Trolleitor
2017-03-17, 10:47 AM
I'm preparing a campaing set on a low magic, mildly dark/gritty, world. This world has access to technology that makes sense on the 18th century. The players characters come from a goblinoid empire, their races are typical goblinoids (hobgoblins, goblins and bugbears). Players will have access to firearms (like the musket). Magic should be something hard to come by and it should be expensive to cast. The history will resolve in settlements, thus is main focus is an urban setting on human settlements. It will have some long and meaningful travels. The campaign will have a good amount of intrigue and players will be expected to solve problems using their brains, because they'll have limited resources.
I would like it to achieve a fine level of lethality/drama, something like "visceral duels" situations (for example, Solo and Greedo scene in the cantina).
Lately I've been wondering which system will fit this idea better, and that's the reason I'm making this thread.
My ideas so far:
a) D&D 5e: Gritty realism variant rule and some houserules on the "duels" situations
b) Savage worlds: Nerfing the magic regeneration
c) Cypher system: Banning options to keep the "low magic" atmosphere and using cyphers as scrolls and potions.
What do you guys think? I'm open to other system aswell (except fate, my players hate the fate system economy)
Sorry for my english and thanks for your answers! :smallsmile:
I would like it to achieve a fine level of lethality/drama, something like "visceral duels" situations (for example, Solo and Greedo scene in the cantina).
Lately I've been wondering which system will fit this idea better, and that's the reason I'm making this thread.
My ideas so far:
a) D&D 5e: Gritty realism variant rule and some houserules on the "duels" situations
b) Savage worlds: Nerfing the magic regeneration
c) Cypher system: Banning options to keep the "low magic" atmosphere and using cyphers as scrolls and potions.
What do you guys think? I'm open to other system aswell (except fate, my players hate the fate system economy)
Sorry for my english and thanks for your answers! :smallsmile: