JenkhisKhan
2017-03-08, 08:51 PM
This is my first post on the site. In fact, the only reason I even signed up was so I could search the forum. Since I couldn't find an answer, here we are.
Before I begin, my DM encourages us to make the characters we want to play and not the characters our party needs because "unbalanced parties are more fun." This means I'll be needing help gaining adequate versatility with character theme being the main concern.
That being said:
Starting level 1 with a -5 point buy, 2 weapons, lvl 5 or lower cloth armor, and lvl 5 hand or feet slot.
Dwarf Battlemind
Human Wizard (Arcanst)
Drow Wizard (Mage)
Possibly a Human Avenger
Bugbear Rogue
As of now, my starting build is:
Brutal Scoundrel tactics
14 Str (+2 racial)
10 Con
16 Dex (+2 racial)
10 Int
12 Wis
16 Cha
Acrobatics, bluff, intimidate, perception, stealth, and thievery training.
At will: acrobatic strike, disheartening strike
Encounter: acrobat's blade trick
Daily: Handspring Assault
Versatile Duelist feat
Items:
Weapons: large broadsword, large shuriken
Armor: +1 breaching cloth armor
Hands slot: hedge wizard's gloves
My goal for lvl 11 at this point:
Paragon Path: Jack-of-All-Trades
18 Str
11 Con
21 Dex
11 Int
13 Wis
18 Cha
At will: See above
Encounter: See above, flailing shove, hectoring strike
Daily: See above, hobble, deadly positioning
Utility: fleeting ghost, chameleon, shadow stride
Feats: see above, wild talent master (telekinetic grasp, sensing eye, body equilibrium), master at arms, versatile expertise (heavy blades and light blades), swift footwork, backstabber, and evasive footwork.
Now for the fun stuff!
I thought the idea of a hulking brute tiptoeing behind a guard as he slowly drew an immense sword before cleaving the poor man in half would be pretty hilarious. I was super stoked when I found the bugbear. Also, in addition to having the party from hell - I can assure you that I will have to rely on myself for combat advantage - my DM saw fit to give us each two personality quirks. We picked two numbers between 1 and 20, and I wound up being a kleptomaniac with a gambling addiction. Great... (If you want a full character description and background, let me know.)
I'm looking for a very secretive, very stealthy cutthroat with an obvious obsession with various magic abilities that make him a more effective thief and cheat. The Hedge Wizard's Gloves would be a perfect example. With his high charisma and acrobatics training, he WILL be going a lot of flips, cartwheels, and handsprings for full comedic effect. I'm also going to need access to a few decent control options. My question is how to most effectively multiclass my way into those sorts of abilities. I haven't been too impressed with any of the multiclass options, but I haven't really been able to give the power's I'd be able to take much research.
Before I begin, my DM encourages us to make the characters we want to play and not the characters our party needs because "unbalanced parties are more fun." This means I'll be needing help gaining adequate versatility with character theme being the main concern.
That being said:
Starting level 1 with a -5 point buy, 2 weapons, lvl 5 or lower cloth armor, and lvl 5 hand or feet slot.
Dwarf Battlemind
Human Wizard (Arcanst)
Drow Wizard (Mage)
Possibly a Human Avenger
Bugbear Rogue
As of now, my starting build is:
Brutal Scoundrel tactics
14 Str (+2 racial)
10 Con
16 Dex (+2 racial)
10 Int
12 Wis
16 Cha
Acrobatics, bluff, intimidate, perception, stealth, and thievery training.
At will: acrobatic strike, disheartening strike
Encounter: acrobat's blade trick
Daily: Handspring Assault
Versatile Duelist feat
Items:
Weapons: large broadsword, large shuriken
Armor: +1 breaching cloth armor
Hands slot: hedge wizard's gloves
My goal for lvl 11 at this point:
Paragon Path: Jack-of-All-Trades
18 Str
11 Con
21 Dex
11 Int
13 Wis
18 Cha
At will: See above
Encounter: See above, flailing shove, hectoring strike
Daily: See above, hobble, deadly positioning
Utility: fleeting ghost, chameleon, shadow stride
Feats: see above, wild talent master (telekinetic grasp, sensing eye, body equilibrium), master at arms, versatile expertise (heavy blades and light blades), swift footwork, backstabber, and evasive footwork.
Now for the fun stuff!
I thought the idea of a hulking brute tiptoeing behind a guard as he slowly drew an immense sword before cleaving the poor man in half would be pretty hilarious. I was super stoked when I found the bugbear. Also, in addition to having the party from hell - I can assure you that I will have to rely on myself for combat advantage - my DM saw fit to give us each two personality quirks. We picked two numbers between 1 and 20, and I wound up being a kleptomaniac with a gambling addiction. Great... (If you want a full character description and background, let me know.)
I'm looking for a very secretive, very stealthy cutthroat with an obvious obsession with various magic abilities that make him a more effective thief and cheat. The Hedge Wizard's Gloves would be a perfect example. With his high charisma and acrobatics training, he WILL be going a lot of flips, cartwheels, and handsprings for full comedic effect. I'm also going to need access to a few decent control options. My question is how to most effectively multiclass my way into those sorts of abilities. I haven't been too impressed with any of the multiclass options, but I haven't really been able to give the power's I'd be able to take much research.