Itakai
2017-03-14, 05:38 AM
Hello fellow giants, I am trying to make a new mechanic for a campaign I will be running as well as balancing it out. The general idea behind this was allowing spellcasting to non-caster classes.
This is actually very important to the campaign and if it works well, I hope to use it in future campaigns.
First is a new status condition which I will call "Mind-Blank" until a better name comes up. The idea for mind-blank is pushing yourself beyond mental limits. Acquiring mind-blank causes you to become unconscious until you recover.
Secondly is the idea of a grimoire, a magical book that once read becomes blank, teaching the reader a new spell if they meet a stat requirement.
> Can cast spells beyond available spell slots (Cannot cast more prepared spells than you have spell slots for.)
> Reading a grimoire adds a spell to your spells known list, if the minimum ability requirements are met
Minimum ability requirements are The spellcasting ability of the class whose spell list it belongs to of 10 + spell level (If they are in multiple spell lists, you can select which ability to use based on which classes are available)
Spells learned from grimoires do not need to be prepared
Using a spell learned from a grimoire when having a prepared spell list will consume a prepared spell of the same level
Non-caster classes can gain spells known from grimoires.
Spells learned that are not from your spell list, are cast using the spellcasting ability of the class whose spell list it belongs to (If they are in multiple spell lists, you can select which ability to use based on which classes are available)
Upon gaining a spell from a grimoire, you will gain the ability to cast spells of that level, but will not gain any spell slots beyond 0, unless given to you by a class
> Casting spells beyond available spell slots incurs mind-blank damage
Upon casting a spell beyond available spell slots, take (Spell Level) unhealable subdual damage until next rest.
Upon becoming unconscious you recover 1 subdual damage per 5 minute.
A short rest will recover 50 mind-blank damage
A long rest will recover all mind-blank damage
> Casting spells that are not on your spell list cause double mind-blank damage.
Non-caster classes do not have a spell list and always incur double mind-blank damage.
I would love to hear some opinions on this, as like I said it is something semi-crucial to the campaign setting.
This is actually very important to the campaign and if it works well, I hope to use it in future campaigns.
First is a new status condition which I will call "Mind-Blank" until a better name comes up. The idea for mind-blank is pushing yourself beyond mental limits. Acquiring mind-blank causes you to become unconscious until you recover.
Secondly is the idea of a grimoire, a magical book that once read becomes blank, teaching the reader a new spell if they meet a stat requirement.
> Can cast spells beyond available spell slots (Cannot cast more prepared spells than you have spell slots for.)
> Reading a grimoire adds a spell to your spells known list, if the minimum ability requirements are met
Minimum ability requirements are The spellcasting ability of the class whose spell list it belongs to of 10 + spell level (If they are in multiple spell lists, you can select which ability to use based on which classes are available)
Spells learned from grimoires do not need to be prepared
Using a spell learned from a grimoire when having a prepared spell list will consume a prepared spell of the same level
Non-caster classes can gain spells known from grimoires.
Spells learned that are not from your spell list, are cast using the spellcasting ability of the class whose spell list it belongs to (If they are in multiple spell lists, you can select which ability to use based on which classes are available)
Upon gaining a spell from a grimoire, you will gain the ability to cast spells of that level, but will not gain any spell slots beyond 0, unless given to you by a class
> Casting spells beyond available spell slots incurs mind-blank damage
Upon casting a spell beyond available spell slots, take (Spell Level) unhealable subdual damage until next rest.
Upon becoming unconscious you recover 1 subdual damage per 5 minute.
A short rest will recover 50 mind-blank damage
A long rest will recover all mind-blank damage
> Casting spells that are not on your spell list cause double mind-blank damage.
Non-caster classes do not have a spell list and always incur double mind-blank damage.
I would love to hear some opinions on this, as like I said it is something semi-crucial to the campaign setting.