Dawnhunter
2017-03-17, 05:34 AM
Greetings!
I would like to get your opinion and help on my Campaign-Idea.
There once was a good, powerful, wise Wizard who had gotten a big chunk of land for his services from the king. So he rules over his lands, everyone is very happy, and he grows old. He wants to protect his lands after his death, so he establishes a system that selects the individuals that are most suited to protect this realm, and magically marks them with a symbol. After he thinks of ways to prepare and help those future adventurers, he pours every last drop of his magic essence into those magical defenses, and dies.
I plan that this campaign should be pretty much a sandbox for the players, and want them to be able to wreck havoc and do whatever they want. Which is why the wizard designed powerful artifacts that only the marked characters can use, to help them protect the realm. I was thinking of single-use magic stones, that can stop armys (and stuff like that). But the Wizard was good and wise, so he dislikes fireballs to solve stuff in this way. So I was thinking something along the lines of mind rewriting the whole army into never following any direct order from authorities - solves the invading army problem, doesn't kill people, and the enemy that send them in the first place lost his army and got a whole lot of troublemakers (that would probably still defend their homes if another empire attacked them, so the power balance between empires shouldn't be disrupted).
I would like ideas for other useful/overpowered spells that can stop external and internal powers from bringing chaos and evil into the realm of the wise wizard. Also, how would the wizard support his chosen adventurers? I was thinking of automatic stabilization/teleportation once they get to negative HP, for example. I would like lots of good/bad/any ideas :-)
And finally, please show me some plotholes, so i can fix/explain them.
Thanks for reading!
I would like to get your opinion and help on my Campaign-Idea.
There once was a good, powerful, wise Wizard who had gotten a big chunk of land for his services from the king. So he rules over his lands, everyone is very happy, and he grows old. He wants to protect his lands after his death, so he establishes a system that selects the individuals that are most suited to protect this realm, and magically marks them with a symbol. After he thinks of ways to prepare and help those future adventurers, he pours every last drop of his magic essence into those magical defenses, and dies.
I plan that this campaign should be pretty much a sandbox for the players, and want them to be able to wreck havoc and do whatever they want. Which is why the wizard designed powerful artifacts that only the marked characters can use, to help them protect the realm. I was thinking of single-use magic stones, that can stop armys (and stuff like that). But the Wizard was good and wise, so he dislikes fireballs to solve stuff in this way. So I was thinking something along the lines of mind rewriting the whole army into never following any direct order from authorities - solves the invading army problem, doesn't kill people, and the enemy that send them in the first place lost his army and got a whole lot of troublemakers (that would probably still defend their homes if another empire attacked them, so the power balance between empires shouldn't be disrupted).
I would like ideas for other useful/overpowered spells that can stop external and internal powers from bringing chaos and evil into the realm of the wise wizard. Also, how would the wizard support his chosen adventurers? I was thinking of automatic stabilization/teleportation once they get to negative HP, for example. I would like lots of good/bad/any ideas :-)
And finally, please show me some plotholes, so i can fix/explain them.
Thanks for reading!