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The UnderKing
2007-07-26, 01:14 AM
No it's not what you think. (you weirdos!) I want to make a character kind of like the Blood Mage from Warcraft III. I'm thinking a wizard...but open to suggestions. Things needed:

Magical School

Spell suggestions

Possibly Class

Feats

Ect....

Basicly just tell me how you would make a Blood Mage.

kapa
2007-07-26, 01:35 AM
Isn't there already a Blood Mage PRC?

Inyssius Tor
2007-07-26, 01:45 AM
He's looking for this guy,
http://www.wowwiki.com/images/d/da/Kaelthas.jpg
not this guy:
http://www.wizards.com/dnd/images/ca_gallery/85431.jpg
And, uh, can you hum a few bars? I don't know anything about Blood Mages, but I could wing it with just a little more info. What's the basic concept? Are there any must-have iconic abilities?

SadisticFishing
2007-07-26, 01:54 AM
Ooooh bumblebee blood swimmer!

Actually, Blood Magus' are almost exactly what he's looking for. Kinda. Well, not really, but if you RP it right, sure!

Basically, a Blood Mage is a mage who's addicted to mana and likes fire.

The UnderKing
2007-07-26, 01:58 AM
Ummmm well they are Elves that have a connection to Fire and Fiendish things. Their ability include Stealing magic, Banishing People, FireBall, and summoning a phoniex. Mostly they just consort with demons and "play with fire". I mainly just want to be able to do that kind of stuff. (Fire and Demons) Sry I know that kind of sucked for an explanation.

"Hum a few bars" that's cool. I'm going to use that.

The UnderKing
2007-07-26, 02:00 AM
Sry for double post but "Blood Magus" What book is that in. And give me the jist of the class if you could.

Inyssius Tor
2007-07-26, 02:01 AM
Ah, ninja'd with usable info!
...and away he goes!http://www.wizards.com/dnd/images/ca_gallery/85432.jpg
EDIT: It's from Complete Arcane, and has a bunch of abilities I'll detail in a minute so I don't get ninja'd again.

The UnderKing
2007-07-26, 02:06 AM
If there are mechanics I don't know about them. I do remember a mention of meditation to "calm" the addiction. I think that fits with the elf trance thing. Anybody know what its like for the Warcraft RPG Blood elves.

Jasdoif
2007-07-26, 02:10 AM
Blood Elves I'm not sure about. However, High Elves have to meditate each day, or they take a penalty to both their arcane caster levels (if any) and to all saves against spells.

Inyssius Tor
2007-07-26, 02:11 AM
Complete Arcane Blood Mages can: use their own blood instead of material components, store potions in their bloodstream, inscribe spells on their own skin, do ^ that, make opponents hemorrhage with a melee touch attack, and a bunch of other stuff.

Jack Mann
2007-07-26, 02:13 AM
Incantatrix gets some magic-stealing abilities, but that's mostly for things like summons, or other spells that exert on-going control. Spellthief is built around taking other people's spells and using them yourself. There are a bunch of prestige classes built around contact with fiends in the Book of Vile Darkness. If you don't want to be evil, you might try the Malconvoker from Complete Scoundrel.

The blood magus is from Complete Arcane. They get some abilities to do with blood (taking damage rather than costless material components for a higher CL), scribing spells as scrolls on his own skin (up to six spells at once), and the shown ability to jump from one person to another as a sort of blood portal.

The UnderKing
2007-07-26, 02:18 AM
The Blood Magus sounds interesting. But I want more fire. And Demons. And the Blood Magus was a PRC right? (And thanks in advance. I always try the Wizards boards but they tend to be jerks. "What your not a Wizard, Druid or Cleric. You're a n00b!!!")

Starsinger
2007-07-26, 02:30 AM
Sorcerer/Wizard works well, Focus on Fire spells, Conjurations to get demons...

Buy the World of Warcraft Rpg book and then take a look at this. http://www.geocities.com/magusrogue/Blood_Magus.htm

The UnderKing
2007-07-26, 02:35 AM
So wait does the Warcraft RPG cross with D&D. (as in do they work together)

TheOOB
2007-07-26, 02:36 AM
The Blood Magus sounds interesting. But I want more fire. And Demons. And the Blood Magus was a PRC right? (And thanks in advance. I always try the Wizards boards but they tend to be jerks. "What your not a Wizard, Druid or Cleric. You're a n00b!!!")

"Demons and Fire" isn't really neccesary for a prestige class, wizards allready have a boatload of fire spells and plenty of summoning and calling spells. You can get a lot of milage just by customizing your spell list without needed to make a new PrC.

Swooper
2007-07-26, 03:14 AM
So wait does the Warcraft RPG cross with D&D. (as in do they work together)
Well, they're both based on the D20 system so to a degree, yes.

I second TheOOB: Just play a sorcerer (with the metamagic specialist variant from PHB2) and customize your spell list to fit. Get fire spells (in particular, lesser fire orb, fireball, fire orb), 'metamagic spells' (like dispel magic or some variant) and some summoning/calling spells. When you're closing on 18th level, start researching a new spell: Summon Phoenix. Consider taking Energy Subsititution (Fire) and don't take as many fire spells, take something like acid spells instead (fluff it as green fire, they had that too iirc). This will leave you less vulnerable to fire-immune creatures, which are quite common.

The UnderKing
2007-07-26, 03:35 AM
Interesting...hmmm...methinks that straight Sorcerer or Wizard might do it. But keep the suggestions coming.

Behold_the_Void
2007-07-26, 03:50 AM
Fire Elemental Savant would turn all your spells to fire at the cost of a lot of general efficacy and some caster levels.

Kizara
2007-07-26, 04:04 AM
Play a warlock (Carcane)

Blood Mage wc3 skills are:
Siphon Mana (can give/take mana)
Banish (phases someone out so that they take more damage and can't attack for a short time)
Flamestrike (extremely similar to the DnD version)
Ultimate: Summon Pheonix (which is nowhere close in power to the DnD pheonix, but is still a pretty good ult)

Demons: Warlocks get their power DIRECTLY through contact with supernatural forces, generally demons. So play a Warlock.
Use the varient material in the PHB2 regarding the warlock to get the magic addiction thing.

Flame Strike: Convince your DM to let you make+ use a Greater Invocation that resembles a version of Flame Strike (clr 5). Perfectly reasonable if you don't mind giving warlocks a bit more blasting then they normally can do with Invocations.
Banish: Now this is tricky, since of hand I can't think of any effect in DnD that essentially makes you etheral but you take MORE damage from magical effects. Perhaps make a Dark Invocation that does this, the additional damage could be 1d6/spell level (suitibly little). Again, this is in flavour of what Invocations can do but there is no precendent for this, so good luck getting it worked out.

Siphon Mana: This is very problematic as there is no mana per-se in DnD and things that steal spells or spell slots are quite rare, and are generally not spells themselves. Most specifically, warlocks do not use spells at all, so it is hard to work out a way for them to 'steal' energy they have no ability to use themselves. Short of muticlassing to spellthief I don't really have a solution here.
In my opinion its the least flavour-required ability they have, so I say don't sweat it too much.

Amiria
2007-07-26, 04:07 AM
Specialist Wizard (Conjurer) with the Rapid Summoning (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#rapidSummoning) variant. Taking levels in the Master Specialist PrC (Complete Mage).

Two of Enchantment, Evocation, or Necromancy as prohibited schols. Although that'll be a tough choice. Enchantment is useful for dealing with/dominating fiends, Evocation has nice fiery blasting spells, Necromancy just has quite tasty spells (Ray of Enfeeblement, Enervation, etc.).

The spell selection can be customized for fiery stuff, banishment, dealing with fiends, etc. The Energy Substitution feat or the Archmage's Mastery of Elements class feature helps to diversify energy attacks.

Otto-Sieve
2007-07-26, 09:55 AM
For good PrC's there is the Nar Demonbinder from the UE and there is the Demonologist and the Disciple of Mephistopheles from the BoVD.

The UnderKing
2007-07-26, 11:55 AM
Hmmmm...hadn't considered Warlock (which might fit well). But aren't Demonologist and Disciple of Mephistopheles Divine classes?

Otto-Sieve
2007-07-26, 01:03 PM
Demonologist is a class that specializes in summoning and controlling demons. and it isn't a divine class its a arcane class, but you don't continue casting in that class you start to get new spells.

The disciple of Mephistopheles isn't a divine class. You get full BaB and fantastic saves and you get alot of abilties dealing with fire.

Draz74
2007-07-26, 01:31 PM
Hmmmm ...

Spellthief / Warlock / Eldritch Theurge / Hellfire Warlock would be awfully flavorful.

Though of course it would suck unless you houseruled Eldritch Theurge to advance some of the Spellthief's spell-stealing features, along with its basic spellcasting.

... Plus it requires a different supplement for every class, which probably makes it off-limits to many groups. :smalltongue:

But it does simulate a Warcraft Blood Mage pretty well.

Starsinger
2007-07-26, 01:44 PM
Pure spell thief also does a wonderful job of simulating SpellBreakers from WC3, too.

JackMage666
2007-07-26, 01:49 PM
Well, I'd go with a Wizard, with a heavy emphasis on Conjuration and Evocation. Conjuration'll let you summon some demons, or at lest fiendish versions of other creatures. Evocation is your blastings spells, such as Fireball. Take the feat Energy Substitution (fire) (CArc), and you can substitute fire for any spell that has an elemental descriptor (Lightning Bolt can become Fire Bolt, essentially.) Another interesting choice, though most recommend against it, is the Fiery Blast reserve feat in Complete Mage - Gives you a spell effect you can do so long as you have a fire spell prepared, and gives you +1 CL on fire effects (which increases damage mostly). There are also a few summoning ones, that do minor things and give you +1 CL to summoning spells, which will mainly just increase the duration of your summoning spells.

I'm not sure on the Banish effect, since I don't play Warcraft. I think Transmutation has some of the spells that could replicate this (Gaseous Form, Ethereal Jaunt, ect.) if it helps you, or if it harms others (Imprisonment, Temporal Stasis). Again, not too sure with this one.

Summoning a Pheonix, in D&D, isn't going to be that simple. Pheonix's are in the MM2, and are somewhat like epic CR, so you're not going to get to summon them. Though, if you'd like, you could probably talk you're DM into letting you summon a Lesser Pheonix - Stat it like a Giant Eagle, but does an additional 1d6 fire damage with it's natural attacks. I think it's fair to say it'd be on the Summon Monster IV list, so you could summon one as low as 7th level, or more at higher levels.
Hope that helps.

Starsinger
2007-07-26, 02:45 PM
Summoning a Pheonix, in D&D, isn't going to be that simple. Pheonix's are in the MM2, and are somewhat like epic CR, so you're not going to get to summon them. Though, if you'd like, you could probably talk you're DM into letting you summon a Lesser Pheonix - Stat it like a Giant Eagle, but does an additional 1d6 fire damage with it's natural attacks. I think it's fair to say it'd be on the Summon Monster IV list, so you could summon one as low as 7th level, or more at higher levels.
Hope that helps.

The link I have in my first post gives the stats for a CR 12 phoenix, and since it's a d20 system it should work fine.

The UnderKing
2007-07-26, 03:05 PM
Interesting all. I really like a lot of these. Warlock and Wizard/Sorcerer are at the front. Can some one compare them all againist each other? Like which would fit better not which is more powerful. (though you can do that to)

Starsinger
2007-07-26, 04:11 PM
Since you're basing it off of a videogame, Sorcerer fits best. Plus, sorcery is less powerful than wizardry since you only get a handful of spells.

Krrth
2007-07-26, 04:40 PM
Eh...fire fire and demons, look at warlock and the Hellfire PrC. That gives you full blasting power, fire...as for demons....Once you hit...lvl 11, just scribe summon spells, and use UMD to cast 'em. You don't even need to know the spell to scribe it...

The UnderKing
2007-07-27, 02:09 AM
I don't have any access to books with any Warlock Prc's. Sooooooo will striaght warlock be as good as Sorcerer or Wizard. And I would like reasons for chooseing one class over another not just pick (Insert class) it's better overall or it fits better.

Solo
2007-07-27, 02:15 AM
I don't have any access to books with any Warlock Prc's. Sooooooo will striaght warlock be as good as Sorcerer or Wizard.

No.


And I would like reasons for chooseing one class over another not just pick (Insert class) it's better overall or it fits better.

Warlocks offer less power, but ware easier to play, and can be gun if you play them right.

Matthew
2007-07-27, 10:54 PM
So, I was taking a look through the D20 World of Warcraft RPG and I couldn't seem to find this Blood Mage Class. It was the 2005 edition, if that makes any difference.