Bloodzy
2017-03-10, 06:24 PM
Not new to DM'ing but want some experienced DMs or just some creative high level thinkers to bounce ideas off of. I'm currently running a fairly new campaign (about 8 sessions in) with 5 player characters, 3 of which are very new and 2 who are relatively experienced with RPGs.
My ask of you: provide a way, whether it be skype, steam, teamspeak, discord, or something else, to communicate and bounce ideas back and forth.
_____________________________________
Information about the campaign so far and what the players know:
It is placed on a very ancient continent, once alive with very magic-centric races. They were proficient in taking advantage of the powerful arcane magic that pulsed through the world and used it to build magnificent structures and do unimaginably amazing things.
Now, in the PCs time, the magic is gone. Lost, or more accurately, locked after an intense war between the combined forces of the ancient races and a darkness that hungered for the power they possessed. This darkness was created by the very race it destroyed, The Ancients, who were the most powerful of the old races and the new race was created during experiments to grow their control overy magic.
This race fed off of their abilities, growing stronger in the Ancients struggle to destroy them. They grew powerful, nearly exterminating The Ancients. On the verge of extinction, The Ancients engineered a new race who could use magic, but in a different way; a way that couldn't be absorbed by The Darkness. However, it was too late and to the best of everyone's knowledge, The Ancients were crushed by the very beings they created; The Darkness.
The new race became known as The Guardians. They allied with the Dwarven kingdom as well as the various Elven nations that spanned the continent. The Darkness spread it's influence, trying to ingulf the entirety of the world but the three prominent races held their ground and fought back.
The Guardians utilized a runic magic, one that channeled power through massive crystals they forged in their cities. The source of power in these crystals were limited but constantly replenished themselves by drawing on the arcane energy that flows beneath the earth.
Eventually the Trio was able to beat this incursion, but not without significant losses. The elves became near extinct and only the Dwarves remained nearly unscathed. They had reacted extremely to the threat and even flourished some, expanding their strongholds and better fortifying their kingdom. The Guardians seemed to dissapear from history after that but nothing really tells why.
-- END OF HISTORY LESSON --
Now, the PCs.
A spoiled nobel; his family, the second in line to the thrown, controls about a third of the kingdom and only answers to the King. He has been sent to an Academy, the most prestigious in the land, to expand his knowledge and skills.
A guardsman with an ambition to one day become a general in his forces. He is currently in the army under control by the above PCs father.
An ork wizard with the goal of gathering as much knowledge as he can get his hands on, whether it be spells or simply history. He thirsts for not only power, but knowledge as a whole.
A gnome inventor outcast by his village for being too.. experimental. He now travels the world on his bestfriend Wallace, a female terrorbird that acts as his mount, home, and only friend.
A human barbarian who grew up in a tribe who had conflicts with the very diminished Elven kind. One day, while he was out on a hunting party, his village was attacked, a retaliation he expects from the elves, and no one (including his family) was left alive.
-- END OF CHARACTERS --
Finally, what has happened thus far.
I'm going to keep this part pretty short and sweet.
The academy where the first PC was attending got attacked. The gnome had traveled to the academy to try and find a mentor, a highly skilled tinkerer that was a professor there. The attack on the academy was very unexpected because the academy itself had been constructed by The Guardians and even though they were no longer around, they still had wards in place that repelled most races. These wards were being powered by a massive crystal that floated above the center of the academy, where the library was located. Someone on the inside had sabataged the crystal and during the attack, the crystal was taken. Lots of noble children were slaughtered during the attack, which was being led by orks and goblins, who are not known for being coordinated or strategic like this.
They retreated through the tunnels underneath the academy's library and took refuge in a nearby gnome village by making a deal to help give them supplies once they return to the city.
The party arrives in Elryn, the capital of the region which is under control of one of the PCs father. His father tells him he must lead their army against this ork uprising and crush it before it becomes any giver of a threat. He treats it as if nothing is out of the ordinary, but clearly something is. A friend of the PCs suggests to disobey his father, believing that this task is suicide. Instead, she offers they go to a cave near the city. There's been talk that strange things, magical things, are happening within its confines and that she thinks there could be something here to help their fight against the barbaric orks.
They journey to the cave, through a small territory controlled by some gnolls. They have a scuffle with some on a hunting party but are able to evade the majority of them. They arrive at the cave and find it to be littered with hundreds of Elven skeletons, as if some sort of battle had occurred here. There's lots of broken army, and broken weapons, some clearly very powerful after the ork wizard studies them. They encounter some skeletons, somehow revived and fight them off. Then they find a door deep within the large cave that required them using a book found by the ork wizard in a previous session to open its runic combination and he had to channel some of his magic into it for it to open completely. The room it opened into was well constructed out of a fine golden metal. Runes literred the entirety of the walls and ceiling and directly in the center was a crystal, much like the one in the academy, but it was smaller and cracked in various places. It floated there, rotating slowly, magic visibly seeping out of the cracks. A hologram of a Guardian appeared, telling them that this was a battleground and that wards were set in place to contain the dark energy that still lingered. It tells that the wards have been damaged and are in need repair.
At that point the noble PC rushes the crystal, attempting to grab it in his greed. The magic seeping out of it manages to shoot through his body, frying him.. dead, for now. The ork follows suite, touching it and dying. The others decide to leave at that point and bring their dead corpses with them.
That's where it has stopped ended.
Any input below would be appreciated but even more so, if anyone would like to chat via mics or even just a chat box on steam, here's my info:
Steam: http://steamcommunity.com/id/Bloodzy/
Skype: bloodzyy
Discord: Bloodzy#5152
I'd love to bounce some ideas off of people and hear yours.
My ask of you: provide a way, whether it be skype, steam, teamspeak, discord, or something else, to communicate and bounce ideas back and forth.
_____________________________________
Information about the campaign so far and what the players know:
It is placed on a very ancient continent, once alive with very magic-centric races. They were proficient in taking advantage of the powerful arcane magic that pulsed through the world and used it to build magnificent structures and do unimaginably amazing things.
Now, in the PCs time, the magic is gone. Lost, or more accurately, locked after an intense war between the combined forces of the ancient races and a darkness that hungered for the power they possessed. This darkness was created by the very race it destroyed, The Ancients, who were the most powerful of the old races and the new race was created during experiments to grow their control overy magic.
This race fed off of their abilities, growing stronger in the Ancients struggle to destroy them. They grew powerful, nearly exterminating The Ancients. On the verge of extinction, The Ancients engineered a new race who could use magic, but in a different way; a way that couldn't be absorbed by The Darkness. However, it was too late and to the best of everyone's knowledge, The Ancients were crushed by the very beings they created; The Darkness.
The new race became known as The Guardians. They allied with the Dwarven kingdom as well as the various Elven nations that spanned the continent. The Darkness spread it's influence, trying to ingulf the entirety of the world but the three prominent races held their ground and fought back.
The Guardians utilized a runic magic, one that channeled power through massive crystals they forged in their cities. The source of power in these crystals were limited but constantly replenished themselves by drawing on the arcane energy that flows beneath the earth.
Eventually the Trio was able to beat this incursion, but not without significant losses. The elves became near extinct and only the Dwarves remained nearly unscathed. They had reacted extremely to the threat and even flourished some, expanding their strongholds and better fortifying their kingdom. The Guardians seemed to dissapear from history after that but nothing really tells why.
-- END OF HISTORY LESSON --
Now, the PCs.
A spoiled nobel; his family, the second in line to the thrown, controls about a third of the kingdom and only answers to the King. He has been sent to an Academy, the most prestigious in the land, to expand his knowledge and skills.
A guardsman with an ambition to one day become a general in his forces. He is currently in the army under control by the above PCs father.
An ork wizard with the goal of gathering as much knowledge as he can get his hands on, whether it be spells or simply history. He thirsts for not only power, but knowledge as a whole.
A gnome inventor outcast by his village for being too.. experimental. He now travels the world on his bestfriend Wallace, a female terrorbird that acts as his mount, home, and only friend.
A human barbarian who grew up in a tribe who had conflicts with the very diminished Elven kind. One day, while he was out on a hunting party, his village was attacked, a retaliation he expects from the elves, and no one (including his family) was left alive.
-- END OF CHARACTERS --
Finally, what has happened thus far.
I'm going to keep this part pretty short and sweet.
The academy where the first PC was attending got attacked. The gnome had traveled to the academy to try and find a mentor, a highly skilled tinkerer that was a professor there. The attack on the academy was very unexpected because the academy itself had been constructed by The Guardians and even though they were no longer around, they still had wards in place that repelled most races. These wards were being powered by a massive crystal that floated above the center of the academy, where the library was located. Someone on the inside had sabataged the crystal and during the attack, the crystal was taken. Lots of noble children were slaughtered during the attack, which was being led by orks and goblins, who are not known for being coordinated or strategic like this.
They retreated through the tunnels underneath the academy's library and took refuge in a nearby gnome village by making a deal to help give them supplies once they return to the city.
The party arrives in Elryn, the capital of the region which is under control of one of the PCs father. His father tells him he must lead their army against this ork uprising and crush it before it becomes any giver of a threat. He treats it as if nothing is out of the ordinary, but clearly something is. A friend of the PCs suggests to disobey his father, believing that this task is suicide. Instead, she offers they go to a cave near the city. There's been talk that strange things, magical things, are happening within its confines and that she thinks there could be something here to help their fight against the barbaric orks.
They journey to the cave, through a small territory controlled by some gnolls. They have a scuffle with some on a hunting party but are able to evade the majority of them. They arrive at the cave and find it to be littered with hundreds of Elven skeletons, as if some sort of battle had occurred here. There's lots of broken army, and broken weapons, some clearly very powerful after the ork wizard studies them. They encounter some skeletons, somehow revived and fight them off. Then they find a door deep within the large cave that required them using a book found by the ork wizard in a previous session to open its runic combination and he had to channel some of his magic into it for it to open completely. The room it opened into was well constructed out of a fine golden metal. Runes literred the entirety of the walls and ceiling and directly in the center was a crystal, much like the one in the academy, but it was smaller and cracked in various places. It floated there, rotating slowly, magic visibly seeping out of the cracks. A hologram of a Guardian appeared, telling them that this was a battleground and that wards were set in place to contain the dark energy that still lingered. It tells that the wards have been damaged and are in need repair.
At that point the noble PC rushes the crystal, attempting to grab it in his greed. The magic seeping out of it manages to shoot through his body, frying him.. dead, for now. The ork follows suite, touching it and dying. The others decide to leave at that point and bring their dead corpses with them.
That's where it has stopped ended.
Any input below would be appreciated but even more so, if anyone would like to chat via mics or even just a chat box on steam, here's my info:
Steam: http://steamcommunity.com/id/Bloodzy/
Skype: bloodzyy
Discord: Bloodzy#5152
I'd love to bounce some ideas off of people and hear yours.