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View Full Version : Pathfinder Fooling a (non-Scrying) Divination spell?



ellindsey
2017-03-13, 02:42 PM
I have an ongoing plot thread in my Pathfinder campaign involving the use of the third-party spell Analyze Ancestry, a Divination spell that grants knowledge of the past ten generations of ancestors of the target. There are certain NPCs in my game world that have a strong interest in having this spell grant false information when cast on them. Is there a way in the rules to do this? I am not looking to block the spell entirely, but instead to have a false ancestry which will be read to the caster when the spell is cast instead of the truth.

I considered the spell False Vision, but this is specific to Scrying spells, and Analyze Ancestry is not of the Scrying subschool.

Psyren
2017-03-13, 04:36 PM
Since you're using third-party anyway, just homebrew a version of False Vision that will fool this spell. (Or maybe there's a specific counter in the book it came from, though I wouldn't know.)

upho
2017-03-13, 05:53 PM
The only thing I know of that could flat out fool analyze ancestry would be the vigilante's everyman social talent (http://www.d20pfsrd.com/classes/base-classes/vigilante/#TOC-Social-Talent). Although this requires the NPC in question not only has at least 11 levels in vigilante (or some other class' archetype granting vigilante social talents), but also has the many guises social talent and is in the guise of a specific "farmer, laborer, or peasant".

ellindsey
2017-03-13, 06:52 PM
Yeah, Vigilante would do it, but it's not applicable to the NPC in question, and I'm not using the classes from that book anyway. I'm thinking the spell Misdirection might actually work, to make the spell give the genealogy from someone different instead of the actual target. Or I might just house-rule a new spell for this purpose.

Jack_Simth
2017-03-13, 07:17 PM
I have an ongoing plot thread in my Pathfinder campaign involving the use of the third-party spell Analyze Ancestry, a Divination spell that grants knowledge of the past ten generations of ancestors of the target. There are certain NPCs in my game world that have a strong interest in having this spell grant false information when cast on them. Is there a way in the rules to do this? I am not looking to block the spell entirely, but instead to have a false ancestry which will be read to the caster when the spell is cast instead of the truth.

I considered the spell False Vision, but this is specific to Scrying spells, and Analyze Ancestry is not of the Scrying subschool.

Arguably Misdirection (http://www.d20pfsrd.com/magic/all-spells/m/misdirection/) (depends on how Analyze Ancestry works). Mind Blank (http://www.d20pfsrd.com/magic/all-spells/m/mind-blank/) or Nondetection (http://www.d20pfsrd.com/magic/all-spells/n/nondetection/) can prevent the spell from working.

Darth Ultron
2017-03-13, 08:22 PM
In the rules:

*Disguise-have either a mundane or magic disguise, then when that person is touched you get the ''wrong'' information. You'd get the real information of the person touched, not the disguise. If you have say Farmer Bob disguised as the king the information would be crazy wrong....but I clever person could find an ancestry ''close'' to their own, or one tailored to what they want.

*Bribe, charm or control the caster-they would get the real information...but then say what they are told to say.

*Buff up to make the will save.

Ok....this one is crazy....

*polymorph- pick any animal, name it the name of anyone in your family. Then polymorph it into whatever humanoid race you want and ''breed'' it with a person or anther named polymoprhed animal. And then have a family, after just one generation you will have a ton of extra ''fluff'' in your ancestry.

But if this spell was used, there should be counter spells like ''confuse ancestry'' or ''hide ancestry'' or ''false ancestry'' .