treat this as one attack against AC 10 targeting the ground). Once the talismans land, they create a Magic Circle against Evil (or whichever version of the spell the You chose to cast), focused both inward and outward, and the spell duration is set to 1 round per cleric level.

Any enemies within the radius may make a reflex save (DC 10 + 1/2 Cleric level + Cha modifier), if they succeed, they may expend an immediate action to move to a square just outside the seals radius, and they skip their move action on their next turn. For the duration of the spell, any creatures of the appropriate alignment within the radius cannot exit, or if outside the area cannot enter, unless their spell resistance can overcome the spell. No attacks can enter or leave the spell radius, and anyone who passes through the barrier reduces the remaining duration by one round (the remaining duration will only be reduced in this way up to twice per round).

Note: Male Shrine Maidens

While shrine maidens are always female, this archetype can be taken by male characters. However, if a male character takes this archetype it instead represents a shinto priest or exorcist, and should be re-named and re-flavored accordingly.


Not sure if this is too broken or underpowered or not? Thoughts and opinions would be appreciated!

ElFi
2017-03-09, 03:39 PM
Seems alright to me. Unlike most archetypes, it's neither overly specialized nor an overt nerf of the original class. I do object, however, to the stipulation that only female clerics can use the archetype- Shinto monks exist alongside shrine maidens, after all. I do like the Seal ability quite a bit, it's a neat way of giving a Cleric a method to mimic abjuration spells.

Sorry I can't really say much more than that. Good job!