Deadandamnation
2017-03-09, 02:25 PM
Hi there I'd like some feedback on this build for a low level campaign.
Any comments Will be glad.
I was thinking about making a good frontliner with a good asset of tricks and that's what have come to my mind.
1) Start as a VHuman Barbarian. Stats like Str=Con>Dex>Wis>Int and CHA
Barbarian is solid at the first level, just grab your sword and a shield and go to town.
Dex and Str have to be higher than 13.
Grab Shield Mastery as the bonus talent.
As abilities take Athletics and Perception.
2) At the 2nd level we take a dip level of Rogue.
We get to choose another ability: Stealth imho but that's a personal preference.
We get Expertize in Athletic and Perception. Or Stealth if you like It more but Athletic is mandatory.
And last we get 1d6 of Sneak Attack.
Assuming that we started with a 16 into Str we got now a +7 shoving with our shield that as a bonus action is a big deal.
Tactic is simple:
Turn 1) Enter rage and shove someone with your action.
Turn 2) Attack and shove.
Remember that as a main weapon you'll want a precise one like a short sword or a rapier if you can get your hands on One.
That's because you can deliver your Sneak Attack die even if you use Str, the only restrictions are that the Weapon have to be precise and you need advantage (attacking a prone target gives you that).
So on the best case scenario your dmg will be 1d6+3+1d6+2 (that's on par with a 2H user but we don't care about that too much)
3-5) We take than another 3 level as Barbarian.
The good stuffs that se get are mainly:
A talent at level 5 that imho have to be Sentinel
Danger Sense that is a good thing to tank traps if needed.
Reckless Attack is good with Sentinel as It help you deliver that AoO and to deal an automatic Sneak Attack against anyone in any circumstance. Don't abuse It anyway, sometimes it's Just better to stay safe.
And last we get the bonus of being a Wolf Totem Barbarian giving any ally advantage in melee against any foe we are standing near.
6+) From now on the path Is unclear as we got 3 choices: Barbarian, Rogue or Warrior (Even Ranger could work)
If we progress as a Barbarian we get the Extra Attack that is good from a dmg prospective and feral instinct that is great.
If we choose to progress the rogue side we can grab another feat one level early or just increase our str or con, we got a better SA and probably we will gonna bč a thief to climb at max Speed. Cunning Action it's good to disengage and reposition or just to Speed up giving us other options For the bonus action.
If we decide to follow the Warrior path the main selling points are:
Action Surge and Manouvers of the Battlemaster.
Surge Is Simply a boost button the let you act 2 times, and it's great. Manuovers are good as they Widen our choices in combat.
The selling point of the ranger instead are Natural Explorer and the Pet.
The Wolf pet Can trip too giving you another free trip action each turn, and some dmg.
Any comments Will be glad.
I was thinking about making a good frontliner with a good asset of tricks and that's what have come to my mind.
1) Start as a VHuman Barbarian. Stats like Str=Con>Dex>Wis>Int and CHA
Barbarian is solid at the first level, just grab your sword and a shield and go to town.
Dex and Str have to be higher than 13.
Grab Shield Mastery as the bonus talent.
As abilities take Athletics and Perception.
2) At the 2nd level we take a dip level of Rogue.
We get to choose another ability: Stealth imho but that's a personal preference.
We get Expertize in Athletic and Perception. Or Stealth if you like It more but Athletic is mandatory.
And last we get 1d6 of Sneak Attack.
Assuming that we started with a 16 into Str we got now a +7 shoving with our shield that as a bonus action is a big deal.
Tactic is simple:
Turn 1) Enter rage and shove someone with your action.
Turn 2) Attack and shove.
Remember that as a main weapon you'll want a precise one like a short sword or a rapier if you can get your hands on One.
That's because you can deliver your Sneak Attack die even if you use Str, the only restrictions are that the Weapon have to be precise and you need advantage (attacking a prone target gives you that).
So on the best case scenario your dmg will be 1d6+3+1d6+2 (that's on par with a 2H user but we don't care about that too much)
3-5) We take than another 3 level as Barbarian.
The good stuffs that se get are mainly:
A talent at level 5 that imho have to be Sentinel
Danger Sense that is a good thing to tank traps if needed.
Reckless Attack is good with Sentinel as It help you deliver that AoO and to deal an automatic Sneak Attack against anyone in any circumstance. Don't abuse It anyway, sometimes it's Just better to stay safe.
And last we get the bonus of being a Wolf Totem Barbarian giving any ally advantage in melee against any foe we are standing near.
6+) From now on the path Is unclear as we got 3 choices: Barbarian, Rogue or Warrior (Even Ranger could work)
If we progress as a Barbarian we get the Extra Attack that is good from a dmg prospective and feral instinct that is great.
If we choose to progress the rogue side we can grab another feat one level early or just increase our str or con, we got a better SA and probably we will gonna bč a thief to climb at max Speed. Cunning Action it's good to disengage and reposition or just to Speed up giving us other options For the bonus action.
If we decide to follow the Warrior path the main selling points are:
Action Surge and Manouvers of the Battlemaster.
Surge Is Simply a boost button the let you act 2 times, and it's great. Manuovers are good as they Widen our choices in combat.
The selling point of the ranger instead are Natural Explorer and the Pet.
The Wolf pet Can trip too giving you another free trip action each turn, and some dmg.