Ralcos
2017-03-17, 05:34 PM
It's been a while since I posted here. Here's something I made using Pathfinder's Advanced Race Guide.
A race of humanoid geckos.
Gekkonid
(Humanoid Gecko)
Total RP Score: 12
Type: Monstrous Humanoid (Reptile Subtype) (3 RP)
Darkvision 60 feet.
Size: Small (0 RP)
+1 size bonus to Armor Class, +1 size bonus to all Attack Rolls, -1 to CMB and CMD, +4 size bonus to Stealth.
Speed: Slow (-1 RP)
Base land speed of 20 feet.
Ability Scores: Normal (0 RP)
+2 Dexterity, +2 Intelligence, -2 Strength
Languages: Linguist (1 RP)
Knows Common and Gekkonid.
Bonus Languages: Any (Except Druidic and other secret languages)
RACIAL TRAITS
Lucky, Lesser (2 RP): +1 to all Saving Throws.
Climb (2 RP): Base Climb speed of 20 feet, and gains a +8 racial bonus to Climb checks, as normal.
Master Tinker (2 RP): +1 bonus on Disable Device and Knowledge (engineering) checks. Also treated as proficient with any weapon they have personally crafted.
Scavenger (2 RP): +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Cold Blooded (?? RP): When in cold environments and in extremely low temperatures, the Gekkonid immediately becomes Fatigued if they have no protection.
Is it balanced, or no? Also, how do you like these guys?
A race of humanoid geckos.
Gekkonid
(Humanoid Gecko)
Total RP Score: 12
Type: Monstrous Humanoid (Reptile Subtype) (3 RP)
Darkvision 60 feet.
Size: Small (0 RP)
+1 size bonus to Armor Class, +1 size bonus to all Attack Rolls, -1 to CMB and CMD, +4 size bonus to Stealth.
Speed: Slow (-1 RP)
Base land speed of 20 feet.
Ability Scores: Normal (0 RP)
+2 Dexterity, +2 Intelligence, -2 Strength
Languages: Linguist (1 RP)
Knows Common and Gekkonid.
Bonus Languages: Any (Except Druidic and other secret languages)
RACIAL TRAITS
Lucky, Lesser (2 RP): +1 to all Saving Throws.
Climb (2 RP): Base Climb speed of 20 feet, and gains a +8 racial bonus to Climb checks, as normal.
Master Tinker (2 RP): +1 bonus on Disable Device and Knowledge (engineering) checks. Also treated as proficient with any weapon they have personally crafted.
Scavenger (2 RP): +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Cold Blooded (?? RP): When in cold environments and in extremely low temperatures, the Gekkonid immediately becomes Fatigued if they have no protection.
Is it balanced, or no? Also, how do you like these guys?