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The Demented One
2007-07-25, 10:34 PM
Mosaic Worm
Huge Magical Beast (Shapechanger)
Hit Dice: 9d10+36 (85 hp)
Initiative: -1
Speed: 40 ft. (8 squares), burrow 20 ft.
Armor Class: 19 (-1 size, -1 Dex, +11 natural), touch 8, flat-footed 19
Base Attack/Grapple: +9/+19
Attack: Bite +16 melee (2d6+8)
Full Attack: Bite +16 melee (2d6+8)
Space/Reach: 15 ft./10 ft.
Special Attacks: Acquire ability, improved grab, swallow whole
Special Qualities: Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Saves: Fort +10, Ref +5, Will +5
Abilities: Str 26, Dex 8, Con 18, Int 2, Wis 14, Cha 6
Skills: Listen +8, Spot +8
Feats: Power Attack, Improved Bull Rush, Improved Overrun, Awesome Blow
Environment: Underground
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always True Neutral
Advancement: 10-15 HD (Huge), 16-20 HD (Gargantuan), 21-22 HD (Colossal)
Level Adjustment: –

Mosaic Worms are a subterranean breed of monstrous worm, shapechangers that assume the traits and abilities of their prey. A Mosaic Worm’s unique digestive tract completely absorbs the bodies of its prey into its own, allowing it to replicate their physical structure within itself. A Mosaic Worm is pale and flabby, its multi-segmented body spanning twenty to thirty feet on average. Most sport unique physical traits copied from their prey–a pair of claws, or ichor-slick tentacles. Mosaic Worms have intelligence on par with that of most animals, unintelligent predators that eat all creatures they encounter.

Acquire Ability (Ex)
A Mosaic Worm can take on the natural weapons and special abilities of its slain foes by digesting their corpses, absorbing their bodies into their own. Any creature that dies while within a Mosaic Worm’s gullet is automatically absorbed, and a Mosaic Worm can swallow and absorb the corpse of any creature of Large size or smaller as a full round action. After absorbing a creature, a Mosaic Worm may gain either one of its natural weapons or one of its extraordinary special attacks or qualities. A Mosaic Worm cannot gain a special attack that requires a natural weapon or other ability that it does not have. A Mosaic Worm can gain a maximum of one additional natural weapon and three special abilities this one. It can replace a natural weapon or ability with a new one if it has already reached this limit. Most Mosaic Worms encountered have already absorbed one or more special abilities or natural weapons; this is factored into their CR.

Improved Grab (Ex)
To use this ability, a Mosaic Worm must hit a Large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex)
A Mosaic Worm can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 1d6+4 points of crushing damage plus 1d6+4 points of acid damage per round from the worm’s digestive juices. A swallowed creature can cut its way out by dealing 20 points of damage to the tarrasque’s digestive tract (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mosaic Worm’s gullet can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller creatures.

Fualkner Asiniti
2007-07-25, 11:47 PM
Neat. This thing can have everything my players hate in one monster! Great idea.