SoraWolf7
2017-03-18, 03:38 PM
Okay, so thanks to Breath of the Wild, I've got it stuck in my head that Breath of the Wild is a perfect D&D-eqsue setting for the Legend of Zelda. As such, after seeing the creatures in-game, I can't help but try to imagine one of Hyrule's most fearsome enemies, the Lynel. I'm also not experienced in DMing, or creating creatures, so at the moment, I only have probably the bare minimum knowledge needed to undertake such a feat.
The Info and Features thus far: [Changes in bold.]
Base Creature: Male Catfolk (Races of the Wild) [Dex+4, Cha+2, Base Speed 40, Natural Armor Bonus +1, Special Qualities: Low-Light Vision; Skills: +2 Racial Bonus on Listen and Move Silently; Languages: Common, Feline; LA +1)
Add Tauric Creature Template [Warhorse, Heavy]: (Dex+4, Cha+2, Base Speed 50, Natural Armor Bonus +4, Size of Warhorse (Medium -> Large), 4d8+Con Monstrous Humanoid HD (Combined HD of Warhorse and Catfolk, advanced to Monstrous Humanoid HD); Attack: Hoof (1d6+Str), Full Attack: 2 Hooves (1d6+Str) and Weapon; Special Qualities: Low-Light Vision, Scent; Abilities: Catfolk Int, Wis, and Cha, Warhorse Str, Dex, and Con; Skills: +2 Racial Bonus on Listen and Move Silently, Feats: Endurance, Run; Environment: Temperate Plains; Languages Common, Feline; CR+1; LA +1)
Add Half-Minotaur Template: (Str +4, +4 Dex, Con +2, Int -2, +2 Cha, Base Speed 60, Natural Armor Bonus +6, Size Up (Large -> Huge), 4d8+Str Monstrous Humanoid HD; Attack: Hoof (1d8+Str) or Gore (2d6+Str), Full Attack: 2 Hooves (1d8+Str) and Gore (2d6+Str); Special Qualities: Low-Light Vision (Ex), Scent (Ex), Darkvision (Ex) 60 ft., Minotaur Cunning (Ex); Abilities: Catfolk Int , Wis, and Cha, Warhorse Str, Dex, and Con; Skills: +2 Racial Bonus on Listen and Move Silently, +2 Racial Bonus on Search, Spot, and Listen, Feats: Endurance, Run, Track (Bonus Feat); Environment: Temperate Plains or Underground; Languages Common, Feline; Alignment: Usually Chaotic, Organization: Solitary; CR+2, LA +2)After that, I'm kinda strapped on how this would actually be applied to a monster character, as well as adding in the Lynel's other abilities and tactics.Lynels tend to breathe fire, typically in three-shot conic bursts as far as I can tell at minimum. Lynels carry swords, shield, and I'm guessing a bow of some kind and elemental arrows, typically Fire, Ice, or Shock.
If possible, could someone explain to me how this all would apply onto a created character, as well as helping out with the missing parts?
The Info and Features thus far: [Changes in bold.]
Base Creature: Male Catfolk (Races of the Wild) [Dex+4, Cha+2, Base Speed 40, Natural Armor Bonus +1, Special Qualities: Low-Light Vision; Skills: +2 Racial Bonus on Listen and Move Silently; Languages: Common, Feline; LA +1)
Add Tauric Creature Template [Warhorse, Heavy]: (Dex+4, Cha+2, Base Speed 50, Natural Armor Bonus +4, Size of Warhorse (Medium -> Large), 4d8+Con Monstrous Humanoid HD (Combined HD of Warhorse and Catfolk, advanced to Monstrous Humanoid HD); Attack: Hoof (1d6+Str), Full Attack: 2 Hooves (1d6+Str) and Weapon; Special Qualities: Low-Light Vision, Scent; Abilities: Catfolk Int, Wis, and Cha, Warhorse Str, Dex, and Con; Skills: +2 Racial Bonus on Listen and Move Silently, Feats: Endurance, Run; Environment: Temperate Plains; Languages Common, Feline; CR+1; LA +1)
Add Half-Minotaur Template: (Str +4, +4 Dex, Con +2, Int -2, +2 Cha, Base Speed 60, Natural Armor Bonus +6, Size Up (Large -> Huge), 4d8+Str Monstrous Humanoid HD; Attack: Hoof (1d8+Str) or Gore (2d6+Str), Full Attack: 2 Hooves (1d8+Str) and Gore (2d6+Str); Special Qualities: Low-Light Vision (Ex), Scent (Ex), Darkvision (Ex) 60 ft., Minotaur Cunning (Ex); Abilities: Catfolk Int , Wis, and Cha, Warhorse Str, Dex, and Con; Skills: +2 Racial Bonus on Listen and Move Silently, +2 Racial Bonus on Search, Spot, and Listen, Feats: Endurance, Run, Track (Bonus Feat); Environment: Temperate Plains or Underground; Languages Common, Feline; Alignment: Usually Chaotic, Organization: Solitary; CR+2, LA +2)After that, I'm kinda strapped on how this would actually be applied to a monster character, as well as adding in the Lynel's other abilities and tactics.Lynels tend to breathe fire, typically in three-shot conic bursts as far as I can tell at minimum. Lynels carry swords, shield, and I'm guessing a bow of some kind and elemental arrows, typically Fire, Ice, or Shock.
If possible, could someone explain to me how this all would apply onto a created character, as well as helping out with the missing parts?