NecroDancer
2017-03-08, 04:06 PM
I was wondering if this adventure seemed "cool" or not. My players are enthusiastic.
The heroes are level 4, we have
A barbarian 3/cleric 1
A bard (valor) 4
A life cleric 4
A war cleric 4
A warlock 4
Some tidbits
1. The life cleric want to multiclass into a warlock, I was wondering if anyone had any ideas for a contract he could make with a devil.
2. The barbarian is lecherous and that's getting on some player's nerves. I want to warn him in game but if he continues it I will talk to him out of game.
3. The bard has a baby hook horror, I was wondering what to do with it, keep it safe and let the bard raise it or have been it become exposed to wild magic and start displaying wild magic surges.
4. The players have just entered an agreement with the Angel, Koe, to delive weapons to both sides of the blood war (changed that part up due to some plot revamps).
So here is the plot.
The players just arrived in Sigil yesterday and have been given lodging courtesy of Koe. they will explore Sigil or decide to ask Koe for their first assignment (I know how they act they like to fight stuff or find new things).
OPTION 1: If they decide to explore Sigil they will come across a small book shop burning with people running out of it. Inside they will encounter a pack of half-dragon rats, once the rats are defeated the store owner explains that the fire started just when she announced her new book, one about the factions of Sigil. After searching the city for clues they eventually find that an organization called the Cult of Aosker was responsible for the arson and many other terrorist activities. The party also learns that the cult has revived a shipment of magical artifacts from a place called "the Bone Garden".
OPTION 2: Koe tells them that a shipment of magical items has failed to arrive and they must track it down. The heroes take a portal to a small Githyanki settlement where they learn where the shipment was last seen, an abyssal demiplane called the Bone Garden. The party obtains a ship somehow (either through stealing/lying/persuasion/or a favor) and sets off to it. After a scuffle with shadow pirates they come to the Bone Garden and learn that it's nigh deserted and that a vampire (weakened homebrew one) controls the town and has the shipment. Even worse the party can't make contact with anyone outside the Bone Garden and that a horde of Devils plan to capture it for the blood war very soon. The heroes must kill the vampire and escape the Bone Garden though the vampires portal just as the Devils start attacking. In the vampire's lair they learn that the shipment was brought to a group called the Cult of Aosker in Sigil in return for support for Orcus's undead legions.
Either option brings them to level 6 and will lead to the option they didn't pick. I'll remaining option level appropriate to bring them to level 8 when it is all over.
I will also include a good amount of side quests such as
1. Finding some liquid rubies for a devil cultist
2. Hunting down a feindish dog.
3. Stopping a serial killer.
4. Advertising a fighting club.
5. Saving a half-modron-half-slaad who is trapped in his lab.
Thanks for the replies
The heroes are level 4, we have
A barbarian 3/cleric 1
A bard (valor) 4
A life cleric 4
A war cleric 4
A warlock 4
Some tidbits
1. The life cleric want to multiclass into a warlock, I was wondering if anyone had any ideas for a contract he could make with a devil.
2. The barbarian is lecherous and that's getting on some player's nerves. I want to warn him in game but if he continues it I will talk to him out of game.
3. The bard has a baby hook horror, I was wondering what to do with it, keep it safe and let the bard raise it or have been it become exposed to wild magic and start displaying wild magic surges.
4. The players have just entered an agreement with the Angel, Koe, to delive weapons to both sides of the blood war (changed that part up due to some plot revamps).
So here is the plot.
The players just arrived in Sigil yesterday and have been given lodging courtesy of Koe. they will explore Sigil or decide to ask Koe for their first assignment (I know how they act they like to fight stuff or find new things).
OPTION 1: If they decide to explore Sigil they will come across a small book shop burning with people running out of it. Inside they will encounter a pack of half-dragon rats, once the rats are defeated the store owner explains that the fire started just when she announced her new book, one about the factions of Sigil. After searching the city for clues they eventually find that an organization called the Cult of Aosker was responsible for the arson and many other terrorist activities. The party also learns that the cult has revived a shipment of magical artifacts from a place called "the Bone Garden".
OPTION 2: Koe tells them that a shipment of magical items has failed to arrive and they must track it down. The heroes take a portal to a small Githyanki settlement where they learn where the shipment was last seen, an abyssal demiplane called the Bone Garden. The party obtains a ship somehow (either through stealing/lying/persuasion/or a favor) and sets off to it. After a scuffle with shadow pirates they come to the Bone Garden and learn that it's nigh deserted and that a vampire (weakened homebrew one) controls the town and has the shipment. Even worse the party can't make contact with anyone outside the Bone Garden and that a horde of Devils plan to capture it for the blood war very soon. The heroes must kill the vampire and escape the Bone Garden though the vampires portal just as the Devils start attacking. In the vampire's lair they learn that the shipment was brought to a group called the Cult of Aosker in Sigil in return for support for Orcus's undead legions.
Either option brings them to level 6 and will lead to the option they didn't pick. I'll remaining option level appropriate to bring them to level 8 when it is all over.
I will also include a good amount of side quests such as
1. Finding some liquid rubies for a devil cultist
2. Hunting down a feindish dog.
3. Stopping a serial killer.
4. Advertising a fighting club.
5. Saving a half-modron-half-slaad who is trapped in his lab.
Thanks for the replies