ravencroft0
2017-03-14, 07:28 AM
Hello everyone. I was looking through my old characters from 3.5 and saw a tiefling monk I made. Her backstory was that she was the combination of a rakshasa and succubus bloodlines, which resulted in faint striping on her body and other unique features. Long story short, I thought this write up might be a decent way of porting her race to 5e with respects to the different rakshasas. Would appreciate some input. Thanks in advance.
Rakshasan v.2.0
Rakshasan Traits
Rakshasans share certain racial traits as a result of their rakshasa heritage.
Ability Score Increase. Your Charisma score increases by 1.
Age. Rakshasans mature at the same rate as humans but have been known to live to 120 years of age.
Alignment. Due to their fiendish blood, it is most common for rakshasans to turn to a life of evil. However, it is not uncommon for a weaker bloodline, or one of a long descent, to produce a good alignment. Usually, a rakshasan is some type of neutral non-good.
Size. Rakshasans can vary in body type but most are lithe if not muscular. Males can be 5 and a half to 6 and a half feet tall, while females are usually 6 inches shorter than males. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You speak, read, and write Common and Infernal.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Detect Presence. You have advantage on Wisdom (Perception) checks and on Intelligence (Investigation) checks.
Innate Spellcasting. You can cast disguise self once per long rest. Additionally, you know a cantrip that is exclusive to your chosen subrace.
Claw Attack. You have retractable claws on each hand that you treat as light, finesse weapons, for which you are proficient, that deal 1d4 slashing damage.
Whenever you hit a creature, it must make a Constitution save (DC = 8 + your proficiency bonus + your Constitution ability modifier). On a failed save, the creature is stricken with a disease that prevents it from benefiting from a short rest. Each long rest the creature can make another Constitution save to be rid of the condition, otherwise it goes away after 10 days. If the creature is hit by another claw attack before the 10 day period ends, the healing process is reset from the time of the last attack.
The disease is magical in nature and can only be removed by remove curse or other spells and abilities that remove diseases.
Subraces. Due to the different types of raskshasas that exist, there have been three recorded rakshasan subraces: naztharunan, rajahan, and zakyan. Choose one of these for your character.
Naztharunan
The naztharune rakshasas are known to be spies and assassins. Naztharunans thus are drawn to the shadows and the classes that specialize in being a sneak. A naztharunan can be a part of a band of mercenaries, an assassin for a thieves guild, or even a quiet hunter in the shadows of the forest. You have a natural inclination to dress in clothing that better helps you meld into the shadows. If your rakshasan trait affects the hair on your body, your hair can be jet black or midnight blue.
Ability Score Increase. Your Dexterity score increases by 2.
Cantrip. You know the mage hand cantrip.
Shadow Jump. At 5th level you learn a limited version of dimension door. The spell must be cast while in a shadow and your destination must also be a shadow. The maximum range of your jump is 30 feet. You may only use this ability once per long rest.
Rajahan
The rajahan are descended from ancient sorcerous spellcasters: the common, orange-furred rakshasa or the white-furred ak'chazar. Rajahan are contemptuous and dis-missive of those they feel are their inferior, which is everyone. Any respect they show toward others is grudging at best.
When playing a rajahan, you strive for and yearn to be the best in everything. You dress in the finest clothing you can afford and can be quite narcissistic and vain. Within your adventuring party, you are arrogant and constantly point out how you are better than everyone else. You make a point of rubbing defeat in the face of your opponent. As a rajahan, you aim to be the best of your kind and hope for the day when someone calls for proof.
Ability Score Increase. You have the option of increasing your Intelligence score by 2 or by 1. If you increase your Intelligence by 1, then increase your Charisma by 1 as well.
Cantrip. You know the minor illusion cantrip.
Grudging Respect. At 5th level you can cast fear once per long rest at its lowest caster level without need for components. Charisma is your spellcasting ability for this spell.
Zakyan
Zakyans are the first to pick up a sword or launch an arrow, as the zakyan bloodline is that of the warrior. While you can be quite proficient in spellcasting, your natural inclination is toward the martial classes where you can exercise the ferocity within your soul. Zakyans can be fiercely loyal, short-tempered, volatile, or zealously devout.
Zakyans appreciate well crafted armor and weapons and make sure to always keep there equipment in good repair. Zakyans also take care to keep their selves in good physical condition, as they all instinctively know, a weapon is only as good as the hand that carries it.
Ability Score Increase. Your Constitution increases by 2.
Cantrip. You know the true strike cantrip.
Intuitive Defense. At 5th level, once per long rest, you may add your proficiency bonus to your AC as reaction to being the target of an attack. The attack source must be within 30 feet of you, and you can only use this ability before taking a hit.
Rakshasan v.2.0
Rakshasan Traits
Rakshasans share certain racial traits as a result of their rakshasa heritage.
Ability Score Increase. Your Charisma score increases by 1.
Age. Rakshasans mature at the same rate as humans but have been known to live to 120 years of age.
Alignment. Due to their fiendish blood, it is most common for rakshasans to turn to a life of evil. However, it is not uncommon for a weaker bloodline, or one of a long descent, to produce a good alignment. Usually, a rakshasan is some type of neutral non-good.
Size. Rakshasans can vary in body type but most are lithe if not muscular. Males can be 5 and a half to 6 and a half feet tall, while females are usually 6 inches shorter than males. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You speak, read, and write Common and Infernal.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Detect Presence. You have advantage on Wisdom (Perception) checks and on Intelligence (Investigation) checks.
Innate Spellcasting. You can cast disguise self once per long rest. Additionally, you know a cantrip that is exclusive to your chosen subrace.
Claw Attack. You have retractable claws on each hand that you treat as light, finesse weapons, for which you are proficient, that deal 1d4 slashing damage.
Whenever you hit a creature, it must make a Constitution save (DC = 8 + your proficiency bonus + your Constitution ability modifier). On a failed save, the creature is stricken with a disease that prevents it from benefiting from a short rest. Each long rest the creature can make another Constitution save to be rid of the condition, otherwise it goes away after 10 days. If the creature is hit by another claw attack before the 10 day period ends, the healing process is reset from the time of the last attack.
The disease is magical in nature and can only be removed by remove curse or other spells and abilities that remove diseases.
Subraces. Due to the different types of raskshasas that exist, there have been three recorded rakshasan subraces: naztharunan, rajahan, and zakyan. Choose one of these for your character.
Naztharunan
The naztharune rakshasas are known to be spies and assassins. Naztharunans thus are drawn to the shadows and the classes that specialize in being a sneak. A naztharunan can be a part of a band of mercenaries, an assassin for a thieves guild, or even a quiet hunter in the shadows of the forest. You have a natural inclination to dress in clothing that better helps you meld into the shadows. If your rakshasan trait affects the hair on your body, your hair can be jet black or midnight blue.
Ability Score Increase. Your Dexterity score increases by 2.
Cantrip. You know the mage hand cantrip.
Shadow Jump. At 5th level you learn a limited version of dimension door. The spell must be cast while in a shadow and your destination must also be a shadow. The maximum range of your jump is 30 feet. You may only use this ability once per long rest.
Rajahan
The rajahan are descended from ancient sorcerous spellcasters: the common, orange-furred rakshasa or the white-furred ak'chazar. Rajahan are contemptuous and dis-missive of those they feel are their inferior, which is everyone. Any respect they show toward others is grudging at best.
When playing a rajahan, you strive for and yearn to be the best in everything. You dress in the finest clothing you can afford and can be quite narcissistic and vain. Within your adventuring party, you are arrogant and constantly point out how you are better than everyone else. You make a point of rubbing defeat in the face of your opponent. As a rajahan, you aim to be the best of your kind and hope for the day when someone calls for proof.
Ability Score Increase. You have the option of increasing your Intelligence score by 2 or by 1. If you increase your Intelligence by 1, then increase your Charisma by 1 as well.
Cantrip. You know the minor illusion cantrip.
Grudging Respect. At 5th level you can cast fear once per long rest at its lowest caster level without need for components. Charisma is your spellcasting ability for this spell.
Zakyan
Zakyans are the first to pick up a sword or launch an arrow, as the zakyan bloodline is that of the warrior. While you can be quite proficient in spellcasting, your natural inclination is toward the martial classes where you can exercise the ferocity within your soul. Zakyans can be fiercely loyal, short-tempered, volatile, or zealously devout.
Zakyans appreciate well crafted armor and weapons and make sure to always keep there equipment in good repair. Zakyans also take care to keep their selves in good physical condition, as they all instinctively know, a weapon is only as good as the hand that carries it.
Ability Score Increase. Your Constitution increases by 2.
Cantrip. You know the true strike cantrip.
Intuitive Defense. At 5th level, once per long rest, you may add your proficiency bonus to your AC as reaction to being the target of an attack. The attack source must be within 30 feet of you, and you can only use this ability before taking a hit.