MrStabby
2017-03-09, 07:56 PM
I am considering a more intrigue and politics heavy game - probably next year realistically.
Trying to sort out the setting, I wanted to develop the political system in which the intrigue can take place. I am thinking of using a somewhat labyrinthine system of committees with interlocking powers held in check by other committees and subcommittees. To "win" at politics the players will have to work out which system of bribes/threats at what level will get them the votes they need. The interaction of wealth and eligibility to be elected to different positions should allow for some skulduggery to remove political opponents.
The ability for rich and poor to be elected to different positions should create a tension between the two elected bodies, likewise the slightly different ethnic makeup of the electorates for each body may also cause tension.
Consul
The head of state and head of government is the consul. The consul is elected from the senate by the parliament to serve a 4-year term, coinciding with the parliamentary terms. The consul appoints senators to the 5 upper committees: commerce, diplomatic, law, Arcanic, and Theologic. The consul also appoints the chair of these committees. As a senator may not serve on more than one committee a consul is very often required to put multiple political opponents on committees. On occasion where the senate is hostile to the consul the consul may end up ceding one or more committees to their political opponents.
The consul holds a tiebreaking vote on any committee as well as holding the right to instruct a committee to convene an acting subcommittee to address a specific issue.
Committees
The commerce committee is the most powerful committee and is responsible for trade, agriculture and industry as well as taxation. As it oversees the audit subcommittee it holds considerable political power. There are 10 members.
The diplomatic committee is responsible for oversight of external affairs. Espionage, military readiness and the prosecution of war as well as maintaining favourable relationships with friendly nations. Significant changes in foreign policy require a vote, not only of the committee members but also including the chair of each of the four other senior committees. There are 10 members.
The law committee is responsible for overseeing the legal system. Most specific law-making is either made as a devolved regulation by the appropriate subcommittee for a discipline within the purview of another department or is delegated to a subcommittee subordinate to the law committee. The law committee may take a hand in passing any law and will take a role in any constitutional question, when this happens the vote is expanded to include the chair of each other committee. This committee further acts as a supreme court to the Republic. Law enforcement within the Republic’s borders also falls under the purview of the committee. There are 8 members.
The Arcanic committee is responsible for arcane research, arcane education and maintaining the scholarly pursuits within the Republic. It tends to hold low stature due to its narrow functions however it can become important when called upon. Typically, it is used as a vehicle to give a political voice to the powerful mage academies. In areas of arcane lawmaking the Arcanic committee may overrule the law committee and will regulate rules on the use of magic within the republic as well as investigating and reporting on magical events. There are 4 members of the Arcanic committee.
The Theologic committee fulfils a similar function to the diplomatic committee, however managing relationships with entities in the spiritual rather than temporal realms. In a similar way to the Arcanic committee this is seen as a way to grant a political voice to powerful temples. There are 8 members of the Theologic Committee.
The senate
The senate are elected by popular vote within a district, however to stand for election a citizen must fulfil one of five criteria. Each prospective senator may choose any district to stand for election in.
1) Own and operate merchant ships of displacement greater than 35,000 tones
2) Own arable land of area greater than 20,000 square kilometres (these are measured and recorded by the powerful audit subcommittee – the land area was instituted to devolve more political power to rural regions, often occupied by other species/ethnicities who would otherwise lack a political voice. The arable condition was applied to provide an incentive for draining the swampland to improve food security)
3) Be a head of a recognised faith
4) Be the chancellor of a recognised mage academy
5) Be given the title of Marquis in recognition of public service to the Republic (nomination is made by the consul and ratified by the senate). These seats – faith, academy and marquis are granted and do not require election
Currently the senate holds 139 senators: 56 from merchant shipping, 35 from arable land, 25 high Priests, 14 Chancellors, 8 who have been granted the title of Marquis. The size of the house may change slightly through time as the number
Senatorial elections are held every 6 years and three years after the parliamentary/consular election. Whilst there are limits placed on who may stand for elections there are no wealth limits on who may vote. Any resident species may vote for the senate.
Parliament
Parliament is the lower house in the Republic but still holds considerable power. Members of parliament are the basis of the subcommittees which are convened to manage the affairs of the republic. They act as elected civil servants fulfilling both an administrative and political role. Members are also responsible for electing the Consul in a secret vote so their views cannot be discounted.
A subcommittee can be overruled by its convening superior committee unless there is a two thirds majority that supports the motion or the convening committee moves that the motion of the subcommittee falls outside of the defined purview of that committee. Adjudication falls to the jurisdictional arbitration subcommittee of the law committee. The power of overrule of a superior committee means that the committee will generally ensure that there are enough friendly votes in the subcommittee to be able to force an overrule.
There are 200 members of parliament, each is elected from within their resident district. There is no restriction on who can vote nor who can stand for parliament by wealth however only humans and halflings may vote for members of parliament.
Are there any obvious consequences to a system like this? Am I getting too involved (I haven't done a political game before)? Would any players even care if there was a more detailed political system? Does anyone have any advice?
Trying to sort out the setting, I wanted to develop the political system in which the intrigue can take place. I am thinking of using a somewhat labyrinthine system of committees with interlocking powers held in check by other committees and subcommittees. To "win" at politics the players will have to work out which system of bribes/threats at what level will get them the votes they need. The interaction of wealth and eligibility to be elected to different positions should allow for some skulduggery to remove political opponents.
The ability for rich and poor to be elected to different positions should create a tension between the two elected bodies, likewise the slightly different ethnic makeup of the electorates for each body may also cause tension.
Consul
The head of state and head of government is the consul. The consul is elected from the senate by the parliament to serve a 4-year term, coinciding with the parliamentary terms. The consul appoints senators to the 5 upper committees: commerce, diplomatic, law, Arcanic, and Theologic. The consul also appoints the chair of these committees. As a senator may not serve on more than one committee a consul is very often required to put multiple political opponents on committees. On occasion where the senate is hostile to the consul the consul may end up ceding one or more committees to their political opponents.
The consul holds a tiebreaking vote on any committee as well as holding the right to instruct a committee to convene an acting subcommittee to address a specific issue.
Committees
The commerce committee is the most powerful committee and is responsible for trade, agriculture and industry as well as taxation. As it oversees the audit subcommittee it holds considerable political power. There are 10 members.
The diplomatic committee is responsible for oversight of external affairs. Espionage, military readiness and the prosecution of war as well as maintaining favourable relationships with friendly nations. Significant changes in foreign policy require a vote, not only of the committee members but also including the chair of each of the four other senior committees. There are 10 members.
The law committee is responsible for overseeing the legal system. Most specific law-making is either made as a devolved regulation by the appropriate subcommittee for a discipline within the purview of another department or is delegated to a subcommittee subordinate to the law committee. The law committee may take a hand in passing any law and will take a role in any constitutional question, when this happens the vote is expanded to include the chair of each other committee. This committee further acts as a supreme court to the Republic. Law enforcement within the Republic’s borders also falls under the purview of the committee. There are 8 members.
The Arcanic committee is responsible for arcane research, arcane education and maintaining the scholarly pursuits within the Republic. It tends to hold low stature due to its narrow functions however it can become important when called upon. Typically, it is used as a vehicle to give a political voice to the powerful mage academies. In areas of arcane lawmaking the Arcanic committee may overrule the law committee and will regulate rules on the use of magic within the republic as well as investigating and reporting on magical events. There are 4 members of the Arcanic committee.
The Theologic committee fulfils a similar function to the diplomatic committee, however managing relationships with entities in the spiritual rather than temporal realms. In a similar way to the Arcanic committee this is seen as a way to grant a political voice to powerful temples. There are 8 members of the Theologic Committee.
The senate
The senate are elected by popular vote within a district, however to stand for election a citizen must fulfil one of five criteria. Each prospective senator may choose any district to stand for election in.
1) Own and operate merchant ships of displacement greater than 35,000 tones
2) Own arable land of area greater than 20,000 square kilometres (these are measured and recorded by the powerful audit subcommittee – the land area was instituted to devolve more political power to rural regions, often occupied by other species/ethnicities who would otherwise lack a political voice. The arable condition was applied to provide an incentive for draining the swampland to improve food security)
3) Be a head of a recognised faith
4) Be the chancellor of a recognised mage academy
5) Be given the title of Marquis in recognition of public service to the Republic (nomination is made by the consul and ratified by the senate). These seats – faith, academy and marquis are granted and do not require election
Currently the senate holds 139 senators: 56 from merchant shipping, 35 from arable land, 25 high Priests, 14 Chancellors, 8 who have been granted the title of Marquis. The size of the house may change slightly through time as the number
Senatorial elections are held every 6 years and three years after the parliamentary/consular election. Whilst there are limits placed on who may stand for elections there are no wealth limits on who may vote. Any resident species may vote for the senate.
Parliament
Parliament is the lower house in the Republic but still holds considerable power. Members of parliament are the basis of the subcommittees which are convened to manage the affairs of the republic. They act as elected civil servants fulfilling both an administrative and political role. Members are also responsible for electing the Consul in a secret vote so their views cannot be discounted.
A subcommittee can be overruled by its convening superior committee unless there is a two thirds majority that supports the motion or the convening committee moves that the motion of the subcommittee falls outside of the defined purview of that committee. Adjudication falls to the jurisdictional arbitration subcommittee of the law committee. The power of overrule of a superior committee means that the committee will generally ensure that there are enough friendly votes in the subcommittee to be able to force an overrule.
There are 200 members of parliament, each is elected from within their resident district. There is no restriction on who can vote nor who can stand for parliament by wealth however only humans and halflings may vote for members of parliament.
Are there any obvious consequences to a system like this? Am I getting too involved (I haven't done a political game before)? Would any players even care if there was a more detailed political system? Does anyone have any advice?