Krazzman
2017-03-14, 05:45 PM
I run into the trouble of having to play a pirate in a solo campaign but I draw a bang in what direction to take him and would like some advice.
I had the idea of some sort of witch doctor/sea witch but apart from Alchemist//Witch//??? I draw a blank.
I am missing the third side of that tristalt and even then I still don't know much about both of the classes I would build around. Maybe Aerokinist or Hydrokinist?
My DM said she would go Gunslinger//unRogue//Cleric or Oracle. With some awesome archetype for the rogue.
Other Tristalt ideas I had:
Magus//Summoner//Ranger
Magus//unRogue//Swashbuckler
Druid//Hunter//???
But I don't know how I would make them a seafaring scoundrel... in a group game I would go Hexcrafter//Slayer but with Tristalt and solo on the table I am quite unsure.
I had the idea of some sort of witch doctor/sea witch but apart from Alchemist//Witch//??? I draw a blank.
I am missing the third side of that tristalt and even then I still don't know much about both of the classes I would build around. Maybe Aerokinist or Hydrokinist?
My DM said she would go Gunslinger//unRogue//Cleric or Oracle. With some awesome archetype for the rogue.
Other Tristalt ideas I had:
Magus//Summoner//Ranger
Magus//unRogue//Swashbuckler
Druid//Hunter//???
But I don't know how I would make them a seafaring scoundrel... in a group game I would go Hexcrafter//Slayer but with Tristalt and solo on the table I am quite unsure.